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Nov 11

PosterVerse: A Full-Workflow Framework for Commercial-Grade Poster Generation with HTML-Based Scalable Typography

Commercial-grade poster design demands the seamless integration of aesthetic appeal with precise, informative content delivery. Current automated poster generation systems face significant limitations, including incomplete design workflows, poor text rendering accuracy, and insufficient flexibility for commercial applications. To address these challenges, we propose PosterVerse, a full-workflow, commercial-grade poster generation method that seamlessly automates the entire design process while delivering high-density and scalable text rendering. PosterVerse replicates professional design through three key stages: (1) blueprint creation using fine-tuned LLMs to extract key design elements from user requirements, (2) graphical background generation via customized diffusion models to create visually appealing imagery, and (3) unified layout-text rendering with an MLLM-powered HTML engine to guarantee high text accuracy and flexible customization. In addition, we introduce PosterDNA, a commercial-grade, HTML-based dataset tailored for training and validating poster design models. To the best of our knowledge, PosterDNA is the first Chinese poster generation dataset to introduce HTML typography files, enabling scalable text rendering and fundamentally solving the challenges of rendering small and high-density text. Experimental results demonstrate that PosterVerse consistently produces commercial-grade posters with appealing visuals, accurate text alignment, and customizable layouts, making it a promising solution for automating commercial poster design. The code and model are available at https://github.com/wuhaer/PosterVerse.

  • 8 authors
·
Jan 7

P2P: Automated Paper-to-Poster Generation and Fine-Grained Benchmark

Academic posters are vital for scholarly communication, yet their manual creation is time-consuming. However, automated academic poster generation faces significant challenges in preserving intricate scientific details and achieving effective visual-textual integration. Existing approaches often struggle with semantic richness and structural nuances, and lack standardized benchmarks for evaluating generated academic posters comprehensively. To address these limitations, we introduce P2P, the first flexible, LLM-based multi-agent framework that generates high-quality, HTML-rendered academic posters directly from research papers, demonstrating strong potential for practical applications. P2P employs three specialized agents-for visual element processing, content generation, and final poster assembly-each integrated with dedicated checker modules to enable iterative refinement and ensure output quality. To foster advancements and rigorous evaluation in this domain, we construct and release P2PInstruct, the first large-scale instruction dataset comprising over 30,000 high-quality examples tailored for the academic paper-to-poster generation task. Furthermore, we establish P2PEval, a comprehensive benchmark featuring 121 paper-poster pairs and a dual evaluation methodology (Universal and Fine-Grained) that leverages LLM-as-a-Judge and detailed, human-annotated checklists. Our contributions aim to streamline research dissemination and provide the community with robust tools for developing and evaluating next-generation poster generation systems.

  • 11 authors
·
May 21, 2025

Decoding Latent Attack Surfaces in LLMs: Prompt Injection via HTML in Web Summarization

Large Language Models (LLMs) are increasingly integrated into web-based systems for content summarization, yet their susceptibility to prompt injection attacks remains a pressing concern. In this study, we explore how non-visible HTML elements such as <meta>, aria-label, and alt attributes can be exploited to embed adversarial instructions without altering the visible content of a webpage. We introduce a novel dataset comprising 280 static web pages, evenly divided between clean and adversarial injected versions, crafted using diverse HTML-based strategies. These pages are processed through a browser automation pipeline to extract both raw HTML and rendered text, closely mimicking real-world LLM deployment scenarios. We evaluate two state-of-the-art open-source models, Llama 4 Scout (Meta) and Gemma 9B IT (Google), on their ability to summarize this content. Using both lexical (ROUGE-L) and semantic (SBERT cosine similarity) metrics, along with manual annotations, we assess the impact of these covert injections. Our findings reveal that over 29% of injected samples led to noticeable changes in the Llama 4 Scout summaries, while Gemma 9B IT showed a lower, yet non-trivial, success rate of 15%. These results highlight a critical and largely overlooked vulnerability in LLM driven web pipelines, where hidden adversarial content can subtly manipulate model outputs. Our work offers a reproducible framework and benchmark for evaluating HTML-based prompt injection and underscores the urgent need for robust mitigation strategies in LLM applications involving web content.

  • 1 authors
·
Sep 6, 2025

ProductWebGen: Benchmarking Multimodal Product Webpage Generation

Crafting a product display webpage from a source product image, along with layout and visual content instructions, holds significant practical value for domains such as marketing, advertising, and E-commerce. Intuitively, this task demands strict visual consistency across product displays and high-fidelity instruction following to jointly generate renderable HTML code. These requirements on controllability and instruction-following are closely aligned with the core features of advanced multimodal generative models, such as image editing models and unified models. To this end, this paper introduces ProductWebGen to systematically benchmark the product webpage generation capacities of these models. We organize ProductWebGen with 500 test samples covering 13 product categories; each sample consists of a source image, a visual content instruction, and a webpage instruction. The task is to generate a product showcase webpage including multiple consistent images in accordance with the source image and instructions. Given the mixed-modality input-output nature of the task, we design and systematically compare two workflows for evaluation -- one uses large language models and image editing models to separately generate HTML code and images (editing-based), while the other relies on a single UM to generate both, with image generation conditioned on the preceding multimodal context (UM-based). Empirical results show that editing-based approaches achieve leading results in webpage instruction following and content appeal, while UM-based ones may display more advantages in fulfilling visual content instructions. We also construct a supervised fine-tuning dataset, ProductWebGen-1k, with 1,000 groups of real product images and LLM-generated HTML code. We verify its effectiveness on the open-source UM BAGEL. The data and code are available at https://github.com/SJTU-DENG-Lab/ProductWebGen.

SJTU-DENG-Lab DENG Lab @ SJTU
·
May 30

TransAnyText: Translating Arbitrary Text in E-commerce Images via Structured Visual Generation

Cross-border e-commerce image translation is essential for global retail, where product images, banners, and detail pages need to be produced in different languages. Existing methods struggle to achieve accurate translation, faithful visual identity preservation, and easy-to-edit outputs, simultaneously. To address these challenges, we introduce TransAnyText, a structured visual code framework that reformulates image text translation as generating renderable HTML patches from source images and target languages. Our framework decouples semantic generation from pixel rendering: a vision-language model (VLM) handles visual understanding, cross-lingual translation, and structured visual generation, while a diffusion model performs background inpainting and pixel-level refinement, followed by deterministic rendering to synthesize the final image. Based on this formulation, we develop a three-stage post-training framework, where supervised fine-tuning (SFT) establishes the image-to-code mapping, privilege-gap weighted self-distillation (PWSD) improves the learning of style and layout tokens, and reinforcement learning with verifiable rewards (RLVR) further optimizes task-level performance. We further introduce TransAnyDataset and TransAnyBench, a multilingual dataset and benchmark for e-commerce image translation. Extensive experiments demonstrate competitive performance against cascaded pipelines, open-source end-to-end models, and closed-source image editing systems, providing an effective, controllable, and editable solution for cross-border e-commerce image translation.

  • 16 authors
·
Aug 16

MiniAppBench: Evaluating the Shift from Text to Interactive HTML Responses in LLM-Powered Assistants

With the rapid advancement of Large Language Models (LLMs) in code generation, human-AI interaction is evolving from static text responses to dynamic, interactive HTML-based applications, which we term MiniApps. These applications require models to not only render visual interfaces but also construct customized interaction logic that adheres to real-world principles. However, existing benchmarks primarily focus on algorithmic correctness or static layout reconstruction, failing to capture the capabilities required for this new paradigm. To address this gap, we introduce MiniAppBench, the first comprehensive benchmark designed to evaluate principle-driven, interactive application generation. Sourced from a real-world application with 10M+ generations, MiniAppBench distills 500 tasks across six domains (e.g., Games, Science, and Tools). Furthermore, to tackle the challenge of evaluating open-ended interactions where no single ground truth exists, we propose MiniAppEval, an agentic evaluation framework. Leveraging browser automation, it performs human-like exploratory testing to systematically assess applications across three dimensions: Intention, Static, and Dynamic. Our experiments reveal that current LLMs still face significant challenges in generating high-quality MiniApps, while MiniAppEval demonstrates high alignment with human judgment, establishing a reliable standard for future research. Our code is available in github.com/MiniAppBench.

  • 6 authors
·
Mar 10 2

DOM-LM: Learning Generalizable Representations for HTML Documents

HTML documents are an important medium for disseminating information on the Web for human consumption. An HTML document presents information in multiple text formats including unstructured text, structured key-value pairs, and tables. Effective representation of these documents is essential for machine understanding to enable a wide range of applications, such as Question Answering, Web Search, and Personalization. Existing work has either represented these documents using visual features extracted by rendering them in a browser, which is typically computationally expensive, or has simply treated them as plain text documents, thereby failing to capture useful information presented in their HTML structure. We argue that the text and HTML structure together convey important semantics of the content and therefore warrant a special treatment for their representation learning. In this paper, we introduce a novel representation learning approach for web pages, dubbed DOM-LM, which addresses the limitations of existing approaches by encoding both text and DOM tree structure with a transformer-based encoder and learning generalizable representations for HTML documents via self-supervised pre-training. We evaluate DOM-LM on a variety of webpage understanding tasks, including Attribute Extraction, Open Information Extraction, and Question Answering. Our extensive experiments show that DOM-LM consistently outperforms all baselines designed for these tasks. In particular, DOM-LM demonstrates better generalization performance both in few-shot and zero-shot settings, making it attractive for making it suitable for real-world application settings with limited labeled data.

  • 5 authors
·
Jan 25, 2022

Code2World: A GUI World Model via Renderable Code Generation

Autonomous GUI agents interact with environments by perceiving interfaces and executing actions. As a virtual sandbox, the GUI World model empowers agents with human-like foresight by enabling action-conditioned prediction. However, existing text- and pixel-based approaches struggle to simultaneously achieve high visual fidelity and fine-grained structural controllability. To this end, we propose Code2World, a vision-language coder that simulates the next visual state via renderable code generation. Specifically, to address the data scarcity problem, we construct AndroidCode by translating GUI trajectories into high-fidelity HTML and refining synthesized code through a visual-feedback revision mechanism, yielding a corpus of over 80K high-quality screen-action pairs. To adapt existing VLMs into code prediction, we first perform SFT as a cold start for format layout following, then further apply Render-Aware Reinforcement Learning which uses rendered outcome as the reward signal by enforcing visual semantic fidelity and action consistency. Extensive experiments demonstrate that Code2World-8B achieves the top-performing next UI prediction, rivaling the competitive GPT-5 and Gemini-3-Pro-Image. Notably, Code2World significantly enhances downstream navigation success rates in a flexible manner, boosting Gemini-2.5-Flash by +9.5% on AndroidWorld navigation. The code is available at https://github.com/AMAP-ML/Code2World.

GD-ML AMAP-ML
·
Feb 10 3

AnyDoc: Enhancing Document Generation via Large-Scale HTML/CSS Data Synthesis and Height-Aware Reinforcement Optimization

Document generation has gained growing attention in the field of AI-driven content creation. In this work, we push its boundaries by introducing AnyDoc, a framework capable of handling multiple generation tasks across a wide spectrum of document categories, all represented in a unified HTML/CSS format. To overcome the limited coverage and scale of existing human-crafted document datasets, AnyDoc first establishes a scalable data synthesis pipeline to automatically generate documents in HTML/CSS form. This pipeline yields DocHTML, a large-scale dataset containing 265,206 document samples, while spanning 111 categories and 32 distinct styles. Additionally, all documents are equipped with comprehensive metadata, including design intentions, HTML/CSS source code, visual assets, and rendered screenshots. Building on the curated dataset, AnyDoc fine-tunes multi-modal large language models (MLLMs) to achieve three practical document generation tasks: intention-to-document, document derendering, and element-to-document. To address the content overflow issue observed during fine-tuning, AnyDoc further incorporates a height-aware reinforcement learning (HARL) post-training procedure. By defining a reward function based on the difference between predicted and target document heights, overflow is penalized and gradually mitigated during HARL, thereby enhancing overall performance. Qualitative and quantitative experiments demonstrate that AnyDoc outperforms both general-purpose MLLMs and task-specific baselines across all three tasks.

  • 4 authors
·
Mar 25

MKD2World: A Typed Spatial MarkDown World Model For Web Agents

Graphical user interface (GUI) agents can improve decision-making with world-model foresight, provided that predicted states accurately reflect post-action interfaces. Existing state representations fail to jointly capture interface layout, UI semantics, and explicit locations. We introduce Typed Spatial Markdown (TSM), a Markdown-style textual state representation for desktop web interfaces. TSM serializes block-level and atomic-level UI elements according to their spatial relationships, jointly encoding their types, visual semantics, explicit locations, optional control states, and hierarchical membership. To train a screenshot-to-TSM renderer, we construct AtomBlock-WebUI, a dataset with precise annotations at both granularities. By injecting element-type labels into HTML and directly extracting bounding boxes after rendering, we avoid annotation errors caused by post-hoc inference from webpage structures. Building on TSM, we propose MKD2World, a desktop web world model trained in two stages for current-state description and action-conditioned next-state prediction. During inference, the web agent queries MKD2World as needed and performs a ``digest'' step, in which it interprets each predicted state and extracts task-relevant evidence for selecting the best action. Experiments show that MKD2World-9B achieves an EleF1 score of 26.50 on the out-of-domain test set, outperforming GPT-5.6-Sol(14.98) by 11.52 points. Across Online-Mind2Web tasks, MKD2World-9B improves the success rate of the Qwen3.5-35B web agent from 22.94% to 37.61%, achieving competitive performance among leading open-source GUI world models. Code is available at https://github.com/OmniAI-Lab-CUHKSZ/MKD2World.

  • 8 authors
·
Nov 3

String: An Agentic OS Where Every App Is a Markdown File

LLM agents have become a new class of software user, but every surface they work through was designed for someone else. Pages are built for human eyes, which can skim and ignore; tool schemas for programs, which pay nothing to carry definitions they never call. An agent has neither luxury: it re-reads, and pays again for, everything it is shown on every turn. We present String, an open-source runtime that gives this user an interface of its own and treats the job as an operating-systems problem. Tool knowledge moves out of the agent's context and into a common layer that renders it back one view at a time as Markdown. A single SFMD (String-Flavored Markdown) document declares an application's views, typed actions, navigation, and credentials, and the runtime handles discovery, validation, execution, state, and secrets behind two core verbs: /open to see and /act to do. Web and app turn out to be two renderings of one architecture: an SFMD site serves styled HTML to browsers and the raw document to agents, so one grammar reaches apps, files, shells, and the web, even legacy HTML, with no per-site integration. Views stay partial by design, and the staging is causal: disclosing one tier of detail a single turn too early costs up to 23 accuracy points, while proper staging drops wrong-action selection from 28% to 2%. Privilege follows provenance: a remote page may call HTTP but never the shell, and caller-supplied text never expands a stored secret. On an 87-task benchmark that pairs each task with curated skills, operationalizing those procedures as on-demand String apps yields comparable aggregate success across six models from frontier to small (+1.3pp) while using 33.5% fewer tokens among completed episodes, and the resident interface stays a constant 53 tokens at any catalog size. We report the design, the evaluation, and what three months of production use taught us.

  • 3 authors
·
Aug 27

RAP: A Dataset for Paper-to-Poster Generation via Declarative Markup from Human-Crafted Exemplars

Making a conference poster is visual coding in miniature: an entire paper must be compressed onto a single page, which exercises summarization, visual design, and code implementation at once, using nothing beyond the paper itself. Yet benchmarks for this task in the context of visual coding remain scarce: existing resources are small and annotated only with layout boxes, so evaluation must fall back on VLM-as-judge or human checklists rather than objective render-and-compare, and the generation methods they support design layouts from scratch, leaving human-crafted posters unusable as either a retrievable design library or as verified supervision. We introduce RAP (Reconstruct A Poster), a dataset and benchmark for paper-to-poster generation as a visual coding task. RAP contains 25K+ verified paper-poster pairs from various machine learning conferences held between 2022 and 2026, annotated with a three-level content taxonomy, plus a held-out benchmark of 150 test papers each paired with its human poster. A fully automated derendering pipeline turns each poster into styled HTML/CSS of typed, refillable slots, so every sample is a paper-poster-markup triplet verifiable by rendering against the source poster. The corpus serves both inference and training: PosterRAG, a training-free multi-agent pipeline, retrieves an exemplar and refills its slots without touching layout or styling, while an SFT+RL recipe trains a dedicated model from the same triplets. An online demo is available at https://reconstruct-a-poster.github.io/.

meituan meituan
·
Oct 15 2

GenClaw: Code-Driven Agentic Image Generation

Image generation models have evolved from text-conditioned pixel synthesis toward multimodal agents endowed with visual comprehension and tool invocation capabilities. Yet, existing agents remain at the mercy of underlying black-box image models. Their workflow is trapped in a repetitive cycle of prompt rewriting for generation refinement, leaving them with no mechanism to directly manipulate the canvas. In essence, the potential of LLMs to serve as a genuine "brush" for precise visual construction remains largely untapped. In this paper, we propose GenClaw, a code-driven agentic image generation paradigm that empowers the agent to create like a human artist: first conceptualizing, then sketching, and finally coloring. Specifically, the agent first constructs the conceptual knowledge and context through search and reasoning. It then utilizes code (e.g., SVG, HTML, Three.js) to render executable visual sketches. Finally, it employs an image generation model to supplement textures, materials, and photorealism. In this workflow, code serves as a controllable intermediate canvas bridging linguistic reasoning and pixel synthesis, seamlessly integrating programmatic logic with the visual expressiveness of generative models. By transforming image generation from a black-box paradigm into a staged process akin to authentic human creation, GenClaw offers a step toward for highly controllable and interpretable visual generation systems.

WebVLN: Vision-and-Language Navigation on Websites

Vision-and-Language Navigation (VLN) task aims to enable AI agents to accurately understand and follow natural language instructions to navigate through real-world environments, ultimately reaching specific target locations. We recognise a promising opportunity to extend VLN to a comparable navigation task that holds substantial significance in our daily lives, albeit within the virtual realm: navigating websites on the Internet. This paper proposes a new task named Vision-and-Language Navigation on Websites (WebVLN), where we use question-based instructions to train an agent, emulating how users naturally browse websites. Unlike the existing VLN task that only pays attention to vision and instruction (language), the WebVLN agent further considers underlying web-specific content like HTML, which could not be seen on the rendered web pages yet contains rich visual and textual information. Toward this goal, we contribute a dataset, WebVLN-v1, and introduce a novel approach called Website-aware VLN Network (WebVLN-Net), which is built upon the foundation of state-of-the-art VLN techniques. Experimental results show that WebVLN-Net outperforms current VLN and web-related navigation methods. We believe that the introduction of the new WebVLN task and its dataset will establish a new dimension within the VLN domain and contribute to the broader vision-and-language research community. The code is available at: https://github.com/WebVLN/WebVLN.

  • 6 authors
·
Dec 25, 2023

Infinity-Parser2 Technical Report

We present Infinity-Parser2, a large multimodal model that couples a controllable data-synthesis pipeline with multi-task reinforcement learning for end-to-end document parsing, addressing the persistent scarcity of faithfully annotated parsing corpora. Our contributions are threefold. First, we build a scalable synthesis engine, pairing a controllable rendering framework with an iterative refinement loop, and use it to construct and open-source Infinity-Doc2-5M: a 5-million-sample bilingual (Chinese/English) corpus spanning diverse document types, annotated with element bounding boxes, canonical content forms (Markdown, HTML, LaTeX, SMILES, structured charts), and full-page reading order. Second, we introduce a verifiable, multi-task reward system that enables Joint Reinforcement Learning across eight co-trained objectives (document parsing, layout analysis, table parsing, math formula parsing, chart parsing, chemical formula parsing, document VQA, and general multimodal understanding), unifying perception, structure, and reasoning in a single optimization signal. Third, we release two variants under a shared architecture: Infinity-Parser2-Flash, optimized for low-latency inference with a 3.68times throughput gain over Infinity-Parser-7B, and Infinity-Parser2-Pro, engineered for precision-critical settings. Infinity-Parser2-Pro reaches state-of-the-art 87.6% on olmOCR-Bench and 74.3% on ParseBench, surpassing DeepSeek-OCR-2, PaddleOCR-VL-1.5, and MinerU2.5, with strong generalization to charts, chemical formulas, and document VQA.

  • 15 authors
·
Jul 7

Editable Visual Design

While diffusion base models such as GPT-Image-2 and Nano-Banana exhibit remarkable visual expressiveness, their end-to-end generation inherently yields flattened bitmaps with error-prone text, precluding layer-wise post-editing. Conversely, code-based visual generation via Coding Agents provides precise layout control and decoupled layers, yet remains constrained by a lack of global aesthetic intuition and the difficulty of coding complex visual assets. To address this, we propose Editable Visual Design, a new paradigm driven by a Coding Agent. We designate the VLM as the ``creative brain'' for requirement comprehension, task planning, and aesthetic judgment, while utilizing the image generation model as an on-demand ``visual world simulator'' to synthesize standalone visual assets. Operating under an ``imagine first, then act'' closed-loop workflow, the agent generates isolated assets, writes native HTML/CSS, and iteratively refines the design against visual rendering feedback. Furthermore, Agent Design Replay faithfully reproduces the creative and reasoning trajectory akin to that of professional human designers. Ultimately, the system delivers editable artifacts with decoupled layers and real text, enabling users to perform intuitive mouse dragging and layout adjustments on a graphical user interface. Validations on posters, infographics, and other scenarios show that this paradigm successfully achieves both refined aesthetics and production-grade editability.