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Nov 2

PROWBench: Do Video Models Render What the Program Specifies?

Programmable world models separate executable dynamics from visual generation, offering a promising foundation for next-generation game engines. However, their visual adherence to explicit rules and interactions remains insufficiently evaluated. Existing benchmarks assess visual quality, controllability, and instruction or physical adherence, but rarely test fidelity to fine-grained, program-specified world events. We introduce PROWBench, comprising 170 programmatically constructed episodes and 600 proxy videos covering diverse scenes and interactions. PROWBench logs entity states and timestamped events, including those outside the camera's field of view, as replayable world records, from which it renders synchronized views and proxy representations. This enables generated videos to be checked against the observable consequences of program execution. An extensible framework constructs scenes, controls behaviors, and can render each camera view in different representations, such as coarse 3D, and bounding boxes. The benchmark covers first- and third-person perspectives, with synchronized multi-view observations available for a subset of episodes. Grounded in these records, PROWBench evaluates entity control, long-horizon memory, and, with two VLM-based metrics, Logic-Render Alignment and Interaction Success Rate, adherence to the prescribed timeline and the visual realization of timestamped engine-recorded events.

AlayaLab Alaya Lab
·
Oct 4 2

7Bench: a Comprehensive Benchmark for Layout-guided Text-to-image Models

Layout-guided text-to-image models offer greater control over the generation process by explicitly conditioning image synthesis on the spatial arrangement of elements. As a result, their adoption has increased in many computer vision applications, ranging from content creation to synthetic data generation. A critical challenge is achieving precise alignment between the image, textual prompt, and layout, ensuring semantic fidelity and spatial accuracy. Although recent benchmarks assess text alignment, layout alignment remains overlooked, and no existing benchmark jointly evaluates both. This gap limits the ability to evaluate a model's spatial fidelity, which is crucial when using layout-guided generation for synthetic data, as errors can introduce noise and degrade data quality. In this work, we introduce 7Bench, the first benchmark to assess both semantic and spatial alignment in layout-guided text-to-image generation. It features text-and-layout pairs spanning seven challenging scenarios, investigating object generation, color fidelity, attribute recognition, inter-object relationships, and spatial control. We propose an evaluation protocol that builds on existing frameworks by incorporating the layout alignment score to assess spatial accuracy. Using 7Bench, we evaluate several state-of-the-art diffusion models, uncovering their respective strengths and limitations across diverse alignment tasks. The benchmark is available at https://github.com/Elizzo/7Bench.

  • 4 authors
·
Aug 18, 2025

AIBench: Evaluating Visual-Logical Consistency in Academic Illustration Generation

Although image generation has boosted various applications via its rapid evolution, whether the state-of-the-art models are able to produce ready-to-use academic illustrations for papers is still largely unexplored. Directly comparing or evaluating the illustration with VLM is native but requires oracle multi-modal understanding ability, which is unreliable for long and complex texts and illustrations. To address this, we propose AIBench, the first benchmark using VQA for evaluating logic correctness of the academic illustrations and VLMs for assessing aesthetics. In detail, we designed four levels of questions proposed from a logic diagram summarized from the method part of the paper, which query whether the generated illustration aligns with the paper on different scales. Our VQA-based approach raises more accurate and detailed evaluations on visual-logical consistency while relying less on the ability of the judger VLM. With our high-quality AIBench, we conduct extensive experiments and conclude that the performance gap between models on this task is significantly larger than general ones, reflecting their various complex reasoning and high-density generation ability. Further, the logic and aesthetics are hard to optimize simultaneously as in handcrafted illustrations. Additional experiments further state that test-time scaling on both abilities significantly boosts the performance on this task.

Wan-AI Wan-AI
·
Mar 30 2

Agent-Environment Alignment via Automated Interface Generation

Large language model (LLM) agents have shown impressive reasoning capabilities in interactive decision-making tasks. These agents interact with environment through intermediate interfaces, such as predefined action spaces and interaction rules, which mediate the perception and action. However, mismatches often happen between the internal expectations of the agent regarding the influence of its issued actions and the actual state transitions in the environment, a phenomenon referred to as agent-environment misalignment. While prior work has invested substantially in improving agent strategies and environment design, the critical role of the interface still remains underexplored. In this work, we empirically demonstrate that agent-environment misalignment poses a significant bottleneck to agent performance. To mitigate this issue, we propose ALIGN, an Auto-Aligned Interface Generation framework that alleviates the misalignment by enriching the interface. Specifically, the ALIGN-generated interface enhances both the static information of the environment and the step-wise observations returned to the agent. Implemented as a lightweight wrapper, this interface achieves the alignment without modifying either the agent logic or the environment code. Experiments across multiple domains including embodied tasks, web navigation and tool-use, show consistent performance improvements, with up to a 45.67\% success rate improvement observed in ALFWorld. Meanwhile, ALIGN-generated interface can generalize across different agent architectures and LLM backbones without interface regeneration. Code and experimental results are available at https://github.com/THUNLP-MT/ALIGN.

  • 5 authors
·
May 27, 2025

Token-to-Token Alignment of Text Embeddings for Semantic Blending

In modern generative models, images are specified and controlled through text prompts. In practice, images are generated from sequences of tokens derived from these prompts. However, the space of token sequences lacks a consistent accessible structure: semantically similar images may correspond to sequences that differ in wording, ordering, and placement of concepts, while similar token sequences may encode very different semantics. This apparent lack of structure makes it difficult to perform smooth transitions in this space, hindering applications such as image blending and continuous control of edits. We argue that this limitation stems not from the absence of semantic structure, but from misalignment between representations. To address this misalignment, we introduce Token-to-Token alignment, a framework that establishes explicit semantic correspondence between tokens across prompts. Our approach transforms prompts into a structured representation in which semantically corresponding concepts are mapped to consistent positions across prompts, and then aligns their token embeddings based on semantic similarity. Concretely, the method consists of two stages: a structural alignment that rephrases prompts into a shared structured form, followed by an embedding-level alignment that matches token representations across prompts. With this alignment in place, simple linear interpolation becomes a meaningful operation, producing smooth and coherent semantic transitions and enabling applications such as blending and continuous editing. Our results show that text embedding spaces in text-to-image models implicitly encode a continuous semantic structure that becomes accessible once representations are properly aligned, suggesting that semantic control can be achieved by organizing existing representations rather than modifying the generative model.

  • 4 authors
·
Jun 21

LEGO-Eval: Towards Fine-Grained Evaluation on Synthesizing 3D Embodied Environments with Tool Augmentation

Despite recent progress in using Large Language Models (LLMs) for automatically generating 3D scenes, generated scenes often lack realistic spatial layouts and object attributes found in real-world environments. As this problem stems from insufficiently detailed, coarse-grained instructions, advancing 3D scene synthesis guided by more detailed, fine-grained instructions that reflect real-world environments becomes crucial. Without such realistic scenes, training embodied agents in unrealistic environments can lead them to learn priors that diverge significantly from real-world physics and semantics, degrading their performance when deployed. Thus, verifying the alignment between the fine-grained instruction and the generated scene is essential for effective learning. However, current evaluation methods, such as CLIPScore and vision-language models (VLMs), often fail to reliably assess such alignment. This shortcoming arises primarily from their shallow understanding of 3D scenes, which often leads to improperly grounded scene components. To address this, we introduce LEGO-Eval, an evaluation framework equipped with diverse tools designed to explicitly ground scene components, enabling more accurate alignment assessments. We also present LEGO-Bench, a benchmark of detailed instructions that specify complex layouts and attributes of real-world environments. Experiments demonstrate that LEGO-Eval outperforms VLM-as-a-judge by 0.41 F1 score in assessing scene-instruction alignment. Benchmarking with LEGO-Bench reveals significant limitations in current generation methods. Across all evaluated approaches, success rates reached at most 10% in generating scenes that fully align with fine-grained instructions.

  • 6 authors
·
Nov 4, 2025 2

Logics-Parsing Technical Report

Recent advances in Large Vision-Language models (LVLM) have spurred significant progress in document parsing task. Compared to traditional pipeline-based methods, end-to-end paradigms have shown their excellence in converting PDF images into structured outputs through integrated Optical Character Recognition (OCR), table recognition, mathematical formula recognition and so on. However, the absence of explicit analytical stages for document layouts and reading orders limits the LVLM's capability in handling complex document types such as multi-column newspapers or posters. To address this limitation, we propose in this report Logics-Parsing: an end-to-end LVLM-based model augmented with reinforcement learning. Our model incorporates meticulously designed reward mechanisms to optimize complex layout analysis and reading order inference. In addition, we expand the model's versatility by incorporating diverse data types such as chemical formulas and handwritten Chinese characters into supervised fine-tuning. Finally, to enable rigorous evaluation of our approach, we introduce LogicsParsingBench, a curated set of 1,078 page-level PDF images spanning nine major categories and over twenty sub-categories, which will be released later. Comprehensive experiments conducted on LogicsParsingBench have validated the efficacy and State-of-the-art (SOTA) performance of our proposed model across diverse document analysis scenarios. Project Page: https://github.com/alibaba/Logics-Parsing

  • 10 authors
·
Sep 24, 2025 2

SPF-Portrait: Towards Pure Portrait Customization with Semantic Pollution-Free Fine-tuning

Fine-tuning a pre-trained Text-to-Image (T2I) model on a tailored portrait dataset is the mainstream method for text-driven customization of portrait attributes. Due to Semantic Pollution during fine-tuning, existing methods struggle to maintain the original model's behavior and achieve incremental learning while customizing target attributes. To address this issue, we propose SPF-Portrait, a pioneering work to purely understand customized semantics while eliminating semantic pollution in text-driven portrait customization. In our SPF-Portrait, we propose a dual-path pipeline that introduces the original model as a reference for the conventional fine-tuning path. Through contrastive learning, we ensure adaptation to target attributes and purposefully align other unrelated attributes with the original portrait. We introduce a novel Semantic-Aware Fine Control Map, which represents the precise response regions of the target semantics, to spatially guide the alignment process between the contrastive paths. This alignment process not only effectively preserves the performance of the original model but also avoids over-alignment. Furthermore, we propose a novel response enhancement mechanism to reinforce the performance of target attributes, while mitigating representation discrepancy inherent in direct cross-modal supervision. Extensive experiments demonstrate that SPF-Portrait achieves state-of-the-art performance. Project webpage: https://spf-portrait.github.io/SPF-Portrait/

  • 9 authors
·
Mar 31, 2025 2

Can Text-to-Image Models Draw from the Right Frame of Reference?

Spatial instruction following has become a crucial requirement for text-to-image (T2I) generation. A common challenge arises when directional expressions are interpreted under different frames of reference. For example, ``the left of'' may refer to the viewer's image coordinates or to the intrinsic orientation of an object, leading to different expected layouts. Existing T2I benchmarks reveal important layout failures, yet they rarely isolate whether models can follow a specified frame of reference when it differs from camera view. To mitigate this gap, we introduce FoR-T2I, a benchmark for evaluating this distinction with 1,200 prompt pairs built from controlled spatial layouts. In each pair, the camera-view (Cam) prompt states the target relation in camera view, while the frame-of-reference (FoR) prompt describes the same target placement through an oriented anchor object. Across 22 closed-source and open-source T2I models, mean final accuracy is 41.8\% lower on FoR prompts than on matched Cam prompts; even the best-performing model achieves only 44.3\% FoR accuracy. This suggests that current models struggle more when the same layout is described through an object's orientation rather than directly in image coordinates. We further analyze this gap by relation type and camera view, compare several training-free prompting and feedback-based mitigation strategies, and propose a VLM-gated rewriting approach that selects rewritten prompts using visual feedback, improving average FoR accuracy from 25.0\% to 29.2\% under the same generation budget.

  • 8 authors
·
Aug 3 1

SemanticControl: A Training-Free Approach for Handling Loosely Aligned Visual Conditions in ControlNet

ControlNet has enabled detailed spatial control in text-to-image diffusion models by incorporating additional visual conditions such as depth or edge maps. However, its effectiveness heavily depends on the availability of visual conditions that are precisely aligned with the generation goal specified by text prompt-a requirement that often fails in practice, especially for uncommon or imaginative scenes. For example, generating an image of a cat cooking in a specific pose may be infeasible due to the lack of suitable visual conditions. In contrast, structurally similar cues can often be found in more common settings-for instance, poses of humans cooking are widely available and can serve as rough visual guides. Unfortunately, existing ControlNet models struggle to use such loosely aligned visual conditions, often resulting in low text fidelity or visual artifacts. To address this limitation, we propose SemanticControl, a training-free method for effectively leveraging misaligned but semantically relevant visual conditions. Our approach adaptively suppresses the influence of the visual condition where it conflicts with the prompt, while strengthening guidance from the text. The key idea is to first run an auxiliary denoising process using a surrogate prompt aligned with the visual condition (e.g., "a human playing guitar" for a human pose condition) to extract informative attention masks, and then utilize these masks during the denoising of the actual target prompt (e.g., cat playing guitar). Experimental results demonstrate that our method improves performance under loosely aligned conditions across various conditions, including depth maps, edge maps, and human skeletons, outperforming existing baselines. Our code is available at https://mung3477.github.io/semantic-control.

  • 3 authors
·
Sep 26, 2025

SSR: Pushing the Limit of Spatial Intelligence with Structured Scene Reasoning

While Multimodal Large Language Models (MLLMs) excel in semantic tasks, they frequently lack the "spatial sense" essential for sophisticated geometric reasoning. Current models typically suffer from exorbitant modality-alignment costs and deficiency in fine-grained structural modeling precision.We introduce SSR, a framework designed for Structured Scene Reasoning that seamlessly integrates 2D and 3D representations via a lightweight alignment mechanism. To minimize training overhead, our framework anchors 3D geometric features to the large language model's pre-aligned 2D visual semantics through cross-modal addition and token interleaving, effectively obviating the necessity for large-scale alignment pre-training. To underpin complex spatial reasoning, we propose a novel scene graph generation pipeline that represents global layouts as a chain of independent local triplets defined by relative coordinates. This is complemented by an incremental generation algorithm, enabling the model to construct "language-model-friendly" structural scaffolds for complex environments. Furthermore, we extend these capabilities to global-scale 3D global grounding task, achieving absolute metric precision across heterogeneous data sources. At a 7B parameter scale, SSR achieves state-of-the-art performance on multiple spatial intelligence benchmarks, notably scoring 73.9 on VSI-Bench. Our approach significantly outperforms much larger models, demonstrating that efficient feature alignment and structured scene reasoning are the cornerstones of authentic spatial intelligence.

  • 10 authors
·
Feb 27

Every Painting Awakened: A Training-free Framework for Painting-to-Animation Generation

We introduce a training-free framework specifically designed to bring real-world static paintings to life through image-to-video (I2V) synthesis, addressing the persistent challenge of aligning these motions with textual guidance while preserving fidelity to the original artworks. Existing I2V methods, primarily trained on natural video datasets, often struggle to generate dynamic outputs from static paintings. It remains challenging to generate motion while maintaining visual consistency with real-world paintings. This results in two distinct failure modes: either static outputs due to limited text-based motion interpretation or distorted dynamics caused by inadequate alignment with real-world artistic styles. We leverage the advanced text-image alignment capabilities of pre-trained image models to guide the animation process. Our approach introduces synthetic proxy images through two key innovations: (1) Dual-path score distillation: We employ a dual-path architecture to distill motion priors from both real and synthetic data, preserving static details from the original painting while learning dynamic characteristics from synthetic frames. (2) Hybrid latent fusion: We integrate hybrid features extracted from real paintings and synthetic proxy images via spherical linear interpolation in the latent space, ensuring smooth transitions and enhancing temporal consistency. Experimental evaluations confirm that our approach significantly improves semantic alignment with text prompts while faithfully preserving the unique characteristics and integrity of the original paintings. Crucially, by achieving enhanced dynamic effects without requiring any model training or learnable parameters, our framework enables plug-and-play integration with existing I2V methods, making it an ideal solution for animating real-world paintings. More animated examples can be found on our project website.

  • 4 authors
·
Mar 30, 2025

DesignSense: A Human Preference Dataset and Reward Modeling Framework for Graphic Layout Generation

Graphic layouts serve as an important and engaging medium for visual communication across different channels. While recent layout generation models have demonstrated impressive capabilities, they frequently fail to align with nuanced human aesthetic judgment. Existing preference datasets and reward models trained on text-to-image generation do not generalize to layout evaluation, where the spatial arrangement of identical elements determines quality. To address this critical gap, we introduce DesignSense-10k, a large-scale dataset of 10,235 human-annotated preference pairs for graphic layout evaluation. We propose a five-stage curation pipeline that generates visually coherent layout transformations across diverse aspect ratios, using semantic grouping, layout prediction, filtering, clustering, and VLM-based refinement to produce high-quality comparison pairs. Human preferences are annotated using a 4-class scheme (left, right, both good, both bad) to capture subjective ambiguity. Leveraging this dataset, we train DesignSense, a vision-language model-based classifier that substantially outperforms existing open-source and proprietary models across comprehensive evaluation metrics (54.6% improvement in Macro F1 over the strongest proprietary baseline). Our analysis shows that frontier VLMs remain unreliable overall and fail catastrophically on the full four-class task, underscoring the need for specialized, preference-aware models. Beyond the dataset, our reward model DesignSense yields tangible downstream gains in layout generation. Using our judge during RL based training improves generator win rate by about 3%, while inference-time scaling, which involves generating multiple candidates and selecting the best one, provides a 3.6% improvement. These results highlight the practical impact of specialized, layout-aware preference modeling on real-world layout generation quality.

  • 9 authors
·
Feb 25

SURDS: Benchmarking Spatial Understanding and Reasoning in Driving Scenarios with Vision Language Models

Accurate spatial reasoning in outdoor environments - covering geometry, object pose, and inter-object relationships - is fundamental to downstream tasks such as mapping, motion forecasting, and high-level planning in autonomous driving. We introduce SURDS, a large-scale benchmark designed to systematically evaluate the spatial reasoning capabilities of vision language models (VLMs). Built on the nuScenes dataset, SURDS comprises 41,080 vision-question-answer training instances and 9,250 evaluation samples, spanning six spatial categories: orientation, depth estimation, pixel-level localization, pairwise distance, lateral ordering, and front-behind relations. We benchmark leading general-purpose VLMs, including GPT, Gemini, and Qwen, revealing persistent limitations in fine-grained spatial understanding. To address these deficiencies, we go beyond static evaluation and explore whether alignment techniques can improve spatial reasoning performance. Specifically, we propose a reinforcement learning-based alignment scheme leveraging spatially grounded reward signals - capturing both perception-level accuracy (location) and reasoning consistency (logic). We further incorporate final-answer correctness and output-format rewards to guide fine-grained policy adaptation. Our GRPO-aligned variant achieves an overall score of 40.80 in the SURDS benchmark. Notably, it outperforms proprietary systems such as GPT-4o (13.30) and Gemini-2.0-flash (35.71). To our best knowledge, this is the first study to demonstrate that reinforcement learning-based alignment can significantly and consistently enhance the spatial reasoning capabilities of VLMs in real-world driving contexts. We release the SURDS benchmark, evaluation toolkit, and GRPO alignment code through: https://github.com/XiandaGuo/Drive-MLLM.

  • 10 authors
·
Nov 20, 2024

Seeing is Not Reasoning: MVPBench for Graph-based Evaluation of Multi-path Visual Physical CoT

Understanding the physical world - governed by laws of motion, spatial relations, and causality - poses a fundamental challenge for multimodal large language models (MLLMs). While recent advances such as OpenAI o3 and GPT-4o demonstrate impressive perceptual and reasoning capabilities, our investigation reveals these models struggle profoundly with visual physical reasoning, failing to grasp basic physical laws, spatial interactions, and causal effects in complex scenes. More importantly, they often fail to follow coherent reasoning chains grounded in visual evidence, especially when multiple steps are needed to arrive at the correct answer. To rigorously evaluate this capability, we introduce MVPBench, a curated benchmark designed to rigorously evaluate visual physical reasoning through the lens of visual chain-of-thought (CoT). Each example features interleaved multi-image inputs and demands not only the correct final answer but also a coherent, step-by-step reasoning path grounded in evolving visual cues. This setup mirrors how humans reason through real-world physical processes over time. To ensure fine-grained evaluation, we introduce a graph-based CoT consistency metric that verifies whether the reasoning path of model adheres to valid physical logic. Additionally, we minimize shortcut exploitation from text priors, encouraging models to rely on visual understanding. Experimental results reveal a concerning trend: even cutting-edge MLLMs exhibit poor visual reasoning accuracy and weak image-text alignment in physical domains. Surprisingly, RL-based post-training alignment - commonly believed to improve visual reasoning performance - often harms spatial reasoning, suggesting a need to rethink current fine-tuning practices.

  • 8 authors
·
May 29, 2025

LayoutLLM-T2I: Eliciting Layout Guidance from LLM for Text-to-Image Generation

In the text-to-image generation field, recent remarkable progress in Stable Diffusion makes it possible to generate rich kinds of novel photorealistic images. However, current models still face misalignment issues (e.g., problematic spatial relation understanding and numeration failure) in complex natural scenes, which impedes the high-faithfulness text-to-image generation. Although recent efforts have been made to improve controllability by giving fine-grained guidance (e.g., sketch and scribbles), this issue has not been fundamentally tackled since users have to provide such guidance information manually. In this work, we strive to synthesize high-fidelity images that are semantically aligned with a given textual prompt without any guidance. Toward this end, we propose a coarse-to-fine paradigm to achieve layout planning and image generation. Concretely, we first generate the coarse-grained layout conditioned on a given textual prompt via in-context learning based on Large Language Models. Afterward, we propose a fine-grained object-interaction diffusion method to synthesize high-faithfulness images conditioned on the prompt and the automatically generated layout. Extensive experiments demonstrate that our proposed method outperforms the state-of-the-art models in terms of layout and image generation. Our code and settings are available at https://layoutllm-t2i.github.io.

  • 5 authors
·
Aug 9, 2023

SketchingReality: From Freehand Scene Sketches To Photorealistic Images

Recent years have witnessed remarkable progress in generative AI, with natural language emerging as the most common conditioning input. As underlying models grow more powerful, researchers are exploring increasingly diverse conditioning signals, such as depth maps, edge maps, camera parameters, and reference images, to give users finer control over generation. Among different modalities, sketches are a natural and long-standing form of human communication, enabling rapid expression of visual concepts. Previous literature has largely focused on edge maps, often misnamed 'sketches', yet algorithms that effectively handle true freehand sketches, with their inherent abstraction and distortions, remain underexplored. We pursue the challenging goal of balancing photorealism with sketch adherence when generating images from freehand input. A key obstacle is the absence of ground-truth, pixel-aligned images: by their nature, freehand sketches do not have a single correct alignment. To address this, we propose a modulation-based approach that prioritizes semantic interpretation of the sketch over strict adherence to individual edge positions. We further introduce a novel loss that enables training on freehand sketches without requiring ground-truth pixel-aligned images. We show that our method outperforms existing approaches in both semantic alignment with freehand sketch inputs and in the realism and overall quality of the generated images.

  • 3 authors
·
Feb 16

Dynamic Reflections: Probing Video Representations with Text Alignment

The alignment of representations from different modalities has recently been shown to provide insights on the structural similarities and downstream capabilities of different encoders across diverse data types. While significant progress has been made in aligning images with text, the temporal nature of video data remains largely unexplored in this context. In this work, we conduct the first comprehensive study of video-text representation alignment, probing the capabilities of modern video and language encoders. Our findings reveal several key insights. First, we demonstrate that cross-modal alignment highly depends on the richness of both visual (static images vs. multi-frame videos) and text (single caption vs. a collection) data provided at test time, especially when using state-of-the-art video encoders. We propose parametric test-time scaling laws that capture this behavior and show remarkable predictive power against empirical observations. Secondly, we investigate the correlation between semantic alignment and performance on both semantic and non-semantic downstream tasks, providing initial evidence that strong alignment against text encoders may be linked to general-purpose video representation and understanding. Finally, we correlate temporal reasoning with cross-modal alignment providing a challenging test-bed for vision and language models. Overall, our work introduces video-text alignment as an informative zero-shot way to probe the representation power of different encoders for spatio-temporal data. Project page can be found at https://video-prh.github.io/

deepmind Deepmind
·
Nov 4, 2025 2

CGB-DM: Content and Graphic Balance Layout Generation with Transformer-based Diffusion Model

Layout generation is the foundation task of intelligent design, which requires the integration of visual aesthetics and harmonious expression of content delivery. However, existing methods still face challenges in generating precise and visually appealing layouts, including blocking, overlap, or spatial misalignment between layouts, which are closely related to the spatial structure of graphic layouts. We find that these methods overly focus on content information and lack constraints on layout spatial structure, resulting in an imbalance of learning content-aware and graphic-aware features. To tackle this issue, we propose Content and Graphic Balance Layout Generation with Transformer-based Diffusion Model (CGB-DM). Specifically, we first design a regulator that balances the predicted content and graphic weight, overcoming the tendency of paying more attention to the content on canvas. Secondly, we introduce a graphic constraint of saliency bounding box to further enhance the alignment of geometric features between layout representations and images. In addition, we adapt a transformer-based diffusion model as the backbone, whose powerful generation capability ensures the quality in layout generation. Extensive experimental results indicate that our method has achieved state-of-the-art performance in both quantitative and qualitative evaluations. Our model framework can also be expanded to other graphic design fields.

  • 5 authors
·
Jul 21, 2024 2

AesthetiQ: Enhancing Graphic Layout Design via Aesthetic-Aware Preference Alignment of Multi-modal Large Language Models

Visual layouts are essential in graphic design fields such as advertising, posters, and web interfaces. The application of generative models for content-aware layout generation has recently gained traction. However, these models fail to understand the contextual aesthetic requirements of layout design and do not align with human-like preferences, primarily treating it as a prediction task without considering the final rendered output. To overcome these problems, we offer Aesthetic-Aware Preference Alignment(AAPA), a novel technique to train a Multi-modal Large Language Model (MLLM) for layout prediction that uses MLLM's aesthetic preferences for Direct Preference Optimization over graphic layouts. We propose a data filtering protocol utilizing our layout-quality heuristics for AAPA to ensure training happens on high-quality layouts. Additionally, we introduce a novel evaluation metric that uses another MLLM to compute the win rate of the generated layout against the ground-truth layout based on aesthetics criteria. We also demonstrate the applicability of AAPA for MLLMs of varying scales (1B to 8B parameters) and LLM families (Qwen, Phi, InternLM). By conducting thorough qualitative and quantitative analyses, we verify the efficacy of our approach on two challenging benchmarks - Crello and Webui, showcasing 17%, and 16 improvement over current State-of-The-Art methods, thereby highlighting the potential of MLLMs in aesthetic-aware layout generation.

  • 4 authors
·
Mar 1, 2025

See Before You Code: Learning Visual Priors for Spatially Aware Educational Animation Generation

Large language models can generate executable code for educational animations, but the resulting renders often exhibit visual defects, including element overlap, misalignment, and broken animation continuity. These defects cannot be reliably detected from the code alone and become apparent only after execution. We formalize this problem as render-feedback-aware constrained code generation: given a natural language specification, the model must generate executable code whose rendered output satisfies structured quality criteria that can be evaluated only after rendering. To address this problem, we introduce OmniManim, a render-feedback-aware educational animation generation framework built around a shared scene state, explicit visual planning, structured post-render diagnostics, and localized repair. Within OmniManim, the Vision Agent is a task-specific visual planning module: it predicts sparse keyframe layouts with coarse-to-fine bounding-box denoising and optimizes an interpolation-aware objective to reduce intermediate-frame failures induced by downstream animation interpolation. We further construct two datasets, ManimLayout-1K and EduRequire-500, and provide a reproducible evaluation protocol covering executability, instructional quality, visual quality, and efficiency. On EduRequire-500, OmniManim improves measured render quality over both single-model baselines and existing multi-agent frameworks. Systematic ablation studies further verify that explicit visual planning, especially its coarse spatial prior, bounding-box refinement, and interpolation-aware optimization, is central to these gains.

  • 8 authors
·
May 14

Envisioning Beyond the Pixels: Benchmarking Reasoning-Informed Visual Editing

Large Multi-modality Models (LMMs) have made significant progress in visual understanding and generation, but they still face challenges in General Visual Editing, particularly in following complex instructions, preserving appearance consistency, and supporting flexible input formats. To address this gap, we introduce RISEBench, the first benchmark for evaluating Reasoning-Informed viSual Editing (RISE). RISEBench focuses on four key reasoning types: Temporal, Causal, Spatial, and Logical Reasoning. We curate high-quality test cases for each category and propose an evaluation framework that assesses Instruction Reasoning, Appearance Consistency, and Visual Plausibility with both human judges and an LMM-as-a-judge approach. Our experiments reveal that while GPT-4o-Native significantly outperforms other open-source and proprietary models, even this state-of-the-art system struggles with logical reasoning tasks, highlighting an area that remains underexplored. As an initial effort, RISEBench aims to provide foundational insights into reasoning-aware visual editing and to catalyze future research. Though still in its early stages, we are committed to continuously expanding and refining the benchmark to support more comprehensive, reliable, and scalable evaluations of next-generation multimodal systems. Our code and data will be released at https://github.com/PhoenixZ810/RISEBench.

  • 10 authors
·
Apr 3, 2025 2

IMAGHarmony: Controllable Image Editing with Consistent Object Quantity and Layout

Recent diffusion models have advanced image editing by enhancing visual quality and control, supporting broad applications across creative and personalized domains. However, current image editing largely overlooks multi-object scenarios, where precise control over object categories, counts, and spatial layouts remains a significant challenge. To address this, we introduce a new task, quantity-and-layout consistent image editing (QL-Edit), which aims to enable fine-grained control of object quantity and spatial structure in complex scenes. We further propose IMAGHarmony, a structure-aware framework that incorporates harmony-aware attention (HA) to integrate multimodal semantics, explicitly modeling object counts and layouts to enhance editing accuracy and structural consistency. In addition, we observe that diffusion models are susceptible to initial noise and exhibit strong preferences for specific noise patterns. Motivated by this, we present a preference-guided noise selection (PNS) strategy that chooses semantically aligned initial noise samples based on vision-language matching, thereby improving generation stability and layout consistency in multi-object editing. To support evaluation, we construct HarmonyBench, a comprehensive benchmark covering diverse quantity and layout control scenarios. Extensive experiments demonstrate that IMAGHarmony consistently outperforms state-of-the-art methods in structural alignment and semantic accuracy. The code and model are available at https://github.com/muzishen/IMAGHarmony.

  • 7 authors
·
Jun 2, 2025

Interp3D: Correspondence-aware Interpolation for Generative Textured 3D Morphing

Textured 3D morphing seeks to generate smooth and plausible transitions between two 3D assets, preserving both structural coherence and fine-grained appearance. This ability is crucial not only for advancing 3D generation research but also for practical applications in animation, editing, and digital content creation. Existing approaches either operate directly on geometry, limiting them to shape-only morphing while neglecting textures, or extend 2D interpolation strategies into 3D, which often causes semantic ambiguity, structural misalignment, and texture blurring. These challenges underscore the necessity to jointly preserve geometric consistency, texture alignment, and robustness throughout the transition process. To address this, we propose Interp3D, a novel training-free framework for textured 3D morphing. It harnesses generative priors and adopts a progressive alignment principle to ensure both geometric fidelity and texture coherence. Starting from semantically aligned interpolation in condition space, Interp3D enforces structural consistency via SLAT (Structured Latent)-guided structure interpolation, and finally transfers appearance details through fine-grained texture fusion. For comprehensive evaluations, we construct a dedicated dataset, Interp3DData, with graded difficulty levels and assess generation results from fidelity, transition smoothness, and plausibility. Both quantitative metrics and human studies demonstrate the significant advantages of our proposed approach over previous methods. Source code is available at https://github.com/xiaolul2/Interp3D.

  • 7 authors
·
Jan 20 3

View-Consistent 3D Scene Editing via Dual-Path Structural Correspondense and Semantic Continuity

Text-driven 3D scene editing has recently attracted increasing attention. Most existing methods follow a render-edit-optimize pipeline, where multi-view images are rendered from a 3D scene, edited with 2D image editors, and then used to optimize the underlying 3D representation. However, cross-view inconsistency remains a major bottleneck. Although recent methods introduce geometric cues, cross-view interactions, or video priors to mitigate this issue, they still largely rely on inference-time synchronization and thus remain limited in robustness and generalization.In this work, we recast multi-view consistent 3D editing from a distributional perspective: 3D scene editing essentially requires a joint distribution modeling across viewpoints.Based on this insight, we propose a view-consistent 3D editing framework that explicitly introduces cross-view dependencies into the editing process. Furthermore, motivated by the observation that structural correspondence and semantic continuity rely on different cross-view cues, we introduce a dual-path consistency mechanism consisting of projection-guided structural guidance and patch-level semantic propagation for effective cross-view editing. Further, we construct a paired multi-view editing dataset that provides reliable supervision for learning cross-view consistency in edited scenes. Extensive experiments demonstrate that our method achieves superior editing performance with precise and consistent views for complex scenes.

  • 5 authors
·
Apr 23

BideDPO: Conditional Image Generation with Simultaneous Text and Condition Alignment

Conditional image generation enhances text-to-image synthesis with structural, spatial, or stylistic priors, but current methods face challenges in handling conflicts between sources. These include 1) input-level conflicts, where the conditioning image contradicts the text prompt, and 2) model-bias conflicts, where generative biases disrupt alignment even when conditions match the text. Addressing these conflicts requires nuanced solutions, which standard supervised fine-tuning struggles to provide. Preference-based optimization techniques like Direct Preference Optimization (DPO) show promise but are limited by gradient entanglement between text and condition signals and lack disentangled training data for multi-constraint tasks. To overcome this, we propose a bidirectionally decoupled DPO framework (BideDPO). Our method creates two disentangled preference pairs-one for the condition and one for the text-to reduce gradient entanglement. The influence of pairs is managed using an Adaptive Loss Balancing strategy for balanced optimization. We introduce an automated data pipeline to sample model outputs and generate conflict-aware data. This process is embedded in an iterative optimization strategy that refines both the model and the data. We construct a DualAlign benchmark to evaluate conflict resolution between text and condition. Experiments show BideDPO significantly improves text success rates (e.g., +35%) and condition adherence. We also validate our approach using the COCO dataset. Project Pages: https://limuloo.github.io/BideDPO/.

  • 8 authors
·
Nov 24, 2025

UniLayDiff: A Unified Diffusion Transformer for Content-Aware Layout Generation

Content-aware layout generation is a critical task in graphic design automation, focused on creating visually appealing arrangements of elements that seamlessly blend with a given background image. The variety of real-world applications makes it highly challenging to develop a single model capable of unifying the diverse range of input-constrained generation sub-tasks, such as those conditioned by element types, sizes, or their relationships. Current methods either address only a subset of these tasks or necessitate separate model parameters for different conditions, failing to offer a truly unified solution. In this paper, we propose UniLayDiff: a Unified Diffusion Transformer, that for the first time, addresses various content-aware layout generation tasks with a single, end-to-end trainable model. Specifically, we treat layout constraints as a distinct modality and employ Multi-Modal Diffusion Transformer framework to capture the complex interplay between the background image, layout elements, and diverse constraints. Moreover, we integrate relation constraints through fine-tuning the model with LoRA after pretraining the model on other tasks. Such a schema not only achieves unified conditional generation but also enhances overall layout quality. Extensive experiments demonstrate that UniLayDiff achieves state-of-the-art performance across from unconditional to various conditional generation tasks and, to the best of our knowledge, is the first model to unify the full range of content-aware layout generation tasks.

  • 7 authors
·
Dec 9, 2025

Towards High-resolution and Disentangled Reference-based Sketch Colorization

Sketch colorization is a critical task for automating and assisting in the creation of animations and digital illustrations. Previous research identified the primary difficulty as the distribution shift between semantically aligned training data and highly diverse test data, and focused on mitigating the artifacts caused by the distribution shift instead of fundamentally resolving the problem. In this paper, we present a framework that directly minimizes the distribution shift, thereby achieving superior quality, resolution, and controllability of colorization. We propose a dual-branch framework to explicitly model the data distributions of the training process and inference process with a semantic-aligned branch and a semantic-misaligned branch, respectively. A Gram Regularization Loss is applied across the feature maps of both branches, effectively enforcing cross-domain distribution coherence and stability. Furthermore, we adopt an anime-specific Tagger Network to extract fine-grained attributions from reference images and modulate SDXL's conditional encoders to ensure precise control, and a plugin module to enhance texture transfer. Quantitative and qualitative comparisons, alongside user studies, confirm that our method effectively overcomes the distribution shift challenge, establishing State-of-the-Art performance across both quality and controllability metrics. Ablation study reveals the influence of each component.

  • 8 authors
·
Mar 6

Direct Numerical Layout Generation for 3D Indoor Scene Synthesis via Spatial Reasoning

Realistic 3D indoor scene synthesis is vital for embodied AI and digital content creation. It can be naturally divided into two subtasks: object generation and layout generation. While recent generative models have significantly advanced object-level quality and controllability, layout generation remains challenging due to limited datasets. Existing methods either overfit to these datasets or rely on predefined constraints to optimize numerical layout that sacrifice flexibility. As a result, they fail to generate scenes that are both open-vocabulary and aligned with fine-grained user instructions. We introduce DirectLayout, a framework that directly generates numerical 3D layouts from text descriptions using generalizable spatial reasoning of large language models (LLMs). DirectLayout decomposes the generation into three stages: producing a Bird's-Eye View (BEV) layout, lifting it into 3D space, and refining object placements. To enable explicit spatial reasoning and help the model grasp basic principles of object placement, we employ Chain-of-Thought (CoT) Activation based on the 3D-Front dataset. Additionally, we design CoT-Grounded Generative Layout Reward to enhance generalization and spatial planning. During inference, DirectLayout addresses asset-layout mismatches via Iterative Asset-Layout Alignment through in-context learning. Extensive experiments demonstrate that DirectLayout achieves impressive semantic consistency, generalization and physical plausibility.

  • 5 authors
·
Jun 5, 2025

LVLM-Composer's Explicit Planning for Image Generation

The burgeoning field of generative artificial intelligence has fundamentally reshaped our approach to content creation, with Large Vision-Language Models (LVLMs) standing at its forefront. While current LVLMs have demonstrated impressive capabilities in text-to-image generation, they often falter when confronted with complex textual descriptions demanding precise compositional understanding and visual planning. This limitation particularly impacts the accurate rendering of multiple objects, their attributes, spatial relationships, and specific poses within intricate scenes, as evidenced by benchmarks like LongBench-T2I. To address these challenges, we introduce LVLM-Composer, a novel 10-billion parameter scale LVLM specifically engineered for enhanced compositional image synthesis. Our method incorporates a Hierarchical Semantic Planning Module for structured prompt decomposition and a Fine-Grained Feature Alignment Mechanism for precise visual guidance during generation. We propose a multi-stage training paradigm, featuring Hierarchical Semantic-Visual Grounding Pre-training and Compositional Planning Reinforcement Learning with Self-Correction, to instill robust compositional reasoning. Extensive experiments on the LongBench-T2I benchmark, utilizing automatic evaluation by Gemini-2.0-Flash and InternVL3-78B, demonstrate LVLM-Composer's superior performance across critical compositional dimensions including object accuracy, composition fidelity, and pose accuracy, significantly outperforming state-of-the-art baselines. An in-depth ablation study further validates the indispensable contribution of our proposed modules, while human evaluations confirm the perceptual superiority of our generated images. LVLM-Composer represents a significant step towards truly controllable and compositionally accurate open-ended text-to-image generation.

  • 3 authors
·
Jul 5, 2025

Do Vision-Language Models Truly Perform Vision Reasoning? A Rigorous Study of the Modality Gap

Reasoning in vision-language models (VLMs) has recently attracted significant attention due to its broad applicability across diverse downstream tasks. However, it remains unclear whether the superior performance of VLMs stems from genuine vision-grounded reasoning or relies predominantly on the reasoning capabilities of their textual backbones. To systematically measure this, we introduce CrossMath, a novel multimodal reasoning benchmark designed for controlled cross-modal comparisons. Specifically, we construct each problem in text-only, image-only, and image+text formats guaranteeing identical task-relevant information, verified by human annotators. This rigorous alignment effectively isolates modality-specific reasoning differences while eliminating confounding factors such as information mismatch. Extensive evaluation of state-of-the-art VLMs reveals a consistent phenomenon: a substantial performance gap between textual and visual reasoning. Notably, VLMs excel with text-only inputs, whereas incorporating visual data (image+text) frequently degrades performance compared to the text-only baseline. These findings indicate that current VLMs conduct reasoning primarily in the textual space, with limited genuine reliance on visual evidence. To mitigate this limitation, we curate a CrossMath training set for VLM fine-tuning. Empirical evaluations demonstrate that fine-tuning on this training set significantly boosts reasoning performance across all individual and joint modalities, while yielding robust gains on two general visual reasoning tasks. Source code is available at https://github.com/xuyige/CrossMath.

  • 6 authors
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Apr 16

SmartControl: Enhancing ControlNet for Handling Rough Visual Conditions

Human visual imagination usually begins with analogies or rough sketches. For example, given an image with a girl playing guitar before a building, one may analogously imagine how it seems like if Iron Man playing guitar before Pyramid in Egypt. Nonetheless, visual condition may not be precisely aligned with the imaginary result indicated by text prompt, and existing layout-controllable text-to-image (T2I) generation models is prone to producing degraded generated results with obvious artifacts. To address this issue, we present a novel T2I generation method dubbed SmartControl, which is designed to modify the rough visual conditions for adapting to text prompt. The key idea of our SmartControl is to relax the visual condition on the areas that are conflicted with text prompts. In specific, a Control Scale Predictor (CSP) is designed to identify the conflict regions and predict the local control scales, while a dataset with text prompts and rough visual conditions is constructed for training CSP. It is worth noting that, even with a limited number (e.g., 1,000~2,000) of training samples, our SmartControl can generalize well to unseen objects. Extensive experiments on four typical visual condition types clearly show the efficacy of our SmartControl against state-of-the-arts. Source code, pre-trained models, and datasets are available at https://github.com/liuxiaoyu1104/SmartControl.

  • 7 authors
·
Apr 9, 2024

HLG: Comprehensive 3D Room Construction via Hierarchical Layout Generation

Realistic 3D indoor scene generation is crucial for virtual reality, interior design, embodied intelligence, and scene understanding. While existing methods have made progress in coarse-scale furniture arrangement, they struggle to capture fine-grained object placements, limiting the realism and utility of generated environments. This gap hinders immersive virtual experiences and detailed scene comprehension for embodied AI applications. To address these issues, we propose Hierarchical Layout Generation (HLG), a novel method for fine-grained 3D scene generation. HLG is the first to adopt a coarse-to-fine hierarchical approach, refining scene layouts from large-scale furniture placement to intricate object arrangements. Specifically, our fine-grained layout alignment module constructs a hierarchical layout through vertical and horizontal decoupling, effectively decomposing complex 3D indoor scenes into multiple levels of granularity. Additionally, our trainable layout optimization network addresses placement issues, such as incorrect positioning, orientation errors, and object intersections, ensuring structurally coherent and physically plausible scene generation. We demonstrate the effectiveness of our approach through extensive experiments, showing superior performance in generating realistic indoor scenes compared to existing methods. This work advances the field of scene generation and opens new possibilities for applications requiring detailed 3D environments. We will release our code upon publication to encourage future research.

  • 5 authors
·
Aug 25, 2025

Graphic-Design-Bench: A Comprehensive Benchmark for Evaluating AI on Graphic Design Tasks

We introduce GraphicDesignBench (GDB), the first comprehensive benchmark suite designed specifically to evaluate AI models on the full breadth of professional graphic design tasks. Unlike existing benchmarks that focus on natural-image understanding or generic text-to-image synthesis, GDB targets the unique challenges of professional design work: translating communicative intent into structured layouts, rendering typographically faithful text, manipulating layered compositions, producing valid vector graphics, and reasoning about animation. The suite comprises 50 tasks organized along five axes: layout, typography, infographics, template & design semantics and animation, each evaluated under both understanding and generation settings, and grounded in real-world design templates drawn from the LICA layered-composition dataset. We evaluate a set of frontier closed-source models using a standardized metric taxonomy covering spatial accuracy, perceptual quality, text fidelity, semantic alignment, and structural validity. Our results reveal that current models fall short on the core challenges of professional design: spatial reasoning over complex layouts, faithful vector code generation, fine-grained typographic perception, and temporal decomposition of animations remain largely unsolved. While high-level semantic understanding is within reach, the gap widens sharply as tasks demand precision, structure, and compositional awareness. GDB provides a rigorous, reproducible testbed for tracking progress toward AI systems that can function as capable design collaborators. The full evaluation framework is publicly available.

  • 5 authors
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Apr 6

A Parse-Then-Place Approach for Generating Graphic Layouts from Textual Descriptions

Creating layouts is a fundamental step in graphic design. In this work, we propose to use text as the guidance to create graphic layouts, i.e., Text-to-Layout, aiming to lower the design barriers. Text-to-Layout is a challenging task, because it needs to consider the implicit, combined, and incomplete layout constraints from text, each of which has not been studied in previous work. To address this, we present a two-stage approach, named parse-then-place. The approach introduces an intermediate representation (IR) between text and layout to represent diverse layout constraints. With IR, Text-to-Layout is decomposed into a parse stage and a place stage. The parse stage takes a textual description as input and generates an IR, in which the implicit constraints from the text are transformed into explicit ones. The place stage generates layouts based on the IR. To model combined and incomplete constraints, we use a Transformer-based layout generation model and carefully design a way to represent constraints and layouts as sequences. Besides, we adopt the pretrain-then-finetune strategy to boost the performance of the layout generation model with large-scale unlabeled layouts. To evaluate our approach, we construct two Text-to-Layout datasets and conduct experiments on them. Quantitative results, qualitative analysis, and user studies demonstrate the effectiveness of our approach.

  • 7 authors
·
Aug 24, 2023

Veila: Panoramic LiDAR Generation from a Monocular RGB Image

Realistic and controllable panoramic LiDAR data generation is critical for scalable 3D perception in autonomous driving and robotics. Existing methods either perform unconditional generation with poor controllability or adopt text-guided synthesis, which lacks fine-grained spatial control. Leveraging a monocular RGB image as a spatial control signal offers a scalable and low-cost alternative, which remains an open problem. However, it faces three core challenges: (i) semantic and depth cues from RGB are vary spatially, complicating reliable conditioning generation; (ii) modality gaps between RGB appearance and LiDAR geometry amplify alignment errors under noisy diffusion; and (iii) maintaining structural coherence between monocular RGB and panoramic LiDAR is challenging, particularly in non-overlap regions between images and LiDAR. To address these challenges, we propose Veila, a novel conditional diffusion framework that integrates: a Confidence-Aware Conditioning Mechanism (CACM) that strengthens RGB conditioning by adaptively balancing semantic and depth cues according to their local reliability; a Geometric Cross-Modal Alignment (GCMA) for robust RGB-LiDAR alignment under noisy diffusion; and a Panoramic Feature Coherence (PFC) for enforcing global structural consistency across monocular RGB and panoramic LiDAR. Additionally, we introduce two metrics, Cross-Modal Semantic Consistency and Cross-Modal Depth Consistency, to evaluate alignment quality across modalities. Experiments on nuScenes, SemanticKITTI, and our proposed KITTI-Weather benchmark demonstrate that Veila achieves state-of-the-art generation fidelity and cross-modal consistency, while enabling generative data augmentation that improves downstream LiDAR semantic segmentation.

  • 11 authors
·
Aug 5, 2025

1D-Bench: A Benchmark for Iterative UI Code Generation with Visual Feedback in Real-World

Design-to-code translates high-fidelity UI designs into executable front-end implementations, but progress remains hard to compare due to inconsistent datasets, toolchains, and evaluation protocols. We introduce 1D-Bench, a benchmark grounded in real e-commerce workflows, where each instance provides a reference rendering and an exported intermediate representation that may contain extraction errors. 1D is short for one day, representing the efficient completion of design-to-code tasks in less than one day. Models take both as input, using the intermediate representation as structural cues while being evaluated against the reference rendering, which tests robustness to intermediate representation defects rather than literal adherence. 1D-Bench requires generating an executable React codebase under a fixed toolchain with an explicit component hierarchy, and defines a multi-round setting in which models iteratively apply component-level edits using execution feedback. Experiments on commercial and open-weight multimodal models show that iterative editing generally improves final performance by increasing rendering success and often improving visual similarity. We further conduct a pilot study on post-training with synthetic repair trajectories and reinforcement learning based editing, and observe limited and unstable gains that may stem from sparse terminal rewards and high-variance file-level updates. The data and scripts used in this study are available in an anonymized repository at https://anonymous.4open.science/r/d2c-benchmark-A9C4/.

  • 4 authors
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Jul 14

PPTBench: Towards Holistic Evaluation of Large Language Models for PowerPoint Layout and Design Understanding

PowerPoint presentations combine rich textual content with structured visual layouts, making them a natural testbed for evaluating the multimodal reasoning and layout understanding abilities of modern MLLMs. However, existing benchmarks focus solely on narrow subtasks while overlooking layout-centric challenges, which are central to real-world slide creation and editing. To bridge this gap, we introduce PPTBench, a comprehensive multimodal benchmark for evaluating LLMs on PowerPoint-related tasks. Leveraging a diverse source of 958 PPTX files, PPTBench evaluates models across four categories with 4,439 samples, including Detection, Understanding, Modification, and Generation. Our experiments reveal a substantial gap between semantic understanding and visual-layout reasoning in current MLLMs: models can interpret slide content but fail to produce coherent spatial arrangements. Ablation and further analysis show that current MLLMs struggle to combine visual cues with JSON-based layout structures and fail to integrate visual information into their API planning ability. And case studies visually expose systematic layout errors such as misalignment and element overlap. These findings provides a new perspective on evaluating VLLMs in PPT scenarios, highlighting challenges and directions for future research on visual-structural reasoning and coherent slide generation. All datasets and code are fully released to support reproducibility and future research.

  • 5 authors
·
Dec 2, 2025

Layout-Corrector: Alleviating Layout Sticking Phenomenon in Discrete Diffusion Model

Layout generation is a task to synthesize a harmonious layout with elements characterized by attributes such as category, position, and size. Human designers experiment with the placement and modification of elements to create aesthetic layouts, however, we observed that current discrete diffusion models (DDMs) struggle to correct inharmonious layouts after they have been generated. In this paper, we first provide novel insights into layout sticking phenomenon in DDMs and then propose a simple yet effective layout-assessment module Layout-Corrector, which works in conjunction with existing DDMs to address the layout sticking problem. We present a learning-based module capable of identifying inharmonious elements within layouts, considering overall layout harmony characterized by complex composition. During the generation process, Layout-Corrector evaluates the correctness of each token in the generated layout, reinitializing those with low scores to the ungenerated state. The DDM then uses the high-scored tokens as clues to regenerate the harmonized tokens. Layout-Corrector, tested on common benchmarks, consistently boosts layout-generation performance when in conjunction with various state-of-the-art DDMs. Furthermore, our extensive analysis demonstrates that the Layout-Corrector (1) successfully identifies erroneous tokens, (2) facilitates control over the fidelity-diversity trade-off, and (3) significantly mitigates the performance drop associated with fast sampling.

  • 4 authors
·
Sep 25, 2024

LAN-HDR: Luminance-based Alignment Network for High Dynamic Range Video Reconstruction

As demands for high-quality videos continue to rise, high-resolution and high-dynamic range (HDR) imaging techniques are drawing attention. To generate an HDR video from low dynamic range (LDR) images, one of the critical steps is the motion compensation between LDR frames, for which most existing works employed the optical flow algorithm. However, these methods suffer from flow estimation errors when saturation or complicated motions exist. In this paper, we propose an end-to-end HDR video composition framework, which aligns LDR frames in the feature space and then merges aligned features into an HDR frame, without relying on pixel-domain optical flow. Specifically, we propose a luminance-based alignment network for HDR (LAN-HDR) consisting of an alignment module and a hallucination module. The alignment module aligns a frame to the adjacent reference by evaluating luminance-based attention, excluding color information. The hallucination module generates sharp details, especially for washed-out areas due to saturation. The aligned and hallucinated features are then blended adaptively to complement each other. Finally, we merge the features to generate a final HDR frame. In training, we adopt a temporal loss, in addition to frame reconstruction losses, to enhance temporal consistency and thus reduce flickering. Extensive experiments demonstrate that our method performs better or comparable to state-of-the-art methods on several benchmarks.

  • 2 authors
·
Aug 21, 2023

Pano3DComposer: Feed-Forward Compositional 3D Scene Generation from Single Panoramic Image

Current compositional image-to-3D scene generation approaches construct 3D scenes by time-consuming iterative layout optimization or inflexible joint object-layout generation. Moreover, most methods rely on limited field-of-view perspective images, hindering the creation of complete 360-degree environments. To address these limitations, we design Pano3DComposer, an efficient feed-forward framework for panoramic images. To decouple object generation from layout estimation, we propose a plug-and-play Object-World Transformation Predictor. This module converts the 3D objects generated by off-the-shelf image-to-3D models from local to world coordinates. To achieve this, we adapt the VGGT architecture to Alignment-VGGT by using target object crop, multi-view object renderings and camera parameters to predict the transformation. The predictor is trained using pseudo-geometric supervision to address the shape discrepancy between generated and ground-truth objects. For input images from unseen domains, we further introduce a Coarse-to-Fine (C2F) alignment mechanism for Pano3DComposer that iteratively refines geometric consistency with feedback of scene rendering. Our method achieves superior geometric accuracy for image/text-to-3D tasks on synthetic and real-world datasets. It can generate a high-fidelity 3D scene in approximately 20 seconds on an RTX 4090 GPU. Project page: https://qiuzidian.github.io/pano3dcomposer-page/.

  • 2 authors
·
Mar 5

PosterLLaVa: Constructing a Unified Multi-modal Layout Generator with LLM

Layout generation is the keystone in achieving automated graphic design, requiring arranging the position and size of various multi-modal design elements in a visually pleasing and constraint-following manner. Previous approaches are either inefficient for large-scale applications or lack flexibility for varying design requirements. Our research introduces a unified framework for automated graphic layout generation, leveraging the multi-modal large language model (MLLM) to accommodate diverse design tasks. In contrast, our data-driven method employs structured text (JSON format) and visual instruction tuning to generate layouts under specific visual and textual constraints, including user-defined natural language specifications. We conducted extensive experiments and achieved state-of-the-art (SOTA) performance on public multi-modal layout generation benchmarks, demonstrating the effectiveness of our method. Moreover, recognizing existing datasets' limitations in capturing the complexity of real-world graphic designs, we propose two new datasets for much more challenging tasks (user-constrained generation and complicated poster), further validating our model's utility in real-life settings. Marking by its superior accessibility and adaptability, this approach further automates large-scale graphic design tasks. The code and datasets will be publicly available on https://github.com/posterllava/PosterLLaVA.

  • 6 authors
·
Jun 4, 2024 2

Factuality Matters: When Image Generation and Editing Meet Structured Visuals

While modern visual generation models excel at creating aesthetically pleasing natural images, they struggle with producing or editing structured visuals like charts, diagrams, and mathematical figures, which demand composition planning, text rendering, and multimodal reasoning for factual fidelity. To address this, we present the first comprehensive, systematic investigation of this domain, encompassing data construction, model training, and an evaluation benchmark. First, we construct a large-scale dataset of 1.3 million high-quality structured image pairs derived from executable drawing programs and augmented with chain-of-thought reasoning annotations. Building on it, we train a unified model that integrates a VLM with FLUX.1 Kontext via a lightweight connector for enhanced multimodal understanding. A three-stage training curriculum enables progressive feature alignment, knowledge infusion, and reasoning-augmented generation, further boosted by an external reasoner at inference time. Finally, we introduce StructBench, a novel benchmark for generation and editing with over 1,700 challenging instances, and an accompanying evaluation metric, StructScore, which employs a multi-round Q\&A protocol to assess fine-grained factual accuracy. Evaluations of 15 models reveal that even leading closed-source systems remain far from satisfactory. Our model attains strong editing performance, and inference-time reasoning yields consistent gains across diverse architectures. By releasing the dataset, model, and benchmark, we aim to advance unified multimodal foundations for structured visuals.

  • 11 authors
·
Oct 6, 2025 2

ArticuTable: Generating Instance-Level Interactive Rigid-Articulated 3D Tabletop Scenes from a Single Image

Embodied agents benefit from 3D environments that combine visual fidelity to real-world observations with physical interactivity. Existing single-image tabletop reconstruction methods recover plausible scene geometry but typically represent objects as monolithic rigid bodies, limiting interaction to whole-object rigid motion and precluding executable part-level articulation. Meanwhile, recovering a scene layout consistent with the input view remains challenging because a single observation may admit multiple plausible pose-scale configurations. We present ArticuTable, a single-image 3D tabletop reconstruction framework that recovers both executable part-level articulation and an input-view-consistent scene layout. For object modeling, we introduce generation-robust articulation modeling (GRAM), which combines joint fitting guided by a multimodal large language model with semantic state reasoning to recover reliable joint parameters and valid motion ranges from imperfect monolithic proxy meshes, thereby converting them into executable articulated assets. For scene layout, we introduce progressive semantic-geometric scene registration (PSGSR), which progressively narrows the pose-scale search space under complementary metric, planar, and input-view constraints and resolves orientation ambiguity through structure-aware semantic correspondences, yielding a scene layout consistent with the input view. We further contribute ArticuTable-100, a curated collection of 100 simulation-ready tabletop scenes. Extensive evaluation, including a user study, demonstrates strong performance across visual fidelity, input-view consistency, articulation quality, physical plausibility, and simulation readiness.

  • 6 authors
·
Oct 3

FREE-Switch: Frequency-based Dynamic LoRA Switch for Style Transfer

With the growing availability of open-sourced adapters trained on the same diffusion backbone for diverse scenes and objects, combining these pretrained weights enables low-cost customized generation. However, most existing model merging methods are designed for classification or text generation, and when applied to image generation, they suffer from content drift due to error accumulation across multiple diffusion steps. For image-oriented methods, training-based approaches are computationally expensive and unsuitable for edge deployment, while training-free ones use uniform fusion strategies that ignore inter-adapter differences, leading to detail degradation. We find that since different adapters are specialized for generating different types of content, the contribution of each diffusion step carries different significance for each adapter. Accordingly, we propose a frequency-domain importance-driven dynamic LoRA switch method. Furthermore, we observe that maintaining semantic consistency across adapters effectively mitigates detail loss; thus, we design an automatic Generation Alignment mechanism to align generation intents at the semantic level. Experiments demonstrate that our FREE-Switch (Frequency-based Efficient and Dynamic LoRA Switch) framework efficiently combines adapters for different objects and styles, substantially reducing the training cost of high-quality customized generation.

  • 4 authors
·
Apr 10

Modality Gap-Driven Subspace Alignment Training Paradigm For Multimodal Large Language Models

Despite the success of multimodal contrastive learning in aligning visual and linguistic representations, a persistent geometric anomaly, the Modality Gap, remains: embeddings of distinct modalities expressing identical semantics occupy systematically offset regions. Prior approaches to bridge this gap are largely limited by oversimplified isotropic assumptions, hindering their application in large-scale scenarios. In this paper, we address these limitations by precisely characterizing the geometric shape of the modality gap and leveraging it for efficient model scaling. First, we propose the Fixed-frame Modality Gap Theory, which decomposes the modality gap within a frozen reference frame into stable biases and anisotropic residuals. Guided by this precise modeling, we introduce ReAlign, a training-free modality alignment strategy. Utilizing statistics from massive unpaired data, ReAlign aligns text representation into the image representation distribution via a three-step process comprising Anchor, Trace, and Centroid Alignment, thereby explicitly rectifying geometric misalignment. Building on ReAlign, we propose ReVision, a scalable training paradigm for Multimodal Large Language Models (MLLMs). ReVision integrates ReAlign into the pretraining stage, enabling the model to learn the distribution of visual representations from unpaired text before visual instruction tuning, without the need for large-scale, high-quality image-text pairs. Our framework demonstrates that statistically aligned unpaired data can effectively substitute for expensive image-text pairs, offering a robust path for the efficient scaling of MLLMs.

  • 15 authors
·
Feb 2 8

Activation Steering for Aligned Open-ended Generation without Sacrificing Coherence

Alignment in LLMs is more brittle than commonly assumed: misalignment can be triggered by adversarial prompts, benign fine-tuning, emergent misalignment, and goal misgeneralization. Recent evidence suggests that some misalignment behaviors are encoded as linear structure in activation space, making it tractable via steering, while safety alignment has been shown to govern the first few output tokens primarily, leaving subsequent generation unguarded. These findings motivate activation steering as a lightweight runtime defense that continuously corrects misaligned activations throughout generation. We evaluate three methods: Steer-With-Fixed-Coeff (SwFC), which applies uniform additive steering, and two novel projection-aware methods, Steer-to-Target-Projection (StTP) and Steer-to-Mirror-Projection (StMP), that use a logistic regression decision boundary to selectively intervene only on tokens whose activations fall below distributional thresholds. Using malicious system prompts as a controlled proxy for misalignment, we evaluate under two threat models (dishonesty and dismissiveness) and two architectures (Llama-3.3-70B-Instruct, Qwen3-32B). All methods substantially recover target traits (honesty and compassion) while preserving coherence. StTP and StMP better maintain general capabilities (MMLU, MT-Bench, AlpacaEval) and produce less repetition in multi-turn conversations.

  • 5 authors
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Apr 8

ChartSync: A Benchmark for Visuo-Logical Cascading Chart Editing

Generative image editing models struggle with structured statistical charts when data modifications require geometric synchronization. We formalize this task as Visuo-Logical Cascading Editing (VLCE). However, existing methods remain confined to localized text substitutions and struggle with dependency-aware cascading updates. To systematically evaluate this capability, we introduce ChartSync, an expert-validated benchmark constructed via a programmatic rendering pipeline that guarantees deterministic visuo-logical coupling for the ground truth. ChartSync comprises 870 triplets across 9 chart categories and 4 task types, including 235 geometry-coupled VLCE instances that specifically test cascading text-to-geometry synchronization. We further evaluate these instances via a two-tier framework combining objective visual metrics with a vision-language model judge paradigm to assess low-level fidelity alongside multimodal comprehension and reasoning. Evaluating 14 image editing models and one code-mediated pipeline reveals a nuanced capability gap: most open-source models suffer severe drops in geometric synchronization, while only two frontier proprietary models show emerging VLCE capability, with their residual errors mainly involving semantic isolation and background corruption. Our detailed error analysis deconstructs these failure paradigms to identify core meta-abilities for guiding future multimodal architectures. The ChartSync dataset and code are publicly released at https://github.com/kaka-yjk/ChartSyncCodebase.

  • 10 authors
·
Jul 10

Scientific Image Synthesis: Benchmarking, Methodologies, and Downstream Utility

While synthetic data has proven effective for improving scientific reasoning in the text domain, multimodal reasoning remains constrained by the difficulty of synthesizing scientifically rigorous images. Existing Text-to-Image (T2I) models often produce outputs that are visually plausible yet scientifically incorrect, resulting in a persistent visual-logic divergence that limits their value for downstream reasoning. Motivated by recent advances in next-generation T2I models, we conduct a systematic study of scientific image synthesis across generation paradigms, evaluation, and downstream use. We analyze both direct pixel-based generation and programmatic synthesis, and propose ImgCoder, a logic-driven framework that follows an explicit "understand - plan - code" workflow to improve structural precision. To rigorously assess scientific correctness, we introduce SciGenBench, which evaluates generated images based on information utility and logical validity. Our evaluation reveals systematic failure modes in pixel-based models and highlights a fundamental expressiveness-precision trade-off. Finally, we show that fine-tuning Large Multimodal Models (LMMs) on rigorously verified synthetic scientific images yields consistent reasoning gains, with potential scaling trends analogous to the text domain, validating high-fidelity scientific synthesis as a viable path to unlocking massive multimodal reasoning capabilities.

Large Language Models are Universal Reasoners for Visual Generation

Text-to-image generation has advanced rapidly with diffusion models, progressing from CLIP and T5 conditioning to unified systems where a single LLM backbone handles both visual understanding and generation. Despite the architectural unification, these systems frequently fail to faithfully align complex prompts during synthesis, even though they remain highly accurate at verifying whether an image satisfies those same prompts. We formalize this as the understanding-generation gap and propose UniReasoner, a framework that leverages the LLM as a universal reasoner to convert its understanding strength into direct generation guidance. Given a prompt, the LLM first produces a coarse visual draft composed of discrete vision tokens. It then performs a self-critique by evaluating the draft for prompt consistency, producing a grounded textual evaluation that pinpoints what needs to be corrected. Finally, a diffusion model is conditioned jointly on the prompt, the visual draft, and the evaluation, ensuring that generation is guided by explicit corrective signals. Each signal addresses a limitation of the other: the draft provides a concrete, scene-level anchor that reduces under-specification in text-only conditioning, while the evaluation turns verification into grounded, actionable constraints that correct omissions, hallucinations, and relational errors. Experiments show that UniReasoner improves compositional alignment and semantic faithfulness under the same diffusion backbone while maintaining image quality, demonstrating a practical way to exploit LLM reasoning to close the understanding-generation gap.

  • 8 authors
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May 4

IWR-Bench: Can LVLMs reconstruct interactive webpage from a user interaction video?

The webpage-to-code task requires models to understand visual representations of webpages and generate corresponding code. However, existing benchmarks primarily focus on static screenshot-to-code tasks, thereby overlooking the dynamic interactions fundamental to real-world web applications. To address this limitation, this paper introduces IWR-Bench, a novel benchmark for evaluating the capabilities of Large Vision-Language Models (LVLMs) in interactive webpage reconstruction from video. IWR-Bench comprises 113 meticulously curated tasks from 100 real-world websites, with 1,001 actions and featuring diverse interaction complexities (e.g., web games), visual styles, and domains. Aligning with standard web development practices, each task includes not only user interaction videos but also all crawled static assets (e.g., images, videos). This benchmark evaluates models on two fundamental challenges: comprehensive multi-modal reasoning to infer interaction logic from video and assets, and advanced code generation to translate this logic into functional code. An agent-as-a-judge framework with a comprehensive metric system automatically assesses the functional correctness and visual fidelity of generated webpages. Extensive experiments on 28 LVLMs reveal a significant challenge: the best model achieves an overall score of only 36.35%, as functional correctness (24.39% IFS) lags significantly behind visual fidelity (64.25% VFS). These results highlight critical limitations in current models' ability to reason about temporal dynamics and synthesize event-driven logic, establishing IWR-Bench as a challenging frontier for vision-language research. The benchmark and evaluation code will be made publicly available. Code is available at https://github.com/L-O-I/IWR-Bench.

IWR-Bench IWR-Bench Team
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Sep 29, 2025 1

Semantic Score Distillation Sampling for Compositional Text-to-3D Generation

Generating high-quality 3D assets from textual descriptions remains a pivotal challenge in computer graphics and vision research. Due to the scarcity of 3D data, state-of-the-art approaches utilize pre-trained 2D diffusion priors, optimized through Score Distillation Sampling (SDS). Despite progress, crafting complex 3D scenes featuring multiple objects or intricate interactions is still difficult. To tackle this, recent methods have incorporated box or layout guidance. However, these layout-guided compositional methods often struggle to provide fine-grained control, as they are generally coarse and lack expressiveness. To overcome these challenges, we introduce a novel SDS approach, Semantic Score Distillation Sampling (SemanticSDS), designed to effectively improve the expressiveness and accuracy of compositional text-to-3D generation. Our approach integrates new semantic embeddings that maintain consistency across different rendering views and clearly differentiate between various objects and parts. These embeddings are transformed into a semantic map, which directs a region-specific SDS process, enabling precise optimization and compositional generation. By leveraging explicit semantic guidance, our method unlocks the compositional capabilities of existing pre-trained diffusion models, thereby achieving superior quality in 3D content generation, particularly for complex objects and scenes. Experimental results demonstrate that our SemanticSDS framework is highly effective for generating state-of-the-art complex 3D content. Code: https://github.com/YangLing0818/SemanticSDS-3D

  • 7 authors
·
Oct 11, 2024 2

AlignVid: Training-Free Attention Scaling for Semantic Fidelity in Text-Guided Image-to-Video Generation

Text-guided image-to-video (TI2V) generation has recently achieved remarkable progress, particularly in maintaining subject consistency and temporal coherence. However, existing methods still struggle to adhere to fine-grained prompt semantics, especially when prompts entail substantial transformations of the input image (e.g., object addition, deletion, or modification), a shortcoming we term semantic negligence. In a pilot study, we find that applying a Gaussian blur to the input image improves semantic adherence. Analyzing attention maps, we observe clearer foreground-background separation. From an energy perspective, this corresponds to a lower-entropy cross-attention distribution. Motivated by this, we introduce AlignVid, a training-free framework with two components: (i) Attention Scaling Modulation (ASM), which directly reweights attention via lightweight Q or K scaling, and (ii) Guidance Scheduling (GS), which applies ASM selectively across transformer blocks and denoising steps to reduce visual quality degradation. This minimal intervention improves prompt adherence while limiting aesthetic degradation. In addition, we introduce OmitI2V to evaluate semantic negligence in TI2V generation, comprising 367 human-annotated samples that span addition, deletion, and modification scenarios. Extensive experiments demonstrate that AlignVid can enhance semantic fidelity.

VGGT-Edit: Feed-forward Native 3D Scene Editing with Residual Field Prediction

High-quality 3D scene reconstruction has recently advanced toward generalizable feed-forward architectures, enabling the generation of complex environments in a single forward pass. However, despite their strong performance in static scene perception, these models remain limited in responding to dynamic human instructions, which restricts their use in interactive applications. Existing editing methods typically rely on a 2D-lifting strategy, where individual views are edited independently and then lifted back into 3D space. This indirect pipeline often leads to blurry textures and inconsistent geometry, as 2D editors lack the spatial awareness required to preserve structure across viewpoints. To address these limitations, we propose VGGT-Edit, a feed-forward framework for text-conditioned native 3D scene editing. VGGT-Edit introduces depth-synchronized text injection to align semantic guidance with the backbone's spatial poses, ensuring stable instruction grounding. This semantic signal is then processed by a residual transformation head, which directly predicts 3D geometric displacements to deform the scene while preserving background stability. To ensure high-fidelity results, we supervise the framework with a multi-term objective function that enforces geometric accuracy and cross-view consistency. We also construct the DeltaScene Dataset, a large-scale dataset generated through an automated pipeline with 3D agreement filtering to ensure ground-truth quality. Experiments show that VGGT-Edit substantially outperforms 2D-lifting baselines, producing sharper object details, stronger multi-view consistency, and near-instant inference speed.

VisAlign: Dataset for Measuring the Degree of Alignment between AI and Humans in Visual Perception

AI alignment refers to models acting towards human-intended goals, preferences, or ethical principles. Given that most large-scale deep learning models act as black boxes and cannot be manually controlled, analyzing the similarity between models and humans can be a proxy measure for ensuring AI safety. In this paper, we focus on the models' visual perception alignment with humans, further referred to as AI-human visual alignment. Specifically, we propose a new dataset for measuring AI-human visual alignment in terms of image classification, a fundamental task in machine perception. In order to evaluate AI-human visual alignment, a dataset should encompass samples with various scenarios that may arise in the real world and have gold human perception labels. Our dataset consists of three groups of samples, namely Must-Act (i.e., Must-Classify), Must-Abstain, and Uncertain, based on the quantity and clarity of visual information in an image and further divided into eight categories. All samples have a gold human perception label; even Uncertain (severely blurry) sample labels were obtained via crowd-sourcing. The validity of our dataset is verified by sampling theory, statistical theories related to survey design, and experts in the related fields. Using our dataset, we analyze the visual alignment and reliability of five popular visual perception models and seven abstention methods. Our code and data is available at https://github.com/jiyounglee-0523/VisAlign.

  • 9 authors
·
Aug 3, 2023

OpenAI-HuggingFace: A Reproduction & Lessons for Alignment Testing

In July 2026, OpenAI's agents coordinated over channels outside their intended environment to breach Hugging Face's secured infrastructure. Could existing alignment testing practices have foreseen this incident? If not, what needs to change? We explore these questions. First, we identify the misaligned behaviors that caused this incident. Then, we show how to elicit these behaviors from publicly available models manually and that auditing agents can do the same if given a large compute budget. Based on our results, we propose directions to improve alignment testing. Concretely, in this project: (1) We reproduce the misaligned AI behaviors that led to the OpenAI-Hugging Face incident in an environment that simulates the original pipelines and tools, with publicly available models. (2) We demonstrate that an auditing agent can elicit similar behaviors given high-level qualitative descriptions. (3) We observe that a key ingredient for doing so is compute. The compute required to reproduce each behavior varies greatly, suggesting that the range of misaligned behaviors that can be successfully elicited scales with compute. (4) We show that a simple in-context reinforcement learning (RL) algorithm significantly reduces the compute required to elicit these behaviors. The above results motivate the need for automated alignment testing methods that scale with compute - and in light of the cost of compute, that do this efficiently. Our work indicates that RL is a promising direction to do so. We release our code and transcripts.

  • 5 authors
·
Sep 17

Aligning Text to Image in Diffusion Models is Easier Than You Think

While recent advancements in generative modeling have significantly improved text-image alignment, some residual misalignment between text and image representations still remains. Although many approaches have attempted to address this issue by fine-tuning models using various reward models, etc., we revisit the challenge from the perspective of representation alignment-an approach that has gained popularity with the success of REPresentation Alignment (REPA). We first argue that conventional text-to-image (T2I) diffusion models, typically trained on paired image and text data (i.e., positive pairs) by minimizing score matching or flow matching losses, is suboptimal from the standpoint of representation alignment. Instead, a better alignment can be achieved through contrastive learning that leverages both positive and negative pairs. To achieve this efficiently even with pretrained models, we introduce a lightweight contrastive fine tuning strategy called SoftREPA that uses soft text tokens. This approach improves alignment with minimal computational overhead by adding fewer than 1M trainable parameters to the pretrained model. Our theoretical analysis demonstrates that our method explicitly increases the mutual information between text and image representations, leading to enhanced semantic consistency. Experimental results across text-to-image generation and text-guided image editing tasks validate the effectiveness of our approach in improving the semantic consistency of T2I generative models.

  • 4 authors
·
Mar 11, 2025

Reasoning-Informed Visual Editing

Large Multi-modality Models (LMMs) have made significant progress in visual understanding and generation, but still face challenges in visual editing, particularly in following complex instructions, preserving appearance consistency, and supporting flexible input formats. To study this gap, we introduce RISEBench, the first benchmark for evaluating Reasoning-Informed viSual Editing (RISE), and extend it to RISEBench++, a more comprehensive and fine-grained benchmark for this emerging task. RISEBench++ extends the taxonomy into a hierarchical scheme spanning six reasoning dimensions: Temporal, Causal, Spatial, Logical, and Counterfactual Reasoning, together with Hybrid Reasoning integrating multiple reasoning types across multi-turn edits. These dimensions are further decomposed into 12 subcategories and 65 fine-grained task types. We expand input formats to include multi-image conditioning and scale the benchmark to 1000 human-annotated test cases, released in English and Chinese. We also improve our evaluation framework, assessing Instruction Reasoning, Appearance Consistency, and Visual Plausibility with human judges and an LMM-as-a-judge approach for more reliable and calibrated judgements. Beyond benchmarking, we introduce RISE-Agent, a training-free agentic framework integrating reasoning-driven planning, tool-augmented execution, and verifier-guided refinement, outperforming most strong existing approaches across diverse RISE tasks. We evaluate 58 visual editing approaches, including 34 open-source models, 19 closed-source models, and 5 agentic methods. The results reveal substantial challenges in reasoning-based visual editing, with even the strongest evaluated approach, GPT-Image-2.5 Sunburst, achieving only 56.6% accuracy. RISEBench++ highlights the limitations of contemporary editing models, provides insights, and indicates future directions for reasoning-aware visual editing.

RepText: Rendering Visual Text via Replicating

Although contemporary text-to-image generation models have achieved remarkable breakthroughs in producing visually appealing images, their capacity to generate precise and flexible typographic elements, especially non-Latin alphabets, remains constrained. To address these limitations, we start from an naive assumption that text understanding is only a sufficient condition for text rendering, but not a necessary condition. Based on this, we present RepText, which aims to empower pre-trained monolingual text-to-image generation models with the ability to accurately render, or more precisely, replicate, multilingual visual text in user-specified fonts, without the need to really understand them. Specifically, we adopt the setting from ControlNet and additionally integrate language agnostic glyph and position of rendered text to enable generating harmonized visual text, allowing users to customize text content, font and position on their needs. To improve accuracy, a text perceptual loss is employed along with the diffusion loss. Furthermore, to stabilize rendering process, at the inference phase, we directly initialize with noisy glyph latent instead of random initialization, and adopt region masks to restrict the feature injection to only the text region to avoid distortion of the background. We conducted extensive experiments to verify the effectiveness of our RepText relative to existing works, our approach outperforms existing open-source methods and achieves comparable results to native multi-language closed-source models. To be more fair, we also exhaustively discuss its limitations in the end.

  • 8 authors
·
Apr 28, 2025 4

DeepMeshFlow: Content Adaptive Mesh Deformation for Robust Image Registration

Image alignment by mesh warps, such as meshflow, is a fundamental task which has been widely applied in various vision applications(e.g., multi-frame HDR/denoising, video stabilization). Traditional mesh warp methods detect and match image features, where the quality of alignment highly depends on the quality of image features. However, the image features are not robust in occurrence of low-texture and low-light scenes. Deep homography methods, on the other hand, are free from such problem by learning deep features for robust performance. However, a homography is limited to plane motions. In this work, we present a deep meshflow motion model, which takes two images as input and output a sparse motion field with motions located at mesh vertexes. The deep meshflow enjoys the merics of meshflow that can describe nonlinear motions while also shares advantage of deep homography that is robust against challenging textureless scenarios. In particular, a new unsupervised network structure is presented with content-adaptive capability. On one hand, the image content that cannot be aligned under mesh representation are rejected by our learned mask, similar to the RANSAC procedure. On the other hand, we learn multiple mesh resolutions, combining to a non-uniform mesh division. Moreover, a comprehensive dataset is presented, covering various scenes for training and testing. The comparison between both traditional mesh warp methods and deep based methods show the effectiveness of our deep meshflow motion model.

  • 6 authors
·
Dec 10, 2019