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SubscribeDistilling Routed 3D Privilege for Spatial Reasoning in Vision-Language Models
Spatial reasoning remains a persistent weakness of vision-language models (VLMs), because RGB inputs do not directly provide geometric evidence. Existing remedies either inject 3D into the model at inference, paying architecture and latency costs, or train with outcome rewards that supervise only the final answer. Spatial errors originate in perception: a misjudged depth or direction can be corrected only by the scene's true geometry, which the 3D-scanned sources of spatial training corpora already provide. We propose GPD (Geometry-Privileged Distillation), which makes geometric evidence the privilege in on-policy self-distillation (OPSD). For each question, depth, semantic, and bird's-eye-view (BEV) cues are rendered as compact text and routed to the teacher alongside the reference answer; a privileged KL, applied only to incorrect trajectories, augments GRPO, and the deployed model remains RGB-only. On the 4B backbone, GPD achieves 57.1 on VSI-Bench and 37.6 average across MindCube, SPARBench, MMSI-Bench, and ViewSpatial, outperforming both GRPO and answer-privileged OPSD across spatial reasoning benchmarks. Ablations confirm the complementarity of 3D and answer privilege, the advantage of question-conditioned routing over full-context injection, and the benefit of restricting distillation to incorrect trajectories.
Quantifying Spatial Audio Quality Impairment
Spatial audio quality is a highly multifaceted concept, with many interactions between environmental, geometrical, anatomical, psychological, and contextual considerations. Methods for characterization or evaluation of the geometrical components of spatial audio quality, however, remain scarce, despite being perhaps the least subjective aspect of spatial audio quality to quantify. By considering interchannel time and level differences relative to a reference signal, it is possible to construct a signal model to isolate some of the spatial distortion. By using a combination of least-square optimization and heuristics, we propose a signal decomposition method to isolate the spatial error from a processed signal, in terms of interchannel gain leakages and changes in relative delays. This allows the computation of simple energy-ratio metrics, providing objective measures of spatial and non-spatial signal qualities, with minimal assumptions and no dataset dependency. Experiments demonstrate the robustness of the method against common spatial signal degradation introduced by, e.g., audio compression and music source separation. Implementation is available at https://github.com/karnwatcharasupat/spauq.
OVO-S-Bench: A Hierarchical Benchmark for Streaming Spatial Intelligence in Multimodal LLMs
Multimodal agents in robotics, AR, and autonomous driving must reason about places and layouts from continuous egocentric streams, often using evidence outside the current view. Existing benchmarks either evaluate offline over full videos or target events rather than spatial structure. We introduce OVO-S-Bench, a fully human-annotated benchmark for streaming spatial intelligence, comprising 1,680 questions over 348 source videos. Annotation involves 12 trained annotators, each also serving as a blind cross-reviewer, across roughly 804 person-hours of multi-round quality assurance. Each question carries a query timestamp and an evidence interval, and at evaluation, the model sees only the prefix preceding the query. Questions span four levels of increasing abstraction: instantaneous egocentric perception, spatiotemporal context tracking, spatial simulation and reasoning, and allocentric mapping. Across 38 proprietary and open-source MLLMs, Gemini-3.1-Pro trails human experts by 27 points, 59.2 vs. 86.6, with allocentric mapping as the dominant bottleneck. Notably, streaming and spatially fine-tuned MLLMs underperform their own backbones. We further find that chain-of-thought reasoning amplifies spatial errors when ungrounded in the stream. By exposing these limitations, OVO-S-Bench establishes a demanding testbed for next-generation streaming spatial MLLMs.
Raw Data Is All You Need: Virtual Axle Detector with Enhanced Receptive Field
Rising maintenance costs of ageing infrastructure necessitate innovative monitoring techniques. This paper presents a new approach for axle detection, enabling real-time application of Bridge Weigh-In-Motion (BWIM) systems without dedicated axle detectors. The proposed method adapts the Virtual Axle Detector (VAD) model to handle raw acceleration data, which allows the receptive field to be increased. The proposed Virtual Axle Detector with Enhanced Receptive field (VADER) improves the \(F_1\) score by 73\% and spatial accuracy by 39\%, while cutting computational and memory costs by 99\% compared to the state-of-the-art VAD. VADER reaches a \(F_1\) score of 99.4\% and a spatial error of 4.13~cm when using a representative training set and functional sensors. We also introduce a novel receptive field (RF) rule for an object-size driven design of Convolutional Neural Network (CNN) architectures. Based on this rule, our results suggest that models using raw data could achieve better performance than those using spectrograms, offering a compelling reason to consider raw data as input.
Benchmarking the Effects of Object Pose Estimation and Reconstruction on Robotic Grasping Success
3D reconstruction serves as the foundational layer for numerous robotic perception tasks, including 6D object pose estimation and grasp pose generation. Modern 3D reconstruction methods for objects can produce visually and geometrically impressive meshes from multi-view images, yet standard geometric evaluations do not reflect how reconstruction quality influences downstream tasks such as robotic manipulation performance. This paper addresses this gap by introducing a large-scale, physics-based benchmark that evaluates 6D pose estimators and 3D mesh models based on their functional efficacy in grasping. We analyze the impact of model fidelity by generating grasps on various reconstructed 3D meshes and executing them on the ground-truth model, simulating how grasp poses generated with an imperfect model affect interaction with the real object. This assesses the combined impact of pose error, grasp robustness, and geometric inaccuracies from 3D reconstruction. Our results show that reconstruction artifacts significantly decrease the number of grasp pose candidates but have a negligible effect on grasping performance given an accurately estimated pose. Our results also reveal that the relationship between grasp success and pose error is dominated by spatial error, and even a simple translation error provides insight into the success of the grasping pose of symmetric objects. This work provides insight into how perception systems relate to object manipulation using robots.
ASSERT: Adaptive Stochastic Sampling for Robust Diffusion Models on Analog Compute-in-Memory Hardware
Diffusion models achieve strong image generation quality but incur high iterative denoising costs. Analog compute-in-memory (CIM) can accelerate matrix-vector multiplications, yet spatial memory variations perturb weights and accumulate during sampling. Unlike conventional neural networks, diffusion models' temporal sensitivity to hardware noise remains underexplored. We investigate diffusion inference using a noise model calibrated and validated against measurements collected from multiple physical CIM chips. Our results show that the early, high-noise denoising stage is substantially more vulnerable than the final refinement stage. A first-order trajectory analysis attributes this behavior to the repeated propagation of correlated prediction errors induced by a fixed hardware mapping. Based on this observation, we propose ASSERT, a training-free sampler that uses higher stochasticity early and smoothly transitions to deterministic denoising. The injected stochasticity changes subsequent activation trajectories and thereby reduces their alignment with persistent spatial errors. Across the evaluated settings, ASSERT achieves up to 2.58times lower FID than deterministic DDIM on high-resolution datasets and 7.68times lower FID in the CIFAR-10 step-count study, without changing model parameters or the number of network evaluations.
Beyond Solver Verdicts: Generative Reward Models for Autoformalization
Neurosymbolic systems rely on mathematical solvers to guarantee reasoning correctness, yet solvers are fundamentally blind to whether a formal translation maintains strict reference-equivalence to a designated formalization. We formalize this vulnerability as Verdict-Preserving-Unfaithfulness (VPU): a failure mode where an incorrect encoding executes successfully and matches the expected verdict. We theoretically prove that structural, verdict-only verification heuristics are mathematically bounded to chance-level detection on these deceptively valid traces. To resolve this, we introduce Generative Verification (GenV), which distills an offline Z3-equivalence oracle into a reference-free, continuous reference-equivalence score by repurposing the language model's native vocabulary space. Mechanistic analysis via decision-projected logit lenses and sparse autoencoders shows this generative readout natively extracts precise spatial error coordinates without explicit localization training. Empirically, our oracle-mined verifier (GenV+HN) achieves 0.961 AUROC in reference-equivalence verification, generalizes zero-shot across unseen translators and divergent formal styles, and yields an 11.3-point downstream accuracy gain in agentic test-time compute allocation.
ELASTIC: Event-Tracking Data Synchronization in Soccer Without Annotated Event Locations
The integration of event and tracking data has become essential for advanced analysis in soccer. However, synchronizing these two modalities remains a significant challenge due to temporal and spatial inaccuracies in manually recorded event timestamps. Existing synchronizers typically rely on annotated event locations, which themselves are prone to spatial errors and thus can distort synchronization results. To address this issue, we propose ELASTIC (Event-Location-AgnoSTIC synchronizer), a synchronization framework that only uses features derived from tracking data. ELASTIC also explicitly detects the end times of pass-like events and separates the detection of major and minor events, which improves the completeness of the synchronized output and reduces error cascade across events. We annotated the ground truth timestamps of 2,134 events from three Eredivisie matches to measure the synchronization accuracy, and the experimental results demonstrate that ELASTIC outperforms existing synchronizers by a large margin.
Multimodal LLM-Guided Semantic Correction in Text-to-Image Diffusion
Diffusion models have become the mainstream architecture for text-to-image generation, achieving remarkable progress in visual quality and prompt controllability. However, current inference pipelines generally lack interpretable semantic supervision and correction mechanisms throughout the denoising process. Most existing approaches rely solely on post-hoc scoring of the final image, prompt filtering, or heuristic resampling strategies-making them ineffective in providing actionable guidance for correcting the generative trajectory. As a result, models often suffer from object confusion, spatial errors, inaccurate counts, and missing semantic elements, severely compromising prompt-image alignment and image quality. To tackle these challenges, we propose MLLM Semantic-Corrected Ping-Pong-Ahead Diffusion (PPAD), a novel framework that, for the first time, introduces a Multimodal Large Language Model (MLLM) as a semantic observer during inference. PPAD performs real-time analysis on intermediate generations, identifies latent semantic inconsistencies, and translates feedback into controllable signals that actively guide the remaining denoising steps. The framework supports both inference-only and training-enhanced settings, and performs semantic correction at only extremely few diffusion steps, offering strong generality and scalability. Extensive experiments demonstrate PPAD's significant improvements.
MAC-VO: Metrics-aware Covariance for Learning-based Stereo Visual Odometry
We propose the MAC-VO, a novel learning-based stereo VO that leverages the learned metrics-aware matching uncertainty for dual purposes: selecting keypoint and weighing the residual in pose graph optimization. Compared to traditional geometric methods prioritizing texture-affluent features like edges, our keypoint selector employs the learned uncertainty to filter out the low-quality features based on global inconsistency. In contrast to the learning-based algorithms that model the scale-agnostic diagonal weight matrix for covariance, we design a metrics-aware covariance model to capture the spatial error during keypoint registration and the correlations between different axes. Integrating this covariance model into pose graph optimization enhances the robustness and reliability of pose estimation, particularly in challenging environments with varying illumination, feature density, and motion patterns. On public benchmark datasets, MAC-VO outperforms existing VO algorithms and even some SLAM algorithms in challenging environments. The covariance map also provides valuable information about the reliability of the estimated poses, which can benefit decision-making for autonomous systems.
How to Detect Network Dependence in Latent Factor Models? A Bias-Corrected CD Test
In a recent paper Juodis and Reese (2022) (JR) show that the application of the CD test proposed by Pesaran (2004) to residuals from panels with latent factors results in over-rejection. They propose a randomized test statistic to correct for over-rejection, and add a screening component to achieve power. This paper considers the same problem but from a different perspective, and shows that the standard CD test remains valid if the latent factors are weak in the sense the strength is less than half. In the case where latent factors are strong, we propose a bias-corrected version, CD*, which is shown to be asymptotically standard normal under the null of error cross-sectional independence and have power against network type alternatives. This result is shown to hold for pure latent factor models as well as for panel regression models with latent factors. The case where the errors are serially correlated is also considered. Small sample properties of the CD* test are investigated by Monte Carlo experiments and are shown to have the correct size for strong and weak factors as well as for Gaussian and non-Gaussian errors. In contrast, it is found that JR's test tends to over-reject in the case of panels with non-Gaussian errors, and has low power against spatial network alternatives. In an empirical application, using the CD* test, it is shown that there remains spatial error dependence in a panel data model for real house price changes across 377 Metropolitan Statistical Areas in the U.S., even after the effects of latent factors are filtered out.
Say, Dream, and Act: Learning Video World Models for Instruction-Driven Robot Manipulation
Robotic manipulation requires anticipating how the environment evolves in response to actions, yet most existing systems lack this predictive capability, often resulting in errors and inefficiency. While Vision-Language Models (VLMs) provide high-level guidance, they cannot explicitly forecast future states, and existing world models either predict only short horizons or produce spatially inconsistent frames. To address these challenges, we propose a framework for fast and predictive video-conditioned action. Our approach first selects and adapts a robust video generation model to ensure reliable future predictions, then applies adversarial distillation for fast, few-step video generation, and finally trains an action model that leverages both generated videos and real observations to correct spatial errors. Extensive experiments show that our method produces temporally coherent, spatially accurate video predictions that directly support precise manipulation, achieving significant improvements in embodiment consistency, spatial referring ability, and task completion over existing baselines. Codes & Models will be released.
Seeing Isn't Believing: Uncovering Blind Spots in Evaluator Vision-Language Models
Large Vision-Language Models (VLMs) are increasingly used to evaluate outputs of other models, for image-to-text (I2T) tasks such as visual question answering, and text-to-image (T2I) generation tasks. Despite this growing reliance, the reliability of these Evaluator VLMs remains under explored. In this work, we systematically evaluate the reliability of Evaluator VLMs across both I2T and T2I tasks. We introduce targeted perturbations that degrade output quality along key error dimensions, including object hallucinations, spatial reasoning, factual grounding, and visual fidelity. These perturbations test whether Evaluator VLMs can reliably account for these quality degrading errors in their evaluations. Using a comprehensive benchmark of over 4000 perturbed instances spanning 40 perturbation dimensions, we evaluate 4 prominent VLMs using single-answer scoring, pairwise comparison, and reference-guided paradigms. Our findings reveal that current VLM evaluators exhibit substantial blind spots: they often fail to detect perturbed outputs - in some cases exceeding 50%, struggle particularly with fine-grained compositional and spatial errors, and are often insensitive to hallucinated content that contradicts the input image. Pairwise comparison proves more reliable, though failure rates persist. These results highlight the unreliable nature of current Evaluator VLMs and urge caution in their deployment for benchmarking and development decisions. Code and data have been made publicly available.
Non-Uniform Spatial Alignment Errors in sUAS Imagery From Wide-Area Disasters
This work presents the first quantitative study of alignment errors between small uncrewed aerial systems (sUAS) geospatial imagery and a priori building polygons and finds that alignment errors are non-uniform and irregular. The work also introduces a publicly available dataset of imagery, building polygons, and human-generated and curated adjustments that can be used to evaluate existing strategies for aligning building polygons with sUAS imagery. There are no efforts that have aligned pre-existing spatial data with sUAS imagery, and thus, there is no clear state of practice. However, this effort and analysis show that the translational alignment errors present in this type of data, averaging 82px and an intersection over the union of 0.65, which would induce further errors and biases in downstream machine learning systems unless addressed. This study identifies and analyzes the translational alignment errors of 21,619 building polygons in fifty-one orthomosaic images, covering 16787.2 Acres (26.23 square miles), constructed from sUAS raw imagery from nine wide-area disasters (Hurricane Ian, Hurricane Harvey, Hurricane Michael, Hurricane Ida, Hurricane Idalia, Hurricane Laura, the Mayfield Tornado, the Musset Bayou Fire, and the Kilauea Eruption). The analysis finds no uniformity among the angle and distance metrics of the building polygon alignments as they present an average degree variance of 0.4 and an average pixel distance variance of 0.45. This work alerts the sUAS community to the problem of spatial alignment and that a simple linear transform, often used to align satellite imagery, will not be sufficient to align spatial data in sUAS orthomosaic imagery.
A posteriori error analysis for the second-order BDF method for the Landau-Lifshitz-Gilbert equation
The tangent plane scheme (TPS) is a well-established discretization of the Landau-Lifshitz-Gilbert (LLG) equation. However, rigorous a posteriori error estimates have not been established. In this work, we derive a rigorous a posteriori error estimate for the TPS based on the second-order backward differentiation formula (BDF(2)) in time and finite elements of arbitrary polynomial degree in space. The proposed estimators provide computable upper bounds for the temporal and spatial discretization errors on adaptive meshes with variable time-step sizes. This result establishes the mathematical foundation for fully adaptive algorithms for the LLG equation.
MMSI-Bench: A Benchmark for Multi-Image Spatial Intelligence
Spatial intelligence is essential for multimodal large language models (MLLMs) operating in the complex physical world. Existing benchmarks, however, probe only single-image relations and thus fail to assess the multi-image spatial reasoning that real-world deployments demand. We introduce MMSI-Bench, a VQA benchmark dedicated to multi-image spatial intelligence. Six 3D-vision researchers spent more than 300 hours meticulously crafting 1,000 challenging, unambiguous multiple-choice questions from over 120,000 images, each paired with carefully designed distractors and a step-by-step reasoning process. We conduct extensive experiments and thoroughly evaluate 34 open-source and proprietary MLLMs, observing a wide gap: the strongest open-source model attains roughly 30% accuracy and OpenAI's o3 reasoning model reaches 40%, while humans score 97%. These results underscore the challenging nature of MMSI-Bench and the substantial headroom for future research. Leveraging the annotated reasoning processes, we also provide an automated error analysis pipeline that diagnoses four dominant failure modes, including (1) grounding errors, (2) overlap-matching and scene-reconstruction errors, (3) situation-transformation reasoning errors, and (4) spatial-logic errors, offering valuable insights for advancing multi-image spatial intelligence. Project page: https://runsenxu.com/projects/MMSI_Bench .
MISMATCH: Fine-grained Evaluation of Machine-generated Text with Mismatch Error Types
With the growing interest in large language models, the need for evaluating the quality of machine text compared to reference (typically human-generated) text has become focal attention. Most recent works focus either on task-specific evaluation metrics or study the properties of machine-generated text captured by the existing metrics. In this work, we propose a new evaluation scheme to model human judgments in 7 NLP tasks, based on the fine-grained mismatches between a pair of texts. Inspired by the recent efforts in several NLP tasks for fine-grained evaluation, we introduce a set of 13 mismatch error types such as spatial/geographic errors, entity errors, etc, to guide the model for better prediction of human judgments. We propose a neural framework for evaluating machine texts that uses these mismatch error types as auxiliary tasks and re-purposes the existing single-number evaluation metrics as additional scalar features, in addition to textual features extracted from the machine and reference texts. Our experiments reveal key insights about the existing metrics via the mismatch errors. We show that the mismatch errors between the sentence pairs on the held-out datasets from 7 NLP tasks align well with the human evaluation.
Investigating How the Fractions Skill Score and Brier Divergence Skill Score Reflect Forecast Error
Meaningful scores for forecast verification are essential for developing reliable forecasts, and there has been much effort to develop scores that align well with human perceptions of forecast quality. Whilst many of these scores have intuitive interpretations, relatively little is known about how these scores rank different forecasts, and how scores reflect forecast error. We theoretically explore the behaviour of two scores that fall within the `neighbourhood' paradigm of spatial verification; the Fractions Skill Score (FSS) and Brier Divergence Skill Score (BDnSS). We investigate how each score ranks forecasts with two types of error; errors in the mean frequency (corresponding to intensity or shape errors) and errors in the standard deviation (corresponding to errors in spatial structure, such as blurring or excess noise). We find that under many situations the FSS assigns higher scores to forecasts that over-predict mean frequency, thus theoretically confirming the need to use the FSS with percentile thresholds. Both scores generally assign higher scores to forecasts with lower neighbourhood standard deviation, a reflection of the `double penalty' problem; however, we observe that size of this effect is larger for the BDnSS than the FSS, showing that the FSS under some situations is less susceptible to the double penalty problem than the BDnSS.
Convolutional Neural Networks on non-uniform geometrical signals using Euclidean spectral transformation
Convolutional Neural Networks (CNN) have been successful in processing data signals that are uniformly sampled in the spatial domain (e.g., images). However, most data signals do not natively exist on a grid, and in the process of being sampled onto a uniform physical grid suffer significant aliasing error and information loss. Moreover, signals can exist in different topological structures as, for example, points, lines, surfaces and volumes. It has been challenging to analyze signals with mixed topologies (for example, point cloud with surface mesh). To this end, we develop mathematical formulations for Non-Uniform Fourier Transforms (NUFT) to directly, and optimally, sample nonuniform data signals of different topologies defined on a simplex mesh into the spectral domain with no spatial sampling error. The spectral transform is performed in the Euclidean space, which removes the translation ambiguity from works on the graph spectrum. Our representation has four distinct advantages: (1) the process causes no spatial sampling error during the initial sampling, (2) the generality of this approach provides a unified framework for using CNNs to analyze signals of mixed topologies, (3) it allows us to leverage state-of-the-art backbone CNN architectures for effective learning without having to design a particular architecture for a particular data structure in an ad-hoc fashion, and (4) the representation allows weighted meshes where each element has a different weight (i.e., texture) indicating local properties. We achieve results on par with the state-of-the-art for the 3D shape retrieval task, and a new state-of-the-art for the point cloud to surface reconstruction task.
A Dynamical Low-rank Multilevel Monte Carlo Estimator for High-Dimensional Kinetic Equations
Kinetic equations are used to model a wide range of phenomena important for real-world applications. Their applications span astrophysics, nuclear physics, engineering, and social sciences. Due to their high-dimensional phase space, modelling and quantifying uncertainties, relevant for applications, poses a significant challenge even for modern computing infrastructure. In recent years, dynamical low-rank approximation (DLRA) has gained popularity for making fine grid simulations of high-dimensional problems feasible by evolving the solution of a time-dependent PDE as a low-rank factorization. This reduces the computational and memory requirements significantly. In this work, we propose a low-rank multilevel Monte Carlo estimator for kinetic equations based on a probabilistic rank-adaptive DLRA time integrator. The level hierarchy of the low-rank multilevel estimator is constructed through spatial refinement and by ensuring that the low-rank error remains below the spatial discretization error. We demonstrate the efficacy of the estimator through several numerical experiments from radiation transport, radiation therapy, and shallow water flow.
When Depth Lies: Benchmarking Vision-Language Models on Mirror-Induced RGB-D Ambiguity
Vision-language models (VLMs) have made significant progress in spatial reasoning, particularly by integrating RGB images with depth data, which is often assumed to faithfully reflect physical distances. However, mirrors violate this assumption: they distort depth readings while reproducing object appearances, making reflections difficult to distinguish from real objects. As existing benchmarks rarely consider such reflective scenarios, VLM performance in mirror scenes remains largely unexplored. In this work, we introduce a mirror-centric RGB-D dataset from reflective scenes to evaluate the spatial reasoning capabilities of state-of-the-art VLMs in these scenarios. Specifically, we collect 1,011 RGB-D images from 525 real-world scenes, spanning diverse indoor and outdoor environments, six reflective surface types, and both daytime and nighttime conditions. All images are annotated with reflective surface region masks and mask annotations for both directly observed and mirror-reflected objects. Then, we curate a benchmark named MIRA-Bench (Mirror-Induced Reasoning Ambiguity Benchmark), comprising 14,140 QA pairs across eight sub-tasks organized into three cognitive levels: Reflection-aware Perception, Spatial Reasoning, and Scene-level Decision-making. We evaluate state-of-the-art VLMs on MIRA-Bench and find consistent failures across tasks: models misclassify whether objects are directly observed or reflected, fail to match reflected instances to their real-world counterparts, and produce erroneous spatial inferences. Remarkably, providing depth data actually degrades reasoning performance, implying that VLMs cannot identify incorrect depth in mirror scenes. The code and data are available at https://github.com/EvaYin-cloud/MIRA-Bench
View Consistent Purification for Accurate Cross-View Localization
This paper proposes a fine-grained self-localization method for outdoor robotics that utilizes a flexible number of onboard cameras and readily accessible satellite images. The proposed method addresses limitations in existing cross-view localization methods that struggle to handle noise sources such as moving objects and seasonal variations. It is the first sparse visual-only method that enhances perception in dynamic environments by detecting view-consistent key points and their corresponding deep features from ground and satellite views, while removing off-the-ground objects and establishing homography transformation between the two views. Moreover, the proposed method incorporates a spatial embedding approach that leverages camera intrinsic and extrinsic information to reduce the ambiguity of purely visual matching, leading to improved feature matching and overall pose estimation accuracy. The method exhibits strong generalization and is robust to environmental changes, requiring only geo-poses as ground truth. Extensive experiments on the KITTI and Ford Multi-AV Seasonal datasets demonstrate that our proposed method outperforms existing state-of-the-art methods, achieving median spatial accuracy errors below 0.5 meters along the lateral and longitudinal directions, and a median orientation accuracy error below 2 degrees.
D2-V2X: Depth-Driven Cooperative V2X Reasoning for Autonomous Driving
Single-vehicle Vision-Language Models (VLMs) are fundamentally constrained by sensor occlusions. While Vehicle-to-Everything (V2X) systems mitigate this, current benchmarks lack the cooperative reasoning required for resolving ambiguities in complex environments. We introduce D2-V2X, a spatially-aware Question-Rationale-Answer (QRA) benchmark featuring 8,500 triplets derived from multimodal vehicle and infrastructure sensors. We additionally establish a baseline that aligns 3D LiDAR features with the VLM's latent space. By enforcing natural language Chain-of-Thought rationales prior to structured JSON outputs, our model is forced to explicitly articulate spatial relations. Our experiments demonstrate that grounding VLMs in cooperative LiDAR achieves 24.4% recall in identifying occluded hazards compared to near-zero in zero-shot models and reduces spatial estimation error for visible objects by 77% compared to the zero-shot baseline. While the model achieves a functional decision-making F1-score of 53.5, we identify 3D-to-2D projection as a fundamental bottleneck in current VLM architectures, establishing a new baseline for future innovation. Data, code, and trained models available at https://github.com/KevinRichard1/D2-V2X
Locality Alignment Improves Vision-Language Models
Vision language models (VLMs) have seen growing adoption in recent years, but many still struggle with basic spatial reasoning errors. We hypothesize that this is due to VLMs adopting pre-trained vision backbones, specifically vision transformers (ViTs) trained with image-level supervision and minimal inductive biases. Such models may fail to encode the class contents at each position in the image, and our goal is to resolve this by ensuring that the vision backbone effectively captures both local and global image semantics. Our main insight is that we do not require new supervision to learn this capability -- pre-trained models contain significant knowledge of local semantics that we can extract and use for scalable self-supervision. We propose a new efficient post-training stage for ViTs called locality alignment and a novel fine-tuning procedure called MaskEmbed that uses a masked reconstruction loss to learn semantic contributions for each image patch. We first evaluate locality alignment with a vision-only benchmark, finding that it improves a model's performance at a patch-level semantic segmentation task, especially for strong backbones trained with image-caption pairs (e.g., CLIP and SigLIP). We then train a series of VLMs with and without locality alignment, and show that locality-aligned backbones improve performance across a range of benchmarks, particularly ones that involve spatial understanding (e.g., RefCOCO, OCID-Ref, TallyQA, VSR, AI2D). Overall, we demonstrate that we can efficiently learn local semantic extraction via a locality alignment stage, and that this procedure complements existing VLM training recipes that use off-the-shelf vision backbones.
Model Context Protocol for Vision Systems: Audit, Security, and Protocol Extensions
The Model Context Protocol (MCP) defines a schema bound execution model for agent-tool interaction, enabling modular computer vision workflows without retraining. To our knowledge, this is the first protocol level, deployment scale audit of MCP in vision systems, identifying systemic weaknesses in schema semantics, interoperability, and runtime coordination. We analyze 91 publicly registered vision centric MCP servers, annotated along nine dimensions of compositional fidelity, and develop an executable benchmark with validators to detect and categorize protocol violations. The audit reveals high prevalence of schema format divergence, missing runtime schema validation, undeclared coordinate conventions, and reliance on untracked bridging scripts. Validator based testing quantifies these failures, with schema format checks flagging misalignments in 78.0 percent of systems, coordinate convention checks detecting spatial reference errors in 24.6 percent, and memory scope checks issuing an average of 33.8 warnings per 100 executions. Security probes show that dynamic and multi agent workflows exhibit elevated risks of privilege escalation and untyped tool connections. The proposed benchmark and validator suite, implemented in a controlled testbed and to be released on GitHub, establishes a reproducible framework for measuring and improving the reliability and security of compositional vision workflows.
Fourier is Frontier: Frequency-Aware Autoencoding for High-Fidelity Music Reconstruction
Continuous-latent audio autoencoders form the backbone of latent music generators, yet decoders at high compression rates commonly exhibit three failure modes: high-frequency loss, phase incoherence, and stereo-image collapse. These share a structural root: waveform autoencoders lack an explicit frequency axis, leaving no handle for targeted per-band correction. Among five matched-budget representations, the complex STFT achieves the lowest full-band and high-frequency spectral distances, providing direct access to magnitude and phase at every bin. Building on this, we present ear-VAE2, a complex-spectral autoencoder with cross-channel interaction. Spec-SnakeBeta learns a periodic activation per frequency bin with frequency-dependent initialization, outperforming other activation variants while using fewer parameters than the fully independent variant. Duplex-Aware Refiner applies band-specific corrections to magnitude and phase following duplex theory of sound localization. On the 546-track Song Describer Dataset, ear-VAE2 achieves the best point estimates on five of seven reconstruction metrics. The Duplex-Aware Refiner reduces Mel Distance by 19.4% and uses ~45% fewer residual-output dimensions than the Unconstrained Refiner, while also lowering spectral distances, spatial-cue errors, and receiving higher ratings from professional engineers. The downstream generator using ear-VAE2 latents achieves better point estimates on all 12 automatic metrics.Demo page is available at https://eps-acoustic-revolution-lab.github.io/EAR_VAE2/.
Learning Situated Awareness in the Real World
A core aspect of human perception is situated awareness, the ability to relate ourselves to the surrounding physical environment and reason over possible actions in context. However, most existing benchmarks for multimodal foundation models (MFMs) emphasize environment-centric spatial relations (relations among objects in a scene), while largely overlooking observer-centric relationships that require reasoning relative to agent's viewpoint, pose, and motion. To bridge this gap, we introduce SAW-Bench (Situated Awareness in the Real World), a novel benchmark for evaluating egocentric situated awareness using real-world videos. SAW-Bench comprises 786 self-recorded videos captured with Ray-Ban Meta (Gen 2) smart glasses spanning diverse indoor and outdoor environments, and over 2,071 human-annotated question-answer pairs. It probes a model's observer-centric understanding with six different awareness tasks. Our comprehensive evaluation reveals a human-model performance gap of 37.66%, even with the best-performing MFM, Gemini 3 Flash. Beyond this gap, our in-depth analysis uncovers several notable findings; for example, while models can exploit partial geometric cues in egocentric videos, they often fail to infer a coherent camera geometry, leading to systematic spatial reasoning errors. We position SAW-Bench as a benchmark for situated spatial intelligence, moving beyond passive observation to understanding physically grounded, observer-centric dynamics.
MindEdit-Bench: Benchmarking Object-Level Counterfactual Spatial Reasoning in VLMs from In-the-Wild Photos
Benchmarks for vision-language models (VLMs) mostly test observational spatial reasoning: models describe relations already visible in the input. Existing what-if tasks typically vary the observer while keeping the scene fixed. Can VLMs instead predict the consequences of hypothetically moving or rotating an object? We introduce MindEdit-Bench, a benchmark of six spatial reasoning tasks built from three-photo smartphone triplets of newly captured indoor scenes via an automatic in-the-wild 3D scene-graph extraction pipeline. Four tasks probe perception and perspective transformation over observed structure; two new tasks, L4 (spatial editing) and L5 (cross-view visibility editing), probe object-level counterfactual reasoning, where correct answers are absent from all input images. Each question provides 8-24 structured answer choices, enabling answer-letter-level diagnosis of spatial and fallback errors. The benchmark covers 120 private indoor scenes not drawn from public datasets, reducing public-data pretraining-overlap risk. Across 15 VLMs on 1,003 human-verified questions, task-wise mean VLM accuracy is only 8%-31%, versus 81%-97% human majority-vote accuracy. The pooled human--best-VLM gap is 53 pp, with at least 39 pp on every task. The structured answer space further reveals non-uniform failures, including weaker camera-depth-axis inference and fallback behavior on difficult visibility-editing cases.
GVGAI-LLM: Evaluating Large Language Model Agents with Infinite Games
We introduce GVGAI-LLM, a video game benchmark for evaluating the reasoning and problem-solving capabilities of large language models (LLMs). Built on the General Video Game AI framework, it features a diverse collection of arcade-style games designed to test a model's ability to handle tasks that differ from most existing LLM benchmarks. The benchmark leverages a game description language that enables rapid creation of new games and levels, helping to prevent overfitting over time. Each game scene is represented by a compact set of ASCII characters, allowing for efficient processing by language models. GVGAI-LLM defines interpretable metrics, including the meaningful step ratio, step efficiency, and overall score, to assess model behavior. Through zero-shot evaluations across a broad set of games and levels with diverse challenges and skill depth, we reveal persistent limitations of LLMs in spatial reasoning and basic planning. Current models consistently exhibit spatial and logical errors, motivating structured prompting and spatial grounding techniques. While these interventions lead to partial improvements, the benchmark remains very far from solved. GVGAI-LLM provides a reproducible testbed for advancing research on language model capabilities, with a particular emphasis on agentic behavior and contextual reasoning.
Validating Deep Learning Weather Forecast Models on Recent High-Impact Extreme Events
The forecast accuracy of machine learning (ML) weather prediction models is improving rapidly, leading many to speak of a "second revolution in weather forecasting". With numerous methods being developed and limited physical guarantees offered by ML models, there is a critical need for a comprehensive evaluation of these emerging techniques. While this need has been partly fulfilled by benchmark datasets, they provide little information on rare and impactful extreme events or on compound impact metrics, for which model accuracy might degrade due to misrepresented dependencies between variables. To address these issues, we compare ML weather prediction models (GraphCast, PanguWeather, and FourCastNet) and ECMWF's high-resolution forecast system (HRES) in three case studies: the 2021 Pacific Northwest heatwave, the 2023 South Asian humid heatwave, and the North American winter storm in 2021. We find that ML weather prediction models locally achieve similar accuracy to HRES on the record-shattering Pacific Northwest heatwave but underperform when aggregated over space and time. However, they forecast the compound winter storm substantially better. We also highlight structural differences in how the errors of HRES and the ML models build up to that event. The ML forecasts lack important variables for a detailed assessment of the health risks of the 2023 humid heatwave. Using a possible substitute variable, prediction errors show spatial patterns with the highest danger levels over Bangladesh being underestimated by the ML models. Generally, case-study-driven, impact-centric evaluation can complement existing research, increase public trust, and aid in developing reliable ML weather prediction models.
Large Language Models and Mathematical Reasoning Failures
This paper investigates the mathematical reasoning capabilities of large language models (LLMs) using 50 newly constructed high-school-level word problems. Unlike prior studies that focus solely on answer correctness, we rigorously analyze both final answers and solution steps to identify reasoning failures. Evaluating eight state-of-the-art models - including Mixtral, Llama, Gemini, GPT-4o, and OpenAI's o1 variants - we find that while newer models (e.g., o3-mini, deepseek-r1) achieve higher accuracy, all models exhibit errors in spatial reasoning, strategic planning, and arithmetic, sometimes producing correct answers through flawed logic. Common failure modes include unwarranted assumptions, over-reliance on numerical patterns, and difficulty translating physical intuition into mathematical steps. Manual analysis reveals that models struggle with problems requiring multi-step deduction or real-world knowledge, despite possessing broad mathematical knowledge. Our results underscore the importance of evaluating reasoning processes, not just answers, and caution against overestimating LLMs' problem-solving proficiency. The study highlights persistent gaps in LLMs' generalization abilities, emphasizing the need for targeted improvements in structured reasoning and constraint handling.
Evaluating Spatial Understanding of Large Language Models
Large language models (LLMs) show remarkable capabilities across a variety of tasks. Despite the models only seeing text in training, several recent studies suggest that LLM representations implicitly capture aspects of the underlying grounded concepts. Here, we explore LLM representations of a particularly salient kind of grounded knowledge -- spatial relationships. We design natural-language navigation tasks and evaluate the ability of LLMs, in particular GPT-3.5-turbo, GPT-4, and Llama2 series models, to represent and reason about spatial structures. These tasks reveal substantial variability in LLM performance across different spatial structures, including square, hexagonal, and triangular grids, rings, and trees. In extensive error analysis, we find that LLMs' mistakes reflect both spatial and non-spatial factors. These findings suggest that LLMs appear to capture certain aspects of spatial structure implicitly, but room for improvement remains.
SPACENUM: Revisiting Spatial Numerical Understanding in VLMs
Vision-Language Models (VLMs) are increasingly deployed in embodied environments, where they need produce numerical outputs such as action magnitudes and spatial coordinates. Although these numbers appear meaningful, it remains unclear whether these numerical outputs are genuinely grounded in spatial perception. Therefore, in this work, we revisit spatial numerical understanding through SpaceNum, a unified framework that captures two complementary settings: numbers as dynamic transitions during spatial exploration, and numbers as static layouts in spatial reasoning. We formulate two bidirectional tasks, Num2Space and Space2Num, to evaluate how well VLMs map between vision-side spatial structure and language-side numerical representations. We systematically study whether current VLMs truly understand numerical values in spatial settings. Across dynamic transitions and static layouts, we find that models largely fail to ground numbers in spatial meaning and often perform close to random guess. Through error analysis, reasoning trace analysis, and controlled interventions, we show that current VLMs rely heavily on shallow spatial cues, struggle to build stable coordinate-aware representations, and fail to abstract structured spatial layouts from visual observations. We further show that explicit reasoning provides only marginal gains, while tuning can partially improve spatial numerical understanding and transfer to external spatial reasoning benchmarks.
STEPQuant: When and Where Errors Matter in Delta-Rule Recurrent State Quantization
Linear attention replaces growing KV caches with fixed-size recurrent states, yet these persistent states can become a substantial memory bottleneck under concurrent serving. Directly quantizing recurrent states to low precision often leads to severe accuracy degradation, as quantization errors propagate through successive state updates. We discover that the impact of these errors depends on two complementary dimensions: temporally, errors in long-lived memory can persist across many decoding steps; spatially, errors in different key rows affect model outputs differently, while state magnitudes vary substantially along both rows and columns. Motivated by these observations, we propose STEPQuant, a spatial-temporal post-training quantization framework for Delta-rule recurrent states. STEPQuant allocates precision according to error magnitude and memory lifetime, and jointly fits key-row and value-column scales based on state distributions and key-row impact on output error. Experiments on Qwen3.8-27B and Kimi-Linear-48B-A3B-Instruct across both long- and short-generation benchmarks show that STEPQuant closely matches FP32-state accuracy under a nominal 6-bit budget and outperforms uniform INT8 in its 4-bit configuration. Integrated into SGLang with optimized GPU kernels, 6-bit STEPQuant achieves over 5x recurrent-state compression and reduces total serving memory by up to 68.7%. Our code is available at https://github.com/Dreamer-Toby/STEPQuant.
SpatialText: A Pure-Text Cognitive Benchmark for Spatial Understanding in Large Language Models
Genuine spatial reasoning relies on the capacity to construct and manipulate coherent internal spatial representations, often conceptualized as mental models, rather than merely processing surface linguistic associations. While large language models exhibit advanced capabilities across various domains, existing benchmarks fail to isolate this intrinsic spatial cognition from statistical language heuristics. Furthermore, multimodal evaluations frequently conflate genuine spatial reasoning with visual perception. To systematically investigate whether models construct flexible spatial mental models, we introduce SpatialText, a theory-driven diagnostic framework. Rather than functioning simply as a dataset, SpatialText isolates text-based spatial reasoning through a dual-source methodology. It integrates human-annotated descriptions of real 3D indoor environments, which capture natural ambiguities, perspective shifts, and functional relations, with code-generated, logically precise scenes designed to probe formal spatial deduction and epistemic boundaries. Systematic evaluation across state-of-the-art models reveals fundamental representational limitations. Although models demonstrate proficiency in retrieving explicit spatial facts and operating within global, allocentric coordinate systems, they exhibit critical failures in egocentric perspective transformation and local reference frame reasoning. These systematic errors provide strong evidence that current models rely heavily on linguistic co-occurrence heuristics rather than constructing coherent, verifiable internal spatial representations. SpatialText thus serves as a rigorous instrument for diagnosing the cognitive boundaries of artificial spatial intelligence.
MMSI-Video-Bench: A Holistic Benchmark for Video-Based Spatial Intelligence
Spatial understanding over continuous visual input is crucial for MLLMs to evolve into general-purpose assistants in physical environments. Yet there is still no comprehensive benchmark that holistically assesses the progress toward this goal. In this work, we introduce MMSI-Video-Bench, a fully human-annotated benchmark for video-based spatial intelligence in MLLMs. It operationalizes a four-level framework, Perception, Planning, Prediction, and Cross-Video Reasoning, through 1,106 questions grounded in 1,278 clips from 25 datasets and in-house videos. Each item is carefully designed and reviewed by 3DV experts with explanatory rationales to ensure precise, unambiguous grounding. Leveraging its diverse data sources and holistic task coverage, MMSI-Video-Bench also supports three domain-oriented sub-benchmarks (Indoor Scene Perception Bench, Robot Bench and Grounding Bench) for targeted capability assessment. We evaluate 25 strong open-source and proprietary MLLMs, revealing a striking human--AI gap: many models perform near chance, and the best reasoning model lags humans by nearly 60%. We further find that spatially fine-tuned models still fail to generalize effectively on our benchmark. Fine-grained error analysis exposes systematic failures in geometric reasoning, motion grounding, long-horizon prediction, and cross-video correspondence. We also show that typical frame-sampling strategies transfer poorly to our reasoning-intensive benchmark, and that neither 3D spatial cues nor chain-of-thought prompting yields meaningful gains. We expect our benchmark to establish a solid testbed for advancing video-based spatial intelligence.
Advancing Spatial Reasoning in Large Language Models: An In-Depth Evaluation and Enhancement Using the StepGame Benchmark
Artificial intelligence (AI) has made remarkable progress across various domains, with large language models like ChatGPT gaining substantial attention for their human-like text-generation capabilities. Despite these achievements, spatial reasoning remains a significant challenge for these models. Benchmarks like StepGame evaluate AI spatial reasoning, where ChatGPT has shown unsatisfactory performance. However, the presence of template errors in the benchmark has an impact on the evaluation results. Thus there is potential for ChatGPT to perform better if these template errors are addressed, leading to more accurate assessments of its spatial reasoning capabilities. In this study, we refine the StepGame benchmark, providing a more accurate dataset for model evaluation. We analyze GPT's spatial reasoning performance on the rectified benchmark, identifying proficiency in mapping natural language text to spatial relations but limitations in multi-hop reasoning. We provide a flawless solution to the benchmark by combining template-to-relation mapping with logic-based reasoning. This combination demonstrates proficiency in performing qualitative reasoning on StepGame without encountering any errors. We then address the limitations of GPT models in spatial reasoning. We deploy Chain-of-thought and Tree-of-thoughts prompting strategies, offering insights into GPT's ``cognitive process", and achieving remarkable improvements in accuracy. Our investigation not only sheds light on model deficiencies but also proposes enhancements, contributing to the advancement of AI with more robust spatial reasoning capabilities.
Soft Spatial Reasoning
Large Vision-Language Models (LVLMs) commonly perform spatial reasoning through chain-of-thought (CoT), encoding intermediate reasoning as autoregressive sequences of discrete language tokens. Such hard thinking requires committing to a single token at each step, even when the correct spatial interpretation remains uncertain. This early commitment constitutes premature discretization: an incorrect token selection can propagate errors through subsequent reasoning. We propose Soft Spatial Reasoning, a post-training framework that introduces soft thinking for spatial tasks in LVLMs. At each intermediate reasoning step, the LVLM forms a continuous soft state by mixing token embeddings rather than selecting a single token, allowing multiple candidate continuations to influence the next step. The appropriate degree of softness, however, can vary across reasoning steps: retaining multiple candidates may preserve a useful spatial interpretation, but if those candidates imply conflicting spatial relations, mixing them may interfere with subsequent reasoning. At the core of Soft Spatial Reasoning is AdaptSoft, a controller that uses the current hidden state and predictive uncertainty to adapt the degree of softness at each reasoning step. To train AdaptSoft, we introduce a gradient-alignment learning objective that provides a step-specific learning signal for softness control without intermediate reasoning supervision. Across diverse spatial benchmarks, Soft Spatial Reasoning outperforms hard and fixed-soft CoT baselines using the same backbone, as well as a range of existing LVLMs. The source code is available at https://github.com/rafiibnsultan/Soft_Spatial_Reasoning
Robust Depth Linear Error Decomposition with Double Total Variation and Nuclear Norm for Dynamic MRI Reconstruction
Compressed Sensing (CS) significantly speeds up Magnetic Resonance Image (MRI) processing and achieves accurate MRI reconstruction from under-sampled k-space data. According to the current research, there are still several problems with dynamic MRI k-space reconstruction based on CS. 1) There are differences between the Fourier domain and the Image domain, and the differences between MRI processing of different domains need to be considered. 2) As three-dimensional data, dynamic MRI has its spatial-temporal characteristics, which need to calculate the difference and consistency of surface textures while preserving structural integrity and uniqueness. 3) Dynamic MRI reconstruction is time-consuming and computationally resource-dependent. In this paper, we propose a novel robust low-rank dynamic MRI reconstruction optimization model via highly under-sampled and Discrete Fourier Transform (DFT) called the Robust Depth Linear Error Decomposition Model (RDLEDM). Our method mainly includes linear decomposition, double Total Variation (TV), and double Nuclear Norm (NN) regularizations. By adding linear image domain error analysis, the noise is reduced after under-sampled and DFT processing, and the anti-interference ability of the algorithm is enhanced. Double TV and NN regularizations can utilize both spatial-temporal characteristics and explore the complementary relationship between different dimensions in dynamic MRI sequences. In addition, Due to the non-smoothness and non-convexity of TV and NN terms, it is difficult to optimize the unified objective model. To address this issue, we utilize a fast algorithm by solving a primal-dual form of the original problem. Compared with five state-of-the-art methods, extensive experiments on dynamic MRI data demonstrate the superior performance of the proposed method in terms of both reconstruction accuracy and time complexity.
Error-Driven Scene Editing for 3D Grounding in Large Language Models
Despite recent progress in 3D-LLMs, they remain limited in accurately grounding language to visual and spatial elements in 3D environments. This limitation stems in part from training data that focuses on language reasoning rather than spatial understanding due to scarce 3D resources, leaving inherent grounding biases unresolved. To address this, we propose 3D scene editing as a key mechanism to generate precise visual counterfactuals that mitigate these biases through fine-grained spatial manipulation, without requiring costly scene reconstruction or large-scale 3D data collection. Furthermore, to make these edits targeted and directly address the specific weaknesses of the model, we introduce DEER-3D, an error-driven framework following a structured "Decompose, Diagnostic Evaluation, Edit, and Re-train" workflow, rather than broadly or randomly augmenting data as in conventional approaches. Specifically, upon identifying a grounding failure of the 3D-LLM, our framework first diagnoses the exact predicate-level error (e.g., attribute or spatial relation). It then executes minimal, predicate-aligned 3D scene edits, such as recoloring or repositioning, to produce targeted counterfactual supervision for iterative model fine-tuning, significantly enhancing grounding accuracy. We evaluate our editing pipeline across multiple benchmarks for 3D grounding and scene understanding tasks, consistently demonstrating improvements across all evaluated datasets through iterative refinement. DEER-3D underscores the effectiveness of targeted, error-driven scene editing in bridging linguistic reasoning capabilities with spatial grounding in 3D LLMs.
Benchmarking Label Noise in Instance Segmentation: Spatial Noise Matters
Obtaining accurate labels for instance segmentation is particularly challenging due to the complex nature of the task. Each image necessitates multiple annotations, encompassing not only the object's class but also its precise spatial boundaries. These requirements elevate the likelihood of errors and inconsistencies in both manual and automated annotation processes. By simulating different noise conditions, we provide a realistic scenario for assessing the robustness and generalization capabilities of instance segmentation models in different segmentation tasks, introducing COCO-N and Cityscapes-N. We also propose a benchmark for weakly annotation noise, dubbed COCO-WAN, which utilizes foundation models and weak annotations to simulate semi-automated annotation tools and their noisy labels. This study sheds light on the quality of segmentation masks produced by various models and challenges the efficacy of popular methods designed to address learning with label noise.
TTSA3R: Training-Free Temporal-Spatial Adaptive Persistent State for Streaming 3D Reconstruction
Streaming recurrent models enable efficient 3D reconstruction by maintaining persistent state representations. However, they suffer from catastrophic forgetting over long sequences due to balancing historical information with new observations. Recent methods alleviate this by deriving adaptive signals from attention perspective, but they operate on single dimensions without considering temporal and spatial consistency. To this end, we propose a training-free framework termed TTSA3R that leverages both temporal state evolution and spatial observation quality for adaptive state updates in 3D reconstruction. In particular, we devise a Temporal Adaptive Update Module that regulates update magnitude by analyzing temporal state evolution patterns. Then, a Spatial Contextual Update Module is introduced to localize spatial regions that require updates through observation-state alignment and scene dynamics. These complementary signals are finally fused to determine the state updating strategies. Extensive experiments demonstrate the effectiveness of TTSA3R in diverse 3D tasks. Moreover, our method exhibits only 1.33x error increase compared to over 4x degradation in the baseline model on extended sequences of 3D reconstruction, significantly improving long-term reconstruction stability. Our codes are available at https://github.com/anonus2357/ttsa3r.
ConeGS: Error-Guided Densification Using Pixel Cones for Improved Reconstruction With Fewer Primitives
3D Gaussian Splatting (3DGS) achieves state-of-the-art image quality and real-time performance in novel view synthesis but often suffers from a suboptimal spatial distribution of primitives. This issue stems from cloning-based densification, which propagates Gaussians along existing geometry, limiting exploration and requiring many primitives to adequately cover the scene. We present ConeGS, an image-space-informed densification framework that is independent of existing scene geometry state. ConeGS first creates a fast Instant Neural Graphics Primitives (iNGP) reconstruction as a geometric proxy to estimate per-pixel depth. During the subsequent 3DGS optimization, it identifies high-error pixels and inserts new Gaussians along the corresponding viewing cones at the predicted depth values, initializing their size according to the cone diameter. A pre-activation opacity penalty rapidly removes redundant Gaussians, while a primitive budgeting strategy controls the total number of primitives, either by a fixed budget or by adapting to scene complexity, ensuring high reconstruction quality. Experiments show that ConeGS consistently enhances reconstruction quality and rendering performance across Gaussian budgets, with especially strong gains under tight primitive constraints where efficient placement is crucial.
LooseControlVideo: Directorial Video Control using Spatial Blocking
Precise 3D spatial orchestration in text-to-video generation remains a significant challenge, particularly for multi-object scenes where semantic layout and temporal dynamics are often entangled. While existing depth-conditioned models achieve good structural fidelity, they necessitate dense, frame-accurate guidance that is labor-intensive to author for dynamic events involving deformable objects. We present LooseControlVideo, a framework that enables intuitive and expressive control by using sparse, oriented 3D boxes as a "blocking" proxy. This allows users to author high-level layout and trajectory while leveraging a video generative model to generate realistic occlusions, dynamics and interactions. We achieve this by fine-tuning a Wan 2.2 backbone on a video dataset annotated with DNOCS, a novel encoding for 3D size, orientation and depth-ordered occlusions. Furthermore, our method allows for localized refinement, such as adjusting a jump trajectory or adding an interaction, with minimal disruption to the global scene context. Extensive evaluations on the nuScenes, HO-3D, and BEHAVE benchmarks demonstrate that LooseControlVideo significantly outperforms existing 2D-box and flow-based baselines. Our findings indicate a 1.2x to 3x improvement in Trajectory Error; 2x improvement in Rigid Motion Consistency; and a 1.5x to 2x increase in Occlusion Accuracy over current state-of-the-art layout-conditioned models, demonstrating that oriented 3D primitives provide good geometric prior for complex, multi-agent video authoring.
Spatial Mixture-of-Experts
Many data have an underlying dependence on spatial location; it may be weather on the Earth, a simulation on a mesh, or a registered image. Yet this feature is rarely taken advantage of, and violates common assumptions made by many neural network layers, such as translation equivariance. Further, many works that do incorporate locality fail to capture fine-grained structure. To address this, we introduce the Spatial Mixture-of-Experts (SMoE) layer, a sparsely-gated layer that learns spatial structure in the input domain and routes experts at a fine-grained level to utilize it. We also develop new techniques to train SMoEs, including a self-supervised routing loss and damping expert errors. Finally, we show strong results for SMoEs on numerous tasks, and set new state-of-the-art results for medium-range weather prediction and post-processing ensemble weather forecasts.
Spatial Reasoning and Planning for Deep Embodied Agents
Humans can perform complex tasks with long-term objectives by planning, reasoning, and forecasting outcomes of actions. For embodied agents to achieve similar capabilities, they must gain knowledge of the environment transferable to novel scenarios with a limited budget of additional trial and error. Learning-based approaches, such as deep RL, can discover and take advantage of inherent regularities and characteristics of the application domain from data, and continuously improve their performances, however at a cost of large amounts of training data. This thesis explores the development of data-driven techniques for spatial reasoning and planning tasks, focusing on enhancing learning efficiency, interpretability, and transferability across novel scenarios. Four key contributions are made. 1) CALVIN, a differential planner that learns interpretable models of the world for long-term planning. It successfully navigated partially observable 3D environments, such as mazes and indoor rooms, by learning the rewards and state transitions from expert demonstrations. 2) SOAP, an RL algorithm that discovers options unsupervised for long-horizon tasks. Options segment a task into subtasks and enable consistent execution of the subtask. SOAP showed robust performances on history-conditional corridor tasks as well as classical benchmarks such as Atari. 3) LangProp, a code optimisation framework using LLMs to solve embodied agent problems that require reasoning by treating code as learnable policies. The framework successfully generated interpretable code with comparable or superior performance to human-written experts in the CARLA autonomous driving benchmark. 4) Voggite, an embodied agent with a vision-to-action transformer backend that solves complex tasks in Minecraft. It achieved third place in the MineRL BASALT Competition by identifying action triggers to segment tasks into multiple stages.
Spatial Dual-Modality Graph Reasoning for Key Information Extraction
Key information extraction from document images is of paramount importance in office automation. Conventional template matching based approaches fail to generalize well to document images of unseen templates, and are not robust against text recognition errors. In this paper, we propose an end-to-end Spatial Dual-Modality Graph Reasoning method (SDMG-R) to extract key information from unstructured document images. We model document images as dual-modality graphs, nodes of which encode both the visual and textual features of detected text regions, and edges of which represent the spatial relations between neighboring text regions. The key information extraction is solved by iteratively propagating messages along graph edges and reasoning the categories of graph nodes. In order to roundly evaluate our proposed method as well as boost the future research, we release a new dataset named WildReceipt, which is collected and annotated tailored for the evaluation of key information extraction from document images of unseen templates in the wild. It contains 25 key information categories, a total of about 69000 text boxes, and is about 2 times larger than the existing public datasets. Extensive experiments validate that all information including visual features, textual features and spatial relations can benefit key information extraction. It has been shown that SDMG-R can effectively extract key information from document images of unseen templates, and obtain new state-of-the-art results on the recent popular benchmark SROIE and our WildReceipt. Our code and dataset will be publicly released.
GRAID: Enhancing Spatial Reasoning of VLMs Through High-Fidelity Data Generation
Vision Language Models (VLMs) achieve strong performance on many vision-language tasks but often struggle with spatial reasoningx2014a prerequisite for many applications. Empirically, we find that a dataset produced by a current training data generation pipeline has a 57.6% human validation rate. These rates stem from current limitations: single-image 3D reconstruction introduces cascading modeling errors and requires wide answer tolerances, while caption-based methods require hyper-detailed annotations and suffer from generative hallucinations. We present GRAID, built on the key insight that qualitative spatial relationships can be reliably determined from 2D geometric primitives alone. By operating exclusively on 2D bounding boxes from standard object detectors, GRAID avoids both 3D reconstruction errors and generative hallucinations, resulting in datasets that are of higher quality than existing tools that produce similar datasets as validated by human evaluations. We apply our framework to the BDD100k, NuImages, and Waymo datasets, generating over 8.5 million high-quality VQA pairs creating questions spanning spatial relations, counting, ranking, and size comparisons. We evaluate one of the datasets and find it achieves 91.16% human-validated accuracyx2014compared to 57.6% on a dataset generated by recent work. Critically, we demonstrate that when trained on GRAID data, models learn spatial reasoning concepts that generalize: models fine-tuned on 6 question types improve on over 10 held-out types, with accuracy gains of 47.5% on BDD and 37.9% on NuImages for Llama 3.2B 11B, and when trained on all questions types, achieve improvements on several existing benchmarks such as BLINK. The GRAID framework, datasets, and additional information can be found this https URL{here}.
Mind the Gap Between Spatial Reasoning and Acting! Step-by-Step Evaluation of Agents With Spatial-Gym
Spatial reasoning is central to navigation and robotics, yet measuring model capabilities on these tasks remains difficult. Existing benchmarks evaluate models in a one-shot setting, requiring full solution generation in a single response, unlike humans, who work in interactive environments step-by-step. We introduce Spatial-Gym, a Gymnasium environment that isolates spatial constraint reasoning by testing pathfinding in 2D-grid puzzles as a sequential decision task with optional backtracking. We evaluate eight models in three settings (one-shot, step-by-step, step-by-step with backtracking) against human, random, and A* baselines on 500 episodes. The best model, GPT-OSS 120B, achieves a solve rate of 16.0%, 82 points below the human baseline (98.0%). Step-by-step format helps weaker models (up to +5.4%) by removing formatting errors, but hurts stronger models (up to 5.6%) by constraining global planning. Backtracking improves episode completion, but increases solve rate only for weaker models; stronger models rarely backtrack and do not benefit from it. Our experiments have three key findings: (1) models fail to scale reasoning effort with difficulty, (2) vision models receiving images of the spatial environment reduce solve rate by 73%, and (3) extended chain-of-thought reasoning retains a 3-5x accuracy advantage over standard inference even in the step-by-step setting. Spatial-Gym enables diagnosis of model limitations and provides a framework for improving spatial reasoning through reinforcement learning.
CAPTURe: Evaluating Spatial Reasoning in Vision Language Models via Occluded Object Counting
Recognizing and reasoning about occluded (partially or fully hidden) objects is vital to understanding visual scenes, as occlusions frequently occur in real-world environments and act as obstacles for spatial comprehension. To test models' ability to reason about multiple occluded objects, we introduce a novel task, Counting Amodally for Patterns Through Unseen REgions (CAPTURe), which requires a model to count objects arranged in a pattern by inferring how the pattern continues behind an occluder (an object which blocks parts of the scene). CAPTURe requires both recognizing visual patterns and reasoning, making it a useful testbed for evaluating vision-language models (VLMs) on whether they understand occluded patterns and possess spatial understanding skills. By requiring models to reason about occluded objects, CAPTURe also tests VLMs' ability to form world models that would allow them to fill in missing information. CAPTURe consists of two parts: (1) CAPTURe-real, with manually filtered images of real objects in patterns and (2) CAPTURe-synthetic, a controlled diagnostic with generated patterned images. We evaluate four strong VLMs (GPT-4o, Intern-VL2, Molmo, and Qwen2-VL) on CAPTURe, finding that models struggle to count on both occluded and unoccluded patterns. Crucially, we find that models perform worse with occlusion, suggesting that VLMs are also deficient in inferring unseen spatial relationships: even the strongest VLMs like GPT-4o fail to count with occlusion. In contrast, we find that humans achieve very little error on CAPTURe. We also find that providing auxiliary information of occluded object locations increases performance, underscoring that the model error comes both from an inability to handle occlusion as well as difficulty counting in images.
SOLIDGEO: Measuring Multimodal Spatial Math Reasoning in Solid Geometry
Geometry is a fundamental branch of mathematics and plays a crucial role in evaluating the reasoning capabilities of multimodal large language models (MLLMs). However, existing multimodal mathematics benchmarks mainly focus on plane geometry and largely ignore solid geometry, which requires spatial reasoning and is more challenging than plane geometry. To address this critical gap, we introduce SolidGeo, the first large-scale benchmark specifically designed to evaluate the performance of MLLMs on mathematical reasoning tasks in solid geometry. SolidGeo consists of 3,113 real-world K-12 and competition-level problems, each paired with visual context and annotated with difficulty levels and fine-grained solid geometry categories. Our benchmark covers a wide range of 3D reasoning subjects such as projection, unfolding, spatial measurement, and spatial vector, offering a rigorous testbed for assessing solid geometry. Through extensive experiments, we observe that MLLMs encounter substantial challenges in solid geometry math tasks, with a considerable performance gap relative to human capabilities on SolidGeo. Moreover, we analyze the performance, inference efficiency and error patterns of various models, offering insights into the solid geometric mathematical reasoning capabilities of MLLMs. We hope SolidGeo serves as a catalyst for advancing MLLMs toward deeper geometric reasoning and spatial intelligence.
DrivePI: Spatial-aware 4D MLLM for Unified Autonomous Driving Understanding, Perception, Prediction and Planning
Although multi-modal large language models (MLLMs) have shown strong capabilities across diverse domains, their application in generating fine-grained 3D perception and prediction outputs in autonomous driving remains underexplored. In this paper, we propose DrivePI, a novel spatial-aware 4D MLLM that serves as a unified Vision-Language-Action (VLA) framework that is also compatible with vision-action (VA) models. Our method jointly performs spatial understanding, 3D perception (i.e., 3D occupancy), prediction (i.e., occupancy flow), and planning (i.e., action outputs) in parallel through end-to-end optimization. To obtain both precise geometric information and rich visual appearance, our approach integrates point clouds, multi-view images, and language instructions within a unified MLLM architecture. We further develop a data engine to generate text-occupancy and text-flow QA pairs for 4D spatial understanding. Remarkably, with only a 0.5B Qwen2.5 model as MLLM backbone, DrivePI as a single unified model matches or exceeds both existing VLA models and specialized VA models. Specifically, compared to VLA models, DrivePI outperforms OpenDriveVLA-7B by 2.5% mean accuracy on nuScenes-QA and reduces collision rate by 70% over ORION (from 0.37% to 0.11%) on nuScenes. Against specialized VA models, DrivePI surpasses FB-OCC by 10.3 RayIoU for 3D occupancy on OpenOcc, reduces the mAVE from 0.591 to 0.509 for occupancy flow on OpenOcc, and achieves 32% lower L2 error than VAD (from 0.72m to 0.49m) for planning on nuScenes. Code will be available at https://github.com/happinesslz/DrivePI
Thinking in Structures: Evaluating Spatial Intelligence through Reasoning on Constrained Manifolds
Spatial intelligence is crucial for vision--language models (VLMs) in the physical world, yet many benchmarks evaluate largely unconstrained scenes where models can exploit 2D shortcuts. We introduce SSI-Bench, a VQA benchmark for spatial reasoning on constrained manifolds, built from complex real-world 3D structures whose feasible configurations are tightly governed by geometric, topological, and physical constraints. SSI-Bench contains 1,000 ranking questions spanning geometric and topological reasoning and requiring a diverse repertoire of compositional spatial operations, such as mental rotation, cross-sectional inference, occlusion reasoning, and force-path reasoning. It is created via a fully human-centered pipeline: ten researchers spent over 400 hours curating images, annotating structural components, and designing questions to minimize pixel-level cues. Evaluating 31 widely used VLMs reveals a large gap to humans: the best open-source model achieves 22.2% accuracy and the strongest closed-source model reaches 33.6%, while humans score 91.6%. Encouraging models to think yields only marginal gains, and error analysis points to failures in structural grounding and constraint-consistent 3D reasoning. Project page: https://ssi-bench.github.io.
Accurate Spatial Gene Expression Prediction by integrating Multi-resolution features
Recent advancements in Spatial Transcriptomics (ST) technology have facilitated detailed gene expression analysis within tissue contexts. However, the high costs and methodological limitations of ST necessitate a more robust predictive model. In response, this paper introduces TRIPLEX, a novel deep learning framework designed to predict spatial gene expression from Whole Slide Images (WSIs). TRIPLEX uniquely harnesses multi-resolution features, capturing cellular morphology at individual spots, the local context around these spots, and the global tissue organization. By integrating these features through an effective fusion strategy, TRIPLEX achieves accurate gene expression prediction. Our comprehensive benchmark study, conducted on three public ST datasets and supplemented with Visium data from 10X Genomics, demonstrates that TRIPLEX outperforms current state-of-the-art models in Mean Squared Error (MSE), Mean Absolute Error (MAE), and Pearson Correlation Coefficient (PCC). The model's predictions align closely with ground truth gene expression profiles and tumor annotations, underscoring TRIPLEX's potential in advancing cancer diagnosis and treatment.
Anvil: Scaling Embodied Spatial Intelligence through Knowledge Recirculation
Embodied spatial intelligence requires more than visual recognition: models must localize entities, reason about their relations, and express this knowledge in action-relevant forms. Yet joint training can conflate the knowledge needed at different stages because supervision is fragmented across incompatible geometric and semantic outputs. We introduce Anvil, a unified framework for data generation, training, and benchmarking for embodied spatial intelligence. (1) Anvil-Gen is a heterogeneous data flywheel that combines form-specific generation, cross-stage consistency verification, and failure-driven recollection across 11 Ground--Relation--Act forms. (2) Anvil-Ben provides scene-aligned supervision for learning diverse embodied spatial capabilities and scene-linked assessments that distinguish stage competence from error propagation. (3) Anvil-MOPD is a 9B student that consolidates heterogeneous spatial knowledge through distillation from specialist teachers. Semantic-first-fault routing targets teacher supervision to the student's earliest decisive failure, while stage normalization controls the loss scale across native outputs of different lengths. We construct 5.8M source-grounded records spanning 160K images, reserving 580K spatial records for held-out evaluation and using the remaining 5.22M records for training. On average across seven public benchmarks, Anvil-MOPD outperforms Qwen3.5-9B and RynnBrain-8B by 9.29 and 11.03 percentage points, respectively, while reaching 80.67% on VABench-Point. Controlled studies support targeted coverage, selective transfer, and feedback-guided repair as complementary framework components.
Disentangled Diffusion-Based 3D Human Pose Estimation with Hierarchical Spatial and Temporal Denoiser
Recently, diffusion-based methods for monocular 3D human pose estimation have achieved state-of-the-art (SOTA) performance by directly regressing the 3D joint coordinates from the 2D pose sequence. Although some methods decompose the task into bone length and bone direction prediction based on the human anatomical skeleton to explicitly incorporate more human body prior constraints, the performance of these methods is significantly lower than that of the SOTA diffusion-based methods. This can be attributed to the tree structure of the human skeleton. Direct application of the disentangled method could amplify the accumulation of hierarchical errors, propagating through each hierarchy. Meanwhile, the hierarchical information has not been fully explored by the previous methods. To address these problems, a Disentangled Diffusion-based 3D Human Pose Estimation method with Hierarchical Spatial and Temporal Denoiser is proposed, termed DDHPose. In our approach: (1) We disentangle the 3D pose and diffuse the bone length and bone direction during the forward process of the diffusion model to effectively model the human pose prior. A disentanglement loss is proposed to supervise diffusion model learning. (2) For the reverse process, we propose Hierarchical Spatial and Temporal Denoiser (HSTDenoiser) to improve the hierarchical modeling of each joint. Our HSTDenoiser comprises two components: the Hierarchical-Related Spatial Transformer (HRST) and the Hierarchical-Related Temporal Transformer (HRTT). HRST exploits joint spatial information and the influence of the parent joint on each joint for spatial modeling, while HRTT utilizes information from both the joint and its hierarchical adjacent joints to explore the hierarchical temporal correlations among joints. Code and models are available at https://github.com/Andyen512/DDHPose
Is Visual Prompting All You Need? Studying VLM Spatial Reasoning under Progressive Visual Scaffolds
Vision-language models (VLMs) have advanced rapidly in multimodal reasoning, yet recent work shows that their failures often reflect an interaction between visual grounding and downstream reasoning. What remains less clear is how the visual presentation of a task shapes model performance and failure modes when the underlying reasoning problem is unchanged. We study this question in SPaRC, a benchmark for grid-based visual spatial planning, by introducing lightweight input-side scaffolds that preserve the visual modality while making spatial structure more accessible. Across multiple VLMs, these scaffolds improve task accuracy over the original visual setting by up to 34.0 percentage points and further complement GRPO-based training, yielding up to 4.6 additional accuracy points compared with near-zero gains on the original visual input. Analyses on both end-to-end task solving and object detection show that these gains are closely tied to reductions in grounding-related errors, while rule reasoning remains comparatively challenging. We find that visual presentation is a central factor that determines whether VLM benchmarks measure grounded perception, downstream reasoning, or a mixture of both.
Automatic channel selection and spatial feature integration for multi-channel speech recognition across various array topologies
Automatic Speech Recognition (ASR) has shown remarkable progress, yet it still faces challenges in real-world distant scenarios across various array topologies each with multiple recording devices. The focal point of the CHiME-7 Distant ASR task is to devise a unified system capable of generalizing various array topologies that have multiple recording devices and offering reliable recognition performance in real-world environments. Addressing this task, we introduce an ASR system that demonstrates exceptional performance across various array topologies. First of all, we propose two attention-based automatic channel selection modules to select the most advantageous subset of multi-channel signals from multiple recording devices for each utterance. Furthermore, we introduce inter-channel spatial features to augment the effectiveness of multi-frame cross-channel attention, aiding it in improving the capability of spatial information awareness. Finally, we propose a multi-layer convolution fusion module drawing inspiration from the U-Net architecture to integrate the multi-channel output into a single-channel output. Experimental results on the CHiME-7 corpus with oracle segmentation demonstrate that the improvements introduced in our proposed ASR system lead to a relative reduction of 40.1% in the Macro Diarization Attributed Word Error Rates (DA-WER) when compared to the baseline ASR system on the Eval sets.
CADReview: Automatically Reviewing CAD Programs with Error Detection and Correction
Computer-aided design (CAD) is crucial in prototyping 3D objects through geometric instructions (i.e., CAD programs). In practical design workflows, designers often engage in time-consuming reviews and refinements of these prototypes by comparing them with reference images. To bridge this gap, we introduce the CAD review task to automatically detect and correct potential errors, ensuring consistency between the constructed 3D objects and reference images. However, recent advanced multimodal large language models (MLLMs) struggle to recognize multiple geometric components and perform spatial geometric operations within the CAD program, leading to inaccurate reviews. In this paper, we propose the CAD program repairer (ReCAD) framework to effectively detect program errors and provide helpful feedback on error correction. Additionally, we create a dataset, CADReview, consisting of over 20K program-image pairs, with diverse errors for the CAD review task. Extensive experiments demonstrate that our ReCAD significantly outperforms existing MLLMs, which shows great potential in design applications.
Cambrian-S: Towards Spatial Supersensing in Video
We argue that progress in true multimodal intelligence calls for a shift from reactive, task-driven systems and brute-force long context towards a broader paradigm of supersensing. We frame spatial supersensing as four stages beyond linguistic-only understanding: semantic perception (naming what is seen), streaming event cognition (maintaining memory across continuous experiences), implicit 3D spatial cognition (inferring the world behind pixels), and predictive world modeling (creating internal models that filter and organize information). Current benchmarks largely test only the early stages, offering narrow coverage of spatial cognition and rarely challenging models in ways that require true world modeling. To drive progress in spatial supersensing, we present VSI-SUPER, a two-part benchmark: VSR (long-horizon visual spatial recall) and VSC (continual visual spatial counting). These tasks require arbitrarily long video inputs yet are resistant to brute-force context expansion. We then test data scaling limits by curating VSI-590K and training Cambrian-S, achieving +30% absolute improvement on VSI-Bench without sacrificing general capabilities. Yet performance on VSI-SUPER remains limited, indicating that scale alone is insufficient for spatial supersensing. We propose predictive sensing as a path forward, presenting a proof-of-concept in which a self-supervised next-latent-frame predictor leverages surprise (prediction error) to drive memory and event segmentation. On VSI-SUPER, this approach substantially outperforms leading proprietary baselines, showing that spatial supersensing requires models that not only see but also anticipate, select, and organize experience.
Language-based Trial and Error Falls Behind in the Era of Experience
While Large Language Models (LLMs) excel in language-based agentic tasks, their applicability to unseen, nonlinguistic environments (e.g., symbolic or spatial tasks) remains limited. Previous work attributes this performance gap to the mismatch between the pretraining distribution and the testing distribution. In this work, we demonstrate the primary bottleneck is the prohibitive cost of exploration: mastering these tasks requires extensive trial-and-error, which is computationally unsustainable for parameter-heavy LLMs operating in a high dimensional semantic space. To address this, we propose SCOUT (Sub-Scale Collaboration On Unseen Tasks), a novel framework that decouples exploration from exploitation. We employ lightweight "scouts" (e.g., small MLPs) to probe environmental dynamics at a speed and scale far exceeding LLMs. The collected trajectories are utilized to bootstrap the LLM via Supervised Fine-Tuning (SFT), followed by multi-turn Reinforcement Learning (RL) to activate its latent world knowledge. Empirically, SCOUT enables a Qwen2.5-3B-Instruct model to achieve an average score of 0.86, significantly outperforming proprietary models, including Gemini-2.5-Pro (0.60), while saving about 60% GPU hours consumption.
From Steering to Pedalling: Do Autonomous Driving VLMs Generalize to Cyclist-Assistive Spatial Perception and Planning?
Cyclists often encounter safety-critical situations in urban traffic, highlighting the need for assistive systems that support safe and informed decision-making. Recently, vision-language models (VLMs) have demonstrated strong performance on autonomous driving benchmarks, suggesting their potential for general traffic understanding and navigation-related reasoning. However, existing evaluations are predominantly vehicle-centric and fail to assess perception and reasoning from a cyclist-centric viewpoint. To address this gap, we introduce CyclingVQA, a diagnostic benchmark designed to probe perception, spatio-temporal understanding, and traffic-rule-to-lane reasoning from a cyclist's perspective. Evaluating 31+ recent VLMs spanning general-purpose, spatially enhanced, and autonomous-driving-specialized models, we find that current models demonstrate encouraging capabilities, while also revealing clear areas for improvement in cyclist-centric perception and reasoning, particularly in interpreting cyclist-specific traffic cues and associating signs with the correct navigational lanes. Notably, several driving-specialized models underperform strong generalist VLMs, indicating limited transfer from vehicle-centric training to cyclist-assistive scenarios. Finally, through systematic error analysis, we identify recurring failure modes to guide the development of more effective cyclist-assistive intelligent systems.
End-to-End Spatial-Temporal Transformer for Real-time 4D HOI Reconstruction
Monocular 4D human-object interaction (HOI) reconstruction - recovering a moving human and a manipulated object from a single RGB video - remains challenging due to depth ambiguity and frequent occlusions. Existing methods often rely on multi-stage pipelines or iterative optimization, leading to high inference latency, failing to meet real-time requirements, and susceptibility to error accumulation. To address these limitations, we propose THO, an end-to-end Spatial-Temporal Transformer that predicts human motion and coordinated object motion in a forward fashion from the given video and 3D template. THO achieves this by leveraging spatial-temporal HOI tuple priors. Spatial priors exploit contact-region proximity to infer occluded object features from human cues, while temporal priors capture cross-frame kinematic correlations to refine object representations and enforce physical coherence. Extensive experiments demonstrate that THO operates at an inference speed of 31.5 FPS on a single RTX 4090 GPU, achieving a >600x speedup over prior optimization-based methods while simultaneously improving reconstruction accuracy and temporal consistency. The project page is available at: https://nianheng.github.io/THO-project/
How Far Are Large Multimodal Models from Human-Level Spatial Action? A Benchmark for Goal-Oriented Embodied Navigation in Urban Airspace
Large multimodal models (LMMs) show strong visual-linguistic reasoning but their capacity for spatial decision-making and action remains unclear. In this work, we investigate whether LMMs can achieve embodied spatial action like human through a challenging scenario: goal-oriented navigation in urban 3D spaces. We first spend over 500 hours constructing a dataset comprising 5,037 high-quality goal-oriented navigation samples, with an emphasis on 3D vertical actions and rich urban semantic information. Then, we comprehensively assess 17 representative models, including non-reasoning LMMs, reasoning LMMs, agent-based methods, and vision-language-action models. Experiments show that current LMMs exhibit emerging action capabilities, yet remain far from human-level performance. Furthermore, we reveal an intriguing phenomenon: navigation errors do not accumulate linearly but instead diverge rapidly from the destination after a critical decision bifurcation. The limitations of LMMs are investigated by analyzing their behavior at these critical decision bifurcations. Finally, we experimentally explore four promising directions for improvement: geometric perception, cross-view understanding, spatial imagination, and long-term memory. The project is available at: https://github.com/serenditipy-AC/Embodied-Navigation-Bench.
SpatialAct: Probing Spatial Reasoning-to-Action Capabilities of VLM Agents in 3D Scenes
Humans can effortlessly perceive spatial layouts, form cognitive representations, reason about spatial relations, and translate such reasoning into actions in everyday 3D environments. Although recent vision-language models (VLMs) have shown promising performance on observation-conditioned spatial perception and reasoning tasks, it remains unclear whether they can build coherent spatial understanding, act upon it, and refine their actions through multi-turn feedback. To study this problem, we introduce SpatialAct, a simulator-grounded benchmark for probing action-conditioned spatial reasoning in 3D scenes. Starting from the most challenging setting, Multi-turn Interactive Refinement, we further design its decomposed counterpart, Single-step Error Detection and Fix, together with five fundamental spatial ability tasks to diagnose the underlying causes of model failures. Experiments reveal a clear reasoning-to-action gap: current VLMs can perform well on isolated spatial reasoning tasks, but struggle to maintain coherent spatial beliefs and produce reliable actions during multi-turn feedback, substantially underperforming humans. These results suggest that current VLM agents still lack robust spatial state tracking under action-induced environment changes, even when low-level control is abstracted away.
SSG: Scaled Spatial Guidance for Multi-Scale Visual Autoregressive Generation
Visual autoregressive (VAR) models generate images through next-scale prediction, naturally achieving coarse-to-fine, fast, high-fidelity synthesis mirroring human perception. In practice, this hierarchy can drift at inference time, as limited capacity and accumulated error cause the model to deviate from its coarse-to-fine nature. We revisit this limitation from an information-theoretic perspective and deduce that ensuring each scale contributes high-frequency content not explained by earlier scales mitigates the train-inference discrepancy. With this insight, we propose Scaled Spatial Guidance (SSG), training-free, inference-time guidance that steers generation toward the intended hierarchy while maintaining global coherence. SSG emphasizes target high-frequency signals, defined as the semantic residual, isolated from a coarser prior. To obtain this prior, we leverage a principled frequency-domain procedure, Discrete Spatial Enhancement (DSE), which is devised to sharpen and better isolate the semantic residual through frequency-aware construction. SSG applies broadly across VAR models leveraging discrete visual tokens, regardless of tokenization design or conditioning modality. Experiments demonstrate SSG yields consistent gains in fidelity and diversity while preserving low latency, revealing untapped efficiency in coarse-to-fine image generation. Code is available at https://github.com/Youngwoo-git/SSG.
RADICAL: Reconfiguration-Aware Direct-Connect AI Cluster using Spatial-and-Wavelength Selective Switching
We present RADICAL, the silicon-photonic-enabled Reconfiguration-Aware Direct-Connect AI Cluster that integrates a custom spatial-and-wavelength selective switch (SWSS) with the Linux network stack. RADICAL deploys a packaged 4x4x4λ microring-based SWSS into a four-GPU-server cluster using standard SFP28 optical transceivers, and a reconfiguration-aware host-networking interface to demonstrate a direct-connect reconfigurable optical fabric. The SWSS provides dynamic spatial and wavelength routing with 3.2-6.8 dB path loss, average wavelength and spatial crosstalk isolation exceeding 25 dB, and error-free 25 Gbps signal recovery across routing paths. At the system level, RADICAL validates reconfiguration-aware operation through continuous bulk data transfers totaling 6.4 TBytes over 10 minutes. We further demonstrate multitenant AI training across reconfigurable link topologies, including four ResNet-18 instances and six nanoGPT instances, with the latter sustained for more than five hours.
ReST: A Reconfigurable Spatial-Temporal Graph Model for Multi-Camera Multi-Object Tracking
Multi-Camera Multi-Object Tracking (MC-MOT) utilizes information from multiple views to better handle problems with occlusion and crowded scenes. Recently, the use of graph-based approaches to solve tracking problems has become very popular. However, many current graph-based methods do not effectively utilize information regarding spatial and temporal consistency. Instead, they rely on single-camera trackers as input, which are prone to fragmentation and ID switch errors. In this paper, we propose a novel reconfigurable graph model that first associates all detected objects across cameras spatially before reconfiguring it into a temporal graph for Temporal Association. This two-stage association approach enables us to extract robust spatial and temporal-aware features and address the problem with fragmented tracklets. Furthermore, our model is designed for online tracking, making it suitable for real-world applications. Experimental results show that the proposed graph model is able to extract more discriminating features for object tracking, and our model achieves state-of-the-art performance on several public datasets.
MomentaMorph: Unsupervised Spatial-Temporal Registration with Momenta, Shooting, and Correction
Tagged magnetic resonance imaging (tMRI) has been employed for decades to measure the motion of tissue undergoing deformation. However, registration-based motion estimation from tMRI is difficult due to the periodic patterns in these images, particularly when the motion is large. With a larger motion the registration approach gets trapped in a local optima, leading to motion estimation errors. We introduce a novel "momenta, shooting, and correction" framework for Lagrangian motion estimation in the presence of repetitive patterns and large motion. This framework, grounded in Lie algebra and Lie group principles, accumulates momenta in the tangent vector space and employs exponential mapping in the diffeomorphic space for rapid approximation towards true optima, circumventing local optima. A subsequent correction step ensures convergence to true optima. The results on a 2D synthetic dataset and a real 3D tMRI dataset demonstrate our method's efficiency in estimating accurate, dense, and diffeomorphic 2D/3D motion fields amidst large motion and repetitive patterns.
ColorMNet: A Memory-based Deep Spatial-Temporal Feature Propagation Network for Video Colorization
How to effectively explore spatial-temporal features is important for video colorization. Instead of stacking multiple frames along the temporal dimension or recurrently propagating estimated features that will accumulate errors or cannot explore information from far-apart frames, we develop a memory-based feature propagation module that can establish reliable connections with features from far-apart frames and alleviate the influence of inaccurately estimated features. To extract better features from each frame for the above-mentioned feature propagation, we explore the features from large-pretrained visual models to guide the feature estimation of each frame so that the estimated features can model complex scenarios. In addition, we note that adjacent frames usually contain similar contents. To explore this property for better spatial and temporal feature utilization, we develop a local attention module to aggregate the features from adjacent frames in a spatial-temporal neighborhood. We formulate our memory-based feature propagation module, large-pretrained visual model guided feature estimation module, and local attention module into an end-to-end trainable network (named ColorMNet) and show that it performs favorably against state-of-the-art methods on both the benchmark datasets and real-world scenarios. The source code and pre-trained models will be available at https://github.com/yyang181/colormnet.
SPaRC: A Spatial Pathfinding Reasoning Challenge
Existing reasoning datasets saturate and fail to test abstract, multi-step problems, especially pathfinding and complex rule constraint satisfaction. We introduce SPaRC (Spatial Pathfinding Reasoning Challenge), a dataset of 1,000 2D grid pathfinding puzzles to evaluate spatial and symbolic reasoning, requiring step-by-step planning with arithmetic and geometric rules. Humans achieve near-perfect accuracy (98.0%; 94.5% on hard puzzles), while the best reasoning models, such as o4-mini, struggle (15.8%; 1.1% on hard puzzles). Models often generate invalid paths (>50% of puzzles for o4-mini), and reasoning tokens reveal they make errors in navigation and spatial logic. Unlike humans, who take longer on hard puzzles, models fail to scale test-time compute with difficulty. Allowing models to make multiple solution attempts improves accuracy, suggesting potential for better spatial reasoning with improved training and efficient test-time scaling methods. SPaRC can be used as a window into models' spatial reasoning limitations and drive research toward new methods that excel in abstract, multi-step problem-solving.
MedVista3D: Vision-Language Modeling for Reducing Diagnostic Errors in 3D CT Disease Detection, Understanding and Reporting
Radiologic diagnostic errors-under-reading errors, inattentional blindness, and communication failures-remain prevalent in clinical practice. These issues often stem from missed localized abnormalities, limited global context, and variability in report language. These challenges are amplified in 3D imaging, where clinicians must examine hundreds of slices per scan. Addressing them requires systems with precise localized detection, global volume-level reasoning, and semantically consistent natural language reporting. However, existing 3D vision-language models are unable to meet all three needs jointly, lacking local-global understanding for spatial reasoning and struggling with the variability and noise of uncurated radiology reports. We present MedVista3D, a multi-scale semantic-enriched vision-language pretraining framework for 3D CT analysis. To enable joint disease detection and holistic interpretation, MedVista3D performs local and global image-text alignment for fine-grained representation learning within full-volume context. To address report variability, we apply language model rewrites and introduce a Radiology Semantic Matching Bank for semantics-aware alignment. MedVista3D achieves state-of-the-art performance on zero-shot disease classification, report retrieval, and medical visual question answering, while transferring well to organ segmentation and prognosis prediction. Code and datasets will be released.
Neural Field Turing Machine: A Differentiable Spatial Computer
We introduce the Neural Field Turing Machine (NFTM), a differentiable architecture that unifies symbolic computation, physical simulation, and perceptual inference within continuous spatial fields. NFTM combines a neural controller, continuous memory field, and movable read/write heads that perform local updates. At each timestep, the controller reads local patches, computes updates via learned rules, and writes them back while updating head positions. This design achieves linear O(N) scaling through fixed-radius neighborhoods while maintaining Turing completeness under bounded error. We demonstrate three example instantiations of NFTM: cellular automata simulation (Rule 110), physics-informed PDE solvers (2D heat equation), and iterative image refinement (CIFAR-10 inpainting). These instantiations learn local update rules that compose into global dynamics, exhibit stable long-horizon rollouts, and generalize beyond training horizons. NFTM provides a unified computational substrate bridging discrete algorithms and continuous field dynamics within a single differentiable framework.
SpatialEvo: Self-Evolving Spatial Intelligence via Deterministic Geometric Environments
Spatial reasoning over three-dimensional scenes is a core capability for embodied intelligence, yet continuous model improvement remains bottlenecked by the cost of geometric annotation. The self-evolving paradigm offers a promising path, but its reliance on model consensus to construct pseudo-labels causes training to reinforce rather than correct the model's own geometric errors. We identify a property unique to 3D spatial reasoning that circumvents this limitation: ground truth is a deterministic consequence of the underlying geometry, computable exactly from point clouds and camera poses without any model involvement. Building on this insight, we present SpatialEvo, a self-evolving framework for 3D spatial reasoning, centered on the Deterministic Geometric Environment (DGE). The DGE formalizes 16 spatial reasoning task categories under explicit geometric validation rules and converts unannotated 3D scenes into zero-noise interactive oracles, replacing model consensus with objective physical feedback. A single shared-parameter policy co-evolves across questioner and solver roles under DGE constraints: the questioner generates physically valid spatial questions grounded in scene observations, while the solver derives precise answers against DGE-verified ground truth. A task-adaptive scheduler endogenously concentrates training on the model's weakest categories, producing a dynamic curriculum without manual design. Experiments across nine benchmarks demonstrate that SpatialEvo achieves the highest average score at both 3B and 7B scales, with consistent gains on spatial reasoning benchmarks and no degradation on general visual understanding.
ESI-Bench: Towards Embodied Spatial Intelligence that Closes the Perception-Action Loop
Spatial intelligence unfolds through a perception-action loop: agents act to acquire observations, and reason about how observations vary as a function of action. Rather than passively processing what is seen, they actively uncover what is unseen - occluded structure, dynamics, containment, and functionality that cannot be resolved from passive sensing alone. We move beyond prior formulations of spatial intelligence that assume oracle observations by recasting the observer as an actor. We introduce ESI-BENCH, a comprehensive benchmark for embodied spatial intelligence spanning 10 task categories and 29 subcategories built on OmniGibson, grounded in Spelke's core knowledge systems. Agents must decide what abilities to deploy - perception, locomotion, and manipulation - and how to sequence them to actively accumulate task-relevant evidence. We conduct extensive experiments on state-of-the-art MLLMs and find that active exploration substantially outperforms passive counterparts, with agents spontaneously discovering emergent spatial strategies without explicit instructions, while random multi-view often adds noise rather than signal despite consuming far more images. Most failures stem not from weak perception but from action blindness: poor action choices lead to poor observations, which in turn drive cascading errors. While explicit 3D grounding stabilizes reasoning on depth-sensitive tasks, imperfect 3D representation proves more harmful than 2D baselines by distorting spatial relations. Human studies further reveal that unlike humans who seek falsifying viewpoints and revise beliefs under contradiction, models commit prematurely with high confidence regardless of evidence quality, exposing a metacognitive gap that neither better perception nor more embodied interaction alone can close.
AnswerMap: Faithful Spatial Interpretability of VLMs from Answer Posteriors
When a VLM answers a visual query, current interpretability tools rely on text rationales, which use a mismatched modality, or on internal read-outs, which originate too early to reflect the final output and require white-box access to the model. We introduce AnswerMap, a training-free, task-agnostic, black-box visual rationale constructed from the output head. The image is cut into K row and K column bands, each shown alone to the frozen model along with the query in the format of a yes/no relevance question. The outer product of the row and column ``yes'' posteriors gives the query-conditioned spatial map. Crucially, by defining a fixed read-out R (e.g., expectation, maximum) on top of AnswerMap, we can derive continuous outputs like location natively. This bypasses the reliance on discrete text tokens for continuous-output tasks and guarantees an image-dependent answer by construction. However, a rationale can be confabulated, so we validate AnswerMap across four models and three query distributions with two tests: (a) agreement with the model's own generated point and (b) deletion of the map's region. The map lands where the model points (AUC 0.85 against 0.38 for attention), and deleting its region flips 53% of correct answers (against 19% for attention's). Beyond establishing faithfulness, we demonstrate the map's task-agnostic utility through three distinct read-outs: its maximum flags hallucinated objects without generation, its expectation localizes correctly when the model's own pointing fails, and its top-mass region, fed back as a crop, fixes half of the model's wrong answers. AnswerMap thus offers a new lens on VLM interpretability and, through its read-outs, a new output interface for visual tasks beyond text tokens.
MKD2World: A Typed Spatial MarkDown World Model For Web Agents
Graphical user interface (GUI) agents can improve decision-making with world-model foresight, provided that predicted states accurately reflect post-action interfaces. Existing state representations fail to jointly capture interface layout, UI semantics, and explicit locations. We introduce Typed Spatial Markdown (TSM), a Markdown-style textual state representation for desktop web interfaces. TSM serializes block-level and atomic-level UI elements according to their spatial relationships, jointly encoding their types, visual semantics, explicit locations, optional control states, and hierarchical membership. To train a screenshot-to-TSM renderer, we construct AtomBlock-WebUI, a dataset with precise annotations at both granularities. By injecting element-type labels into HTML and directly extracting bounding boxes after rendering, we avoid annotation errors caused by post-hoc inference from webpage structures. Building on TSM, we propose MKD2World, a desktop web world model trained in two stages for current-state description and action-conditioned next-state prediction. During inference, the web agent queries MKD2World as needed and performs a ``digest'' step, in which it interprets each predicted state and extracts task-relevant evidence for selecting the best action. Experiments show that MKD2World-9B achieves an EleF1 score of 26.50 on the out-of-domain test set, outperforming GPT-5.6-Sol(14.98) by 11.52 points. Across Online-Mind2Web tasks, MKD2World-9B improves the success rate of the Qwen3.5-35B web agent from 22.94% to 37.61%, achieving competitive performance among leading open-source GUI world models. Code is available at https://github.com/OmniAI-Lab-CUHKSZ/MKD2World.
Dspy-based Neural-Symbolic Pipeline to Enhance Spatial Reasoning in LLMs
Large Language Models (LLMs) have demonstrated remarkable capabilities across various tasks, yet they often struggle with spatial reasoning. This paper presents a novel neural-symbolic framework that enhances LLMs' spatial reasoning abilities through iterative feedback between LLMs and Answer Set Programming (ASP). We evaluate our approach on two benchmark datasets: StepGame and SparQA, implementing three distinct strategies: (1) direct prompting baseline, (2) Facts+Rules prompting, and (3) DSPy-based LLM+ASP pipeline with iterative refinement. Our experimental results demonstrate that the LLM+ASP pipeline significantly outperforms baseline methods, achieving an average 82% accuracy on StepGame and 69% on SparQA, marking improvements of 40-50% and 8-15% respectively over direct prompting. The success stems from three key innovations: (1) effective separation of semantic parsing and logical reasoning through a modular pipeline, (2) iterative feedback mechanism between LLMs and ASP solvers that improves program rate, and (3) robust error handling that addresses parsing, grounding, and solving failures. Additionally, we propose Facts+Rules as a lightweight alternative that achieves comparable performance on complex SparQA dataset, while reducing computational overhead.Our analysis across different LLM architectures (Deepseek, Llama3-70B, GPT-4.0 mini) demonstrates the framework's generalizability and provides insights into the trade-offs between implementation complexity and reasoning capability, contributing to the development of more interpretable and reliable AI systems.
ViSAudio: End-to-End Video-Driven Binaural Spatial Audio Generation
Despite progress in video-to-audio generation, the field focuses predominantly on mono output, lacking spatial immersion. Existing binaural approaches remain constrained by a two-stage pipeline that first generates mono audio and then performs spatialization, often resulting in error accumulation and spatio-temporal inconsistencies. To address this limitation, we introduce the task of end-to-end binaural spatial audio generation directly from silent video. To support this task, we present the BiAudio dataset, comprising approximately 97K video-binaural audio pairs spanning diverse real-world scenes and camera rotation trajectories, constructed through a semi-automated pipeline. Furthermore, we propose ViSAudio, an end-to-end framework that employs conditional flow matching with a dual-branch audio generation architecture, where two dedicated branches model the audio latent flows. Integrated with a conditional spacetime module, it balances consistency between channels while preserving distinctive spatial characteristics, ensuring precise spatio-temporal alignment between audio and the input video. Comprehensive experiments demonstrate that ViSAudio outperforms existing state-of-the-art methods across both objective metrics and subjective evaluations, generating high-quality binaural audio with spatial immersion that adapts effectively to viewpoint changes, sound-source motion, and diverse acoustic environments. Project website: https://kszpxxzmc.github.io/ViSAudio-project.
EDNet: Efficient Disparity Estimation with Cost Volume Combination and Attention-based Spatial Residual
Existing state-of-the-art disparity estimation works mostly leverage the 4D concatenation volume and construct a very deep 3D convolution neural network (CNN) for disparity regression, which is inefficient due to the high memory consumption and slow inference speed. In this paper, we propose a network named EDNet for efficient disparity estimation. Firstly, we construct a combined volume which incorporates contextual information from the squeezed concatenation volume and feature similarity measurement from the correlation volume. The combined volume can be next aggregated by 2D convolutions which are faster and require less memory than 3D convolutions. Secondly, we propose an attention-based spatial residual module to generate attention-aware residual features. The attention mechanism is applied to provide intuitive spatial evidence about inaccurate regions with the help of error maps at multiple scales and thus improve the residual learning efficiency. Extensive experiments on the Scene Flow and KITTI datasets show that EDNet outperforms the previous 3D CNN based works and achieves state-of-the-art performance with significantly faster speed and less memory consumption.
Predicting Camera Pose from Perspective Descriptions for Spatial Reasoning
Multi-image spatial reasoning remains challenging for current multimodal large language models (MLLMs). While single-view perception is inherently 2D, reasoning over multiple views requires building a coherent scene understanding across viewpoints. In particular, we study perspective taking, where a model must build a coherent 3D understanding from multi-view observations and use it to reason from a new, language-specified viewpoint. We introduce CAMCUE, a pose-aware multi-image framework that uses camera pose as an explicit geometric anchor for cross-view fusion and novel-view reasoning. CAMCUE injects per-view pose into visual tokens, grounds natural-language viewpoint descriptions to a target camera pose, and synthesizes a pose-conditioned imagined target view to support answering. To support this setting, we curate CAMCUE-DATA with 27,668 training and 508 test instances pairing multi-view images and poses with diverse target-viewpoint descriptions and perspective-shift questions. We also include human-annotated viewpoint descriptions in the test split to evaluate generalization to human language. CAMCUE improves overall accuracy by 9.06% and predicts target poses from natural-language viewpoint descriptions with over 90% rotation accuracy within 20° and translation accuracy within a 0.5 error threshold. This direct grounding avoids expensive test-time search-and-match, reducing inference time from 256.6s to 1.45s per example and enabling fast, interactive use in real-world scenarios.
An Approach to Enriching Surgical Video Datasets for Fine-Grained Spatial-Temporal Understanding of Vision-Language Models
Surgical video understanding is a crucial prerequisite for advancing Computer-Assisted Surgery. While vision-language models (VLMs) have recently been applied to the surgical domain, existing surgical vision-language datasets lack in capturing and evaluating complex, interleaved spatial-temporal dynamics. Creating large scale datasets that accurately represent fine-grained spatial-temporal relationships in surgical videos is challenging due to costly manual annotations or error-prone generation using large language models. To address this gap, we introduce the SurgSTU-Pipeline, a deterministic generation pipeline featuring temporal and spatial continuity filtering to reliably create surgical datasets for fine-grained spatial-temporal multimodal understanding. Applying this pipeline to publicly available surgical datasets, we create the SurgSTU dataset, comprising 7515 video clips densely extended with 150k fine-grained spatial-temporal question-answer samples. Our comprehensive evaluation shows that while state-of-the-art generalist VLMs struggle in zero-shot settings, their spatial-temporal capabilities can be improved through in-context learning. A fine-tuned VLM on the SurgSTU training dataset achieves highest performance among all spatial-temporal tasks, validating the dataset's efficacy to improve spatial-temporal understanding of VLMs in surgical videos. Code will be made publicly available.
M2H-MX: Multi-Task Dense Visual Perception for Real-Time Monocular Spatial Understanding
Monocular cameras are attractive for robotic perception due to their low cost and ease of deployment, yet achieving reliable real-time spatial understanding from a single image stream remains challenging. While recent multi-task dense prediction models have improved per-pixel depth and semantic estimation, translating these advances into stable monocular mapping systems is still non-trivial. This paper presents M2H-MX, a real-time multi-task perception model for monocular spatial understanding. The model preserves multi-scale feature representations while introducing register-gated global context and controlled cross-task interaction in a lightweight decoder, enabling depth and semantic predictions to reinforce each other under strict latency constraints. Its outputs integrate directly into an unmodified monocular SLAM pipeline through a compact perception-to-mapping interface. We evaluate both dense prediction accuracy and in-the-loop system performance. On NYUDv2, M2H-MX-L achieves state-of-the-art results, improving semantic mIoU by 6.6% and reducing depth RMSE by 9.4% over representative multi-task baselines. When deployed in a real-time monocular mapping system on ScanNet, M2H-MX reduces average trajectory error by 60.7% compared to a strong monocular SLAM baseline while producing cleaner metric-semantic maps. These results demonstrate that modern multi-task dense prediction can be reliably deployed for real-time monocular spatial perception in robotic systems.
Tracing Like a Clinician: Anatomy-Guided Spatial Priors for Cephalometric Landmark Detection
Clinicians trace cephalometric radiographs following a structured anatomical workflow, yet no prior system encodes this into computation. We present a five-phase anatomy-guided pipeline producing confidence-weighted spatial priors that shape HRNet-W32 training, achieving 1.04 mm mean radial error on 25 landmarks across 1,502 radiographs from 7+ imaging devices. A training x inference prior matrix isolates the mechanism: anatomical priors maintain a 1% validation-to-test gap versus 88% without priors (1.94 mm), despite identical validation convergence. The matrix establishes that all trained models are inference-independent, the expanded architecture alone provides no benefit, random priors yield partial but unstable improvement (1.72 mm), and only image-specific anatomically correct priors produce the 1.04 mm result -- functioning as a training-time regularizer requiring no automated prior generation at deployment. Five-fold cross-validation (p=0.0015), patient-level permutation testing (p<0.0001, n=151), quantified Grad-CAM analysis (88% vs. 74% in-zone activation, p<0.001), and clinical measurement validation (skeletal classification kappa=0.79-0.84, zero Class II<->III reversals, ICC>0.95) provide converging evidence. Cross-domain experiments on echocardiography, cervical spine, and hand radiography support the hypothesis that prior effectiveness scales with the spatial entropy of the landmark distribution.
GIST: Multimodal Knowledge Extraction and Spatial Grounding via Intelligent Semantic Topology
Navigating complex, densely packed environments like retail stores, warehouses, and hospitals poses a significant spatial grounding challenge for humans and embodied AI. In these spaces, dense visual features quickly become stale given the quasi-static nature of items, and long-tail semantic distributions challenge traditional computer vision. While Vision-Language Models (VLMs) help assistive systems navigate semantically-rich spaces, they still struggle with spatial grounding in cluttered environments. We present GIST (Grounded Intelligent Semantic Topology), a multimodal knowledge extraction pipeline that transforms a consumer-grade mobile point cloud into a semantically annotated navigation topology. Our architecture distills the scene into a 2D occupancy map, extracts its topological layout, and overlays a lightweight semantic layer via intelligent keyframe and semantic selection. We demonstrate the versatility of this structured spatial knowledge through critical downstream Human-AI interaction tasks: (1) an intent-driven Semantic Search engine that actively infers categorical alternatives and zones when exact matches fail; (2) a one-shot Semantic Localizer achieving a 1.04 m top-5 mean translation error; (3) a Zone Classification module that segments the walkable floor plan into high-level semantic regions; and (4) a Visually-Grounded Instruction Generator that synthesizes optimal paths into egocentric, landmark-rich natural language routing. In multi-criteria LLM evaluations, GIST outperforms sequence-based instruction generation baselines. Finally, an in-situ formative evaluation (N=5) yields an 80% navigation success rate relying solely on verbal cues, validating the system's capacity for universal design.
3D-Layout-R1: Structured Reasoning for Language-Instructed Spatial Editing
Large Language Models (LLMs) and Vision Language Models (VLMs) have shown impressive reasoning abilities, yet they struggle with spatial understanding and layout consistency when performing fine-grained visual editing. We introduce a Structured Reasoning framework that performs text-conditioned spatial layout editing via scene-graph reasoning. Given an input scene graph and a natural-language instruction, the model reasons over the graph to generate an updated scene graph that satisfies the text condition while maintaining spatial coherence. By explicitly guiding the reasoning process through structured relational representations, our approach improves both interpretability and control over spatial relationships. We evaluate our method on a new text-guided layout editing benchmark encompassing sorting, spatial alignment, and room-editing tasks. Our training paradigm yields an average 15% improvement in IoU and 25% reduction in center-distance error compared to Chain of Thought Fine-tuning (CoT-SFT) and vanilla GRPO baselines. Compared to SOTA zero-shot LLMs, our best models achieve up to 20% higher mIoU, demonstrating markedly improved spatial precision.
Advantage-Guided Gate: Reshaping Open-Ended Reasoning for Vision-Based Spatial Intelligence
Multimodal large language models (MLLMs) have demonstrated significant potential in complex spatial scene understanding and reasoning tasks. However, their open-ended reasoning process is prone to decision errors and error accumulation, leading to instability in answer quality. To address this, we propose an advantage-guided gating framework that dynamically intervenes in and corrects deviations during the reasoning process. Specifically, we model step-by-step reasoning as a finite-horizon decision process and introduce Monte Carlo value evaluation on the reasoning tree to provide intermediate supervision signals. The framework includes Step-Advantage Gate and Trajectory-Advantage Gate, which dynamically select high-value reasoning steps and high-quality complete reasoning trajectories, respectively. During training, we perform supervised learning for the gates using reasoning trees generated via multi-branch sampling, and combine shared-parameter initialization with task-specific heads to achieve cross-task robustness and diversity. During inference, the model greedily selects high-value prefix reasoning steps while choosing the optimal reasoning head based on the problem type, thereby significantly improving the accuracy of the final answer. Furthermore, we constructed the Reasoning-Tree-160k dataset and performed two-stage learning on it. Extensive experiments demonstrate that this advantage-guided gating framework effectively enhances the performance of benchmark MLLMs in visual-based spatial understanding and reasoning tasks. The code is open to the public for research: https://github.com/LingLin-ll/Advantage-Guided-Gate.
The Anatomy of Silent Data Corruption: GPU Error Pattern Study and Modeling Guidance
Silent data corruption (SDC) threatens the reliability of large-scale GPU clusters used for training large language models, yet its rarity and lack of explicit error signals make accurate high-level modeling challenging. To address this gap, we conducted a large-scale gate-level stuck-at fault injection on a production-class data-center GPU, consuming over three million simulator hours across 63 CUDA micro-benchmarks. We extracted GPU SDC characteristics in terms of corruption types, bit-flip behavior, and warp-aligned spatial correlation. Our results show that NaN/+INF/-INF account for only 1.01% of SDC outcomes, that single-bit flips constitute less than 40% of bit-flip events, and that corruption addresses exhibit periodicity. These statistics motivate distribution-aware high-level fault modeling and realistic software-based fault injection for resilience evaluation of production-class GPU architectures.
4DGen: Grounded 4D Content Generation with Spatial-temporal Consistency
Aided by text-to-image and text-to-video diffusion models, existing 4D content creation pipelines utilize score distillation sampling to optimize the entire dynamic 3D scene. However, as these pipelines generate 4D content from text or image inputs, they incur significant time and effort in prompt engineering through trial and error. This work introduces 4DGen, a novel, holistic framework for grounded 4D content creation that decomposes the 4D generation task into multiple stages. We identify static 3D assets and monocular video sequences as key components in constructing the 4D content. Our pipeline facilitates conditional 4D generation, enabling users to specify geometry (3D assets) and motion (monocular videos), thus offering superior control over content creation. Furthermore, we construct our 4D representation using dynamic 3D Gaussians, which permits efficient, high-resolution supervision through rendering during training, thereby facilitating high-quality 4D generation. Additionally, we employ spatial-temporal pseudo labels on anchor frames, along with seamless consistency priors implemented through 3D-aware score distillation sampling and smoothness regularizations. Compared to existing baselines, our approach yields competitive results in faithfully reconstructing input signals and realistically inferring renderings from novel viewpoints and timesteps. Most importantly, our method supports grounded generation, offering users enhanced control, a feature difficult to achieve with previous methods. Project page: https://vita-group.github.io/4DGen/
Exploring Self-Supervised Contrastive Learning of Spatial Sound Event Representation
In this study, we present a simple multi-channel framework for contrastive learning (MC-SimCLR) to encode 'what' and 'where' of spatial audios. MC-SimCLR learns joint spectral and spatial representations from unlabeled spatial audios, thereby enhancing both event classification and sound localization in downstream tasks. At its core, we propose a multi-level data augmentation pipeline that augments different levels of audio features, including waveforms, Mel spectrograms, and generalized cross-correlation (GCC) features. In addition, we introduce simple yet effective channel-wise augmentation methods to randomly swap the order of the microphones and mask Mel and GCC channels. By using these augmentations, we find that linear layers on top of the learned representation significantly outperform supervised models in terms of both event classification accuracy and localization error. We also perform a comprehensive analysis of the effect of each augmentation method and a comparison of the fine-tuning performance using different amounts of labeled data.
SpatialReasoner: Towards Explicit and Generalizable 3D Spatial Reasoning
Despite recent advances on multi-modal models, 3D spatial reasoning remains a challenging task for state-of-the-art open-source and proprietary models. Recent studies explore data-driven approaches and achieve enhanced spatial reasoning performance by fine-tuning models on 3D-related visual question-answering data. However, these methods typically perform spatial reasoning in an implicit manner and often fail on questions that are trivial to humans, even with long chain-of-thought reasoning. In this work, we introduce SpatialReasoner, a novel large vision-language model (LVLM) that addresses 3D spatial reasoning with explicit 3D representations shared between multiple stages--3D perception, computation, and reasoning. Explicit 3D representations provide a coherent interface that supports advanced 3D spatial reasoning and improves the generalization ability to novel question types. Furthermore, by analyzing the explicit 3D representations in multi-step reasoning traces of SpatialReasoner, we study the factual errors and identify key shortcomings of current LVLMs. Results show that our SpatialReasoner achieves improved performance on a variety of spatial reasoning benchmarks, outperforming Gemini 2.0 by 9.2% on 3DSRBench, and generalizes better when evaluating on novel 3D spatial reasoning questions. Our study bridges the 3D parsing capabilities of prior visual foundation models with the powerful reasoning abilities of large language models, opening new directions for 3D spatial reasoning.
SQuID: A Benchmark for Quantitative Spatial Reasoning on Satellite Imagery
Vision-Language Models (VLMs) describe satellite images fluently but struggle with the quantitative spatial reasoning that remote sensing (RS) analysts perform routinely, such as counting buildings, measuring forest area in hectares and computing distances in meters. We introduce SQuID (Satellite Quantitative Intelligence Dataset), a benchmark of 2,000 questions over 587 images from four sources at 0.3 to 1.0 m ground sampling distance, covering 24 question types in three difficulty tiers. Answers are computed from curated segmentation masks or, for 50 questions, from human consensus, and numeric answers are scored against tolerance ranges informed by human annotations. SQuID also releases the reference masks behind its answers, so that modular systems can be evaluated using reference rather than predicted masks, and 75,687 training question-answer pairs on disjoint images (SQuID-Train). Among 15 evaluated systems, the best zero-shot end-to-end VLM reaches 28.1%, and RS-specialized VLMs score lower. As a baseline, we propose QASR (Quantitative Agentic Spatial Reasoning), in which an LLM writes a program that segments the image and measures the masks with geometric operators. QASR reaches 42.0%. On the 1,950 mask-derived questions, running its programs on the reference masks instead of predicted masks raises accuracy from 42.2% to 82.6%, so segmentation is its main source of error. Fine-tuning Qwen2.5-VL-7B on SQuID-Train raises its accuracy from 16.1% to 40.7%, close to QASR. Multi-condition questions (Tier 3) remain the hardest in every setting, at 62.0% for QASR with reference masks and 13.2% after fine-tuning. These results leave clear room for end-to-end models that learn metric spatial reasoning, and SQuID provides the data to train and evaluate them.
Learning to Draw ASCII Improves Spatial Reasoning in Language Models
When faced with complex spatial problems, humans naturally sketch layouts to organize their thinking, and the act of drawing further sharpens their understanding. In this work, we ask whether a similar principle holds for Large Language Models (LLMs): can learning to construct explicit visual layouts from spatial descriptions instill genuine spatial understanding? We introduce Text2Space, a dataset that pairs natural language descriptions with ground-truth ASCII grid layouts and spatial QA pairs, enabling us to separate failures in constructing spatial representations from failures in reasoning over them. We adopt ASCII because it is human-readable, operates entirely within the token space of language models, and encodes spatial relations in a structurally verifiable form. Our evaluation reveals a pronounced "Read-Write Asymmetry": LLMs interpret ASCII representations effectively but struggle to produce them from text, and these construction errors propagate to incorrect answers downstream. To address this limitation, we train models on layout construction (TextrightarrowASCII) and find that it significantly improves spatial reasoning from text alone, even without producing any ASCII at inference time. Combining construction with comprehension training further amplifies these gains. Crucially, these improvements transfer to three external spatial reasoning benchmarks, demonstrating that, much as sketching sharpens human spatial thinking, learning to construct explicit layouts instills spatial understanding that generalizes beyond the training format.
Broadening Access to Transportation Safety Data with Generative AI: A Schema-Grounded Framework for Spatial Natural Language Queries
Transportation safety analysis requires integrating crash records, roadway attributes, and geospatial data through GIS-based workflows, but access remains uneven across agencies and community stakeholders. Technical prerequisites create a gap between analytical tools central to safety planning and the practitioners able to use them. Local agencies, school committees, and residents may have safety concerns but limited capacity to retrieve, filter, map, and analyze relevant data. Generative AI offers a way to narrow this divide, but its public-sector use raises questions about reliability, reproducibility, and governance. This paper presents a schema-grounded natural language interface for transportation safety analysis, using a large language model (LLM) to interpret user intent while preserving deterministic, reviewable execution against an authoritative database. User queries are translated into structured semantic frames, validated by a rule-based layer, compiled into a typed directed acyclic graph of spatial operations, and executed against a PostGIS database. This bounded design separates language interpretation from deterministic execution, keeping results reproducible and schema-grounded while removing access barriers. The framework is evaluated using a statewide Massachusetts transportation safety database integrating crash records, roadway attributes, and geospatial layers including schools, bus stops, crosswalks, and municipal boundaries. All queries executed successfully; the validation layer corrects errors in 29% of evaluation queries, reflecting the gap between flexible natural language and strict schema-grounded requirements. The results suggest that combining natural language accessibility with deterministic execution is a practical direction for broadening access to transportation safety data, with implications for trustworthy AI in public-sector planning.
MoGenTS: Motion Generation based on Spatial-Temporal Joint Modeling
Motion generation from discrete quantization offers many advantages over continuous regression, but at the cost of inevitable approximation errors. Previous methods usually quantize the entire body pose into one code, which not only faces the difficulty in encoding all joints within one vector but also loses the spatial relationship between different joints. Differently, in this work we quantize each individual joint into one vector, which i) simplifies the quantization process as the complexity associated with a single joint is markedly lower than that of the entire pose; ii) maintains a spatial-temporal structure that preserves both the spatial relationships among joints and the temporal movement patterns; iii) yields a 2D token map, which enables the application of various 2D operations widely used in 2D images. Grounded in the 2D motion quantization, we build a spatial-temporal modeling framework, where 2D joint VQVAE, temporal-spatial 2D masking technique, and spatial-temporal 2D attention are proposed to take advantage of spatial-temporal signals among the 2D tokens. Extensive experiments demonstrate that our method significantly outperforms previous methods across different datasets, with a 26.6% decrease of FID on HumanML3D and a 29.9% decrease on KIT-ML. Project page: https://aigc3d.github.io/mogents.
When Memory Lies: An Empirical Study of Spatial Memory Staleness in VLM Agents
Memory-augmented VLM agents act on persistent spatial knowledge, yet that knowledge silently goes stale as the environment changes. We ask what happens when an agent must reconcile a confident memory claim with a contradicting observation, and whether current models can catch the conflict before it becomes a safety-relevant mistake. Using a dynamic FrozenLake testbed, we pair a staleness-detection task with a downstream navigation task across three closed-source models and three open-weight VLMs under both text and image inputs (1,800 detection runs, and 12,000 text-mode navigation episodes over four LLM navigators at a shared 50-seed scale). Three findings emerge. First, text solvability does not imply visual grounding: models that flag stale entries reliably from text nonetheless span vision F1 from 0.887 down to 0.067 on the identical grids, and the weakest keeps making fluent, confident decisions that ignore the image. Second, consuming stale memory without an audit is a safety liability: in our primary GPT-4o setting, an agent that trusts raw memory dies more than twice as often as the same agent given no memory at all. Third, auditing helps but does not close the gap: a transparent read-time filter removes much of the safety cost in text mode, yet even oracle stale labels bring no further significant gain on the current grid size, and when visual auditing is unreliable, filtering yields no consistent benefit. Together these results frame spatial-memory staleness as a safety failure mode and isolate reliable visual grounding and action selection under memory--observation conflict as the central open challenges for memory-augmented agents.
UrbanGround: From Local Perception to Spatial Agency in a Real-Scale City
Multimodal large language models (MLLMs) can interpret a street view, but urban agency depends on whether such local evidence remains useful after the agent starts to move. In this paper, we investigate how far current MLLM agents can turn local urban perception into reliable action in a complicated real-scale city. We propose UrbanGround, the first sandbox to make this question testable in a physically constrained replica of Hong Kong built from territory-wide 3D geospatial data. UrbanGround supports closed-loop interaction from a first-person view and provides an interactive map for navigation. Agents can directly enter the 3D city and explore from a first-person view. Our analysis follows the growth of the spatial problem through three research questions. We first test whether an agent can ground a local scene well enough to answer spatial questions after active observation. Then we ask whether that grounding supports navigation as destinations become farther away and less explicit. Finally, we examine whether the resulting behavior survives changes in route availability and pedestrian motion. Contemporary MLLM agents usually show useful atomic abilities in visual recognition and short-range spatial reasoning, while orientation and pedestrian-aware movement remain unreliable. Their central failure emerges over extended exploration, where local abilities do not compose into sustained goal-directed behavior and errors accumulate without effective correction. We hope UrbanGround will support broader study of how far current MLLM agents can explore reliably in complex, open-ended urban environments.
AmaraSpatial-10K: A Spatially and Semantically Aligned 3D Dataset for Spatial Computing and Embodied AI
Web-scale 3D asset collections are abundant, but rarely deployment-ready. Assets ship with arbitrary metric scale, incorrect pivots and forward axes, brittle geometry, and textures that do not support relighting, which limits their utility for embodied AI, robotics simulation, game development, and AR/VR. We present AmaraSpatial-10K, a dataset of over 10,000 synthetic 3D assets designed for downstream use rather than volume alone. Each asset is released as a metric-scaled, semantically anchored .glb with separated PBR material maps, a convex collision hull, a paired reference image, and rich multi-sentence text metadata. The dataset spans indoor objects, vehicles, architecture, creatures, and props under a unified spatial convention. Alongside the dataset, we introduce an evaluation suite for 3D asset banks. The suite comprises a continuous Scale Plausibility Score (SPS) with an LLM-as-Judge interval protocol, an LLM Concept Density score for metadata, an anchor-error metric, and a cross-modal CLIP coherence protocol, and we use it to audit AmaraSpatial-10K alongside matched subsets from Objaverse, HSSD, ABO, and GSO. Compared with Objaverse-sourced assets, we demonstrate that AmaraSpatial-10K substantially improves text-based retrieval precision (CLIP Recall@5 of 0.612 vs 0.181, a 3.4x improvement with median rank falling from 267 to 3), and we establish that it satisfies the spatial and semantic prerequisites for physics-aware scene composition and embodied-AI asset banks, leaving those downstream evaluations to future work. AmaraSpatial-10K is publicly available on Hugging Face.
GeoAgentBench: A Dynamic Execution Benchmark for Tool-Augmented Agents in Spatial Analysis
The integration of Large Language Models (LLMs) into Geographic Information Systems (GIS) marks a paradigm shift toward autonomous spatial analysis. However, evaluating these LLM-based agents remains challenging due to the complex, multi-step nature of geospatial workflows. Existing benchmarks primarily rely on static text or code matching, neglecting dynamic runtime feedback and the multimodal nature of spatial outputs. To address this gap, we introduce GeoAgentBench (GABench), a dynamic and interactive evaluation benchmark tailored for tool-augmented GIS agents. GABench provides a realistic execution sandbox integrating 117 atomic GIS tools, encompassing 53 typical spatial analysis tasks across 6 core GIS domains. Recognizing that precise parameter configuration is the primary determinant of execution success in dynamic GIS environments, we designed the Parameter Execution Accuracy (PEA) metric, which utilizes a "Last-Attempt Alignment" strategy to quantify the fidelity of implicit parameter inference. Complementing this, a Vision-Language Model (VLM) based verification is proposed to assess data-spatial accuracy and cartographic style adherence. Furthermore, to address the frequent task failures caused by parameter misalignments and runtime anomalies, we developed a novel agent architecture, Plan-and-React, that mimics expert cognitive workflows by decoupling global orchestration from step-wise reactive execution. Extensive experiments with seven representative LLMs demonstrate that the Plan-and-React paradigm significantly outperforms traditional frameworks, achieving the optimal balance between logical rigor and execution robustness, particularly in multi-step reasoning and error recovery. Our findings highlight current capability boundaries and establish a robust standard for assessing and advancing the next generation of autonomous GeoAI.
MG-Nav: Dual-Scale Visual Navigation via Sparse Spatial Memory
We present MG-Nav (Memory-Guided Navigation), a dual-scale framework for zero-shot visual navigation that unifies global memory-guided planning with local geometry-enhanced control. At its core is the Sparse Spatial Memory Graph (SMG), a compact, region-centric memory where each node aggregates multi-view keyframe and object semantics, capturing both appearance and spatial structure while preserving viewpoint diversity. At the global level, the agent is localized on SMG and a goal-conditioned node path is planned via an image-to-instance hybrid retrieval, producing a sequence of reachable waypoints for long-horizon guidance. At the local level, a navigation foundation policy executes these waypoints in point-goal mode with obstacle-aware control, and switches to image-goal mode when navigating from the final node towards the visual target. To further enhance viewpoint alignment and goal recognition, we introduce VGGT-adapter, a lightweight geometric module built on the pre-trained VGGT model, which aligns observation and goal features in a shared 3D-aware space. MG-Nav operates global planning and local control at different frequencies, using periodic re-localization to correct errors. Experiments on HM3D Instance-Image-Goal and MP3D Image-Goal benchmarks demonstrate that MG-Nav achieves state-of-the-art zero-shot performance and remains robust under dynamic rearrangements and unseen scene conditions.
AnchorWeave: World-Consistent Video Generation with Retrieved Local Spatial Memories
Maintaining spatial world consistency over long horizons remains a central challenge for camera-controllable video generation. Existing memory-based approaches often condition generation on globally reconstructed 3D scenes by rendering anchor videos from the reconstructed geometry in the history. However, reconstructing a global 3D scene from multiple views inevitably introduces cross-view misalignment, as pose and depth estimation errors cause the same surfaces to be reconstructed at slightly different 3D locations across views. When fused, these inconsistencies accumulate into noisy geometry that contaminates the conditioning signals and degrades generation quality. We introduce AnchorWeave, a memory-augmented video generation framework that replaces a single misaligned global memory with multiple clean local geometric memories and learns to reconcile their cross-view inconsistencies. To this end, AnchorWeave performs coverage-driven local memory retrieval aligned with the target trajectory and integrates the selected local memories through a multi-anchor weaving controller during generation. Extensive experiments demonstrate that AnchorWeave significantly improves long-term scene consistency while maintaining strong visual quality, with ablation and analysis studies further validating the effectiveness of local geometric conditioning, multi-anchor control, and coverage-driven retrieval.
Multi-scale Restoration of Missing Data in Optical Time-series Images with Masked Spatial-Temporal Attention Network
Remote sensing images often suffer from substantial data loss due to factors such as thick cloud cover and sensor limitations. Existing methods for imputing missing values in remote sensing images fail to fully exploit spatiotemporal auxiliary information, which restricts the accuracy of their reconstructions. To address this issue, this paper proposes a novel deep learning-based approach called MS2TAN (Multi-Scale Masked Spatial-Temporal Attention Network) for reconstructing time-series remote sensing images. First, we introduce an efficient spatiotemporal feature extractor based on Masked Spatial-Temporal Attention (MSTA) to capture high-quality representations of spatiotemporal neighborhood features surrounding missing regions while significantly reducing the computational complexity of the attention mechanism. Second, a Multi-Scale Restoration Network composed of MSTA-based Feature Extractors is designed to progressively refine missing values by exploring spatiotemporal neighborhood features at different scales. Third, we propose a "Pixel-Structure-Perception" Multi-Objective Joint Optimization method to enhance the visual quality of the reconstructed results from multiple perspectives and to preserve more texture structures. Finally, quantitative experimental results under multi-temporal inputs on two public datasets demonstrate that the proposed method outperforms competitive approaches, achieving a 9.76%/9.30% reduction in Mean Absolute Error (MAE) and a 0.56 dB/0.62 dB increase in Peak Signal-to-Noise Ratio (PSNR), along with stronger texture and structural consistency. Ablation experiments further validate the contribution of the core innovations to imputation accuracy.
FairSeg: A Large-Scale Medical Image Segmentation Dataset for Fairness Learning Using Segment Anything Model with Fair Error-Bound Scaling
Fairness in artificial intelligence models has gained significantly more attention in recent years, especially in the area of medicine, as fairness in medical models is critical to people's well-being and lives. High-quality medical fairness datasets are needed to promote fairness learning research. Existing medical fairness datasets are all for classification tasks, and no fairness datasets are available for medical segmentation, while medical segmentation is an equally important clinical task as classifications, which can provide detailed spatial information on organ abnormalities ready to be assessed by clinicians. In this paper, we propose the first fairness dataset for medical segmentation named Harvard-FairSeg with 10,000 subject samples. In addition, we propose a fair error-bound scaling approach to reweight the loss function with the upper error-bound in each identity group, using the segment anything model (SAM). We anticipate that the segmentation performance equity can be improved by explicitly tackling the hard cases with high training errors in each identity group. To facilitate fair comparisons, we utilize a novel equity-scaled segmentation performance metric to compare segmentation metrics in the context of fairness, such as the equity-scaled Dice coefficient. Through comprehensive experiments, we demonstrate that our fair error-bound scaling approach either has superior or comparable fairness performance to the state-of-the-art fairness learning models. The dataset and code are publicly accessible via https://ophai.hms.harvard.edu/datasets/harvard-fairseg10k.
Segmentation with Noisy Labels via Spatially Correlated Distributions
In semantic segmentation, the accuracy of models heavily depends on the high-quality annotations. However, in many practical scenarios such as medical imaging and remote sensing, obtaining true annotations is not straightforward and usually requires significant human labor. Relying on human labor often introduces annotation errors, including mislabeling, omissions, and inconsistency between annotators. In the case of remote sensing, differences in procurement time can lead to misaligned ground truth annotations. These label errors are not independently distributed, and instead usually appear in spatially connected regions where adjacent pixels are more likely to share the same errors. To address these issues, we propose an approximate Bayesian estimation based on a probabilistic model that assumes training data includes label errors, incorporating the tendency for these errors to occur with spatial correlations between adjacent pixels. Bayesian inference requires computing the posterior distribution of label errors, which becomes intractable when spatial correlations are present. We represent the correlation of label errors between adjacent pixels through a Gaussian distribution whose covariance is structured by a Kac-Murdock-Szeg\"{o} (KMS) matrix, solving the computational challenges. Through experiments on multiple segmentation tasks, we confirm that leveraging the spatial correlation of label errors significantly improves performance. Notably, in specific tasks such as lung segmentation, the proposed method achieves performance comparable to training with clean labels under moderate noise levels. Code is available at https://github.com/pfnet-research/Bayesian_SpatialCorr.
Polymath: A Challenging Multi-modal Mathematical Reasoning Benchmark
Multi-modal Large Language Models (MLLMs) exhibit impressive problem-solving abilities in various domains, but their visual comprehension and abstract reasoning skills remain under-evaluated. To this end, we present PolyMATH, a challenging benchmark aimed at evaluating the general cognitive reasoning abilities of MLLMs. PolyMATH comprises 5,000 manually collected high-quality images of cognitive textual and visual challenges across 10 distinct categories, including pattern recognition, spatial reasoning, and relative reasoning. We conducted a comprehensive, and quantitative evaluation of 15 MLLMs using four diverse prompting strategies, including Chain-of-Thought and Step-Back. The best scores achieved on PolyMATH are ~41%, ~36%, and ~27%, obtained by Claude-3.5 Sonnet, GPT-4o and Gemini-1.5 Pro respectively - highlighting the logical and visual complexity of these questions. A further fine-grained error analysis reveals that these models struggle to understand spatial relations and perform drawn-out, high-level reasoning. This is further strengthened by our ablation study estimating MLLM performance when given textual descriptions in place of diagrams. As evidenced by ~4% improvement over textual descriptions as opposed to actual images, we discover that models do not truly comprehend visual diagrams and the spatial information therein, and are thus prone to logical errors. Finally, we evaluate the OpenAI o1 models and find that their performance only matches the human baseline, highlighting the difficulty of the benchmark. The results on PolyMATH highlight the room for improvement in multi-modal reasoning and provide unique insights to guide the development of future MLLMs.
PuzzleWorld: A Benchmark for Multimodal, Open-Ended Reasoning in Puzzlehunts
Puzzlehunts are a genre of complex, multi-step puzzles lacking well-defined problem definitions. In contrast to conventional reasoning benchmarks consisting of tasks with clear instructions, puzzlehunts require models to discover the underlying problem structure from multimodal evidence and iterative reasoning, mirroring real-world domains such as scientific discovery, exploratory data analysis, or investigative problem-solving. Despite recent progress in foundation models, their performance on such open-ended settings remains largely untested. In this paper, we introduce PuzzleWorld, a large-scale benchmark of 667 puzzlehunt-style problems designed to assess step-by-step, open-ended, and creative multimodal reasoning. Each puzzle is annotated with the final solution, detailed reasoning traces, and cognitive skill labels, enabling holistic benchmarking and fine-grained diagnostic analysis. Most state-of-the-art models achieve only 1-2% final answer accuracy, with the best model solving only 14% of puzzles and reaching 40% stepwise accuracy. To demonstrate the value of our reasoning annotations, we show that fine-tuning a small model on reasoning traces improves stepwise reasoning from 4% to 11%, while training on final answers alone degrades performance to near zero. Our error analysis reveals that current models exhibit myopic reasoning, are bottlenecked by the limitations of language-based inference, and lack sketching capabilities crucial for visual and spatial reasoning. We release PuzzleWorld at https://github.com/MIT-MI/PuzzleWorld to support future work on building more general, open-ended, and creative reasoning systems.
SeqTex: Generate Mesh Textures in Video Sequence
Training native 3D texture generative models remains a fundamental yet challenging problem, largely due to the limited availability of large-scale, high-quality 3D texture datasets. This scarcity hinders generalization to real-world scenarios. To address this, most existing methods finetune foundation image generative models to exploit their learned visual priors. However, these approaches typically generate only multi-view images and rely on post-processing to produce UV texture maps -- an essential representation in modern graphics pipelines. Such two-stage pipelines often suffer from error accumulation and spatial inconsistencies across the 3D surface. In this paper, we introduce SeqTex, a novel end-to-end framework that leverages the visual knowledge encoded in pretrained video foundation models to directly generate complete UV texture maps. Unlike previous methods that model the distribution of UV textures in isolation, SeqTex reformulates the task as a sequence generation problem, enabling the model to learn the joint distribution of multi-view renderings and UV textures. This design effectively transfers the consistent image-space priors from video foundation models into the UV domain. To further enhance performance, we propose several architectural innovations: a decoupled multi-view and UV branch design, geometry-informed attention to guide cross-domain feature alignment, and adaptive token resolution to preserve fine texture details while maintaining computational efficiency. Together, these components allow SeqTex to fully utilize pretrained video priors and synthesize high-fidelity UV texture maps without the need for post-processing. Extensive experiments show that SeqTex achieves state-of-the-art performance on both image-conditioned and text-conditioned 3D texture generation tasks, with superior 3D consistency, texture-geometry alignment, and real-world generalization.
Dimensional Balance Improves Large Scale Spatiotemporal Prediction Performance
Accurate spatiotemporal pattern analysis is critical in fields such as urban traffic, meteorology, and public health monitoring. However, existing methods face performance bottlenecks, typically yielding only incremental gains and often exhibiting limited cross-domain transferability. We analyze this bottleneck through spatial and temporal entropy measures, which are used as diagnostic indicators of spatiotemporal complexity mismatch rather than as guarantees that entropy alignment alone yields better forecasting. Empirically, larger mismatch is often accompanied by higher prediction uncertainty, especially under a fixed model-capacity budget. Guided by this diagnostic, we propose a scalable, adaptive framework that harmonizes spatial and temporal feature representations. Spatial dimensionality is compressed via low-rank matrix embedding to preserve essential structure, while an extended temporal horizon captures long-range dependencies and mitigates cumulative errors arising from temporal heterogeneity. Extensive experiments on urban traffic, meteorological, and epidemic datasets demonstrate substantial accuracy gains and broad applicability across the evaluated domains, suggesting that the framework is promising for a wide range of spatiotemporal tasks beyond the current study. The code is available on GitHub at https://github.com/ST-Balance/ST-Balance.
CAGS: Open-Vocabulary 3D Scene Understanding with Context-Aware Gaussian Splatting
Open-vocabulary 3D scene understanding is crucial for applications requiring natural language-driven spatial interpretation, such as robotics and augmented reality. While 3D Gaussian Splatting (3DGS) offers a powerful representation for scene reconstruction, integrating it with open-vocabulary frameworks reveals a key challenge: cross-view granularity inconsistency. This issue, stemming from 2D segmentation methods like SAM, results in inconsistent object segmentations across views (e.g., a "coffee set" segmented as a single entity in one view but as "cup + coffee + spoon" in another). Existing 3DGS-based methods often rely on isolated per-Gaussian feature learning, neglecting the spatial context needed for cohesive object reasoning, leading to fragmented representations. We propose Context-Aware Gaussian Splatting (CAGS), a novel framework that addresses this challenge by incorporating spatial context into 3DGS. CAGS constructs local graphs to propagate contextual features across Gaussians, reducing noise from inconsistent granularity, employs mask-centric contrastive learning to smooth SAM-derived features across views, and leverages a precomputation strategy to reduce computational cost by precomputing neighborhood relationships, enabling efficient training in large-scale scenes. By integrating spatial context, CAGS significantly improves 3D instance segmentation and reduces fragmentation errors on datasets like LERF-OVS and ScanNet, enabling robust language-guided 3D scene understanding.
TransNormal-2: Geometry-Grounded Rectified Flow with Edge-Aware Decoding for Precise Normal Estimation
Diffusion-based models enable monocular geometry estimation, yet their pixel-space precision is limited by a shared, under-studied error source: VAE reconstruction degradation. The 8x spatial compression in the VAE encoder-decoder degrades surface normals at object boundaries; even encoding and decoding ground-truth normals introduces 1.3--8.5° of mean angular error (MAE), with edge MAE reaching 2.8x the global MAE. We present TransNormal-2, a FLUX.2-based rectified-flow framework with single-step deterministic inference that addresses this degradation on both sides of the VAE decoder: in how latent predictions are supervised during training, and in how decoded normals are corrected at inference. First, geometry-aware pixel-space losses, including inverse rendering self-consistency, von~Mises-Fisher angular loss, and wavelet edge-aware regularization, complement latent MSE by enforcing spherical normal geometry and diffuse image-formation cues after VAE decoding. Second, a lightweight Geometric Refinement Module (GRM) applies an RGB-guided residual correction to reduce boundary-localized decoding errors without freely rewriting the coarse prediction. On general-scene benchmarks, TransNormal-2 matches or exceeds MoGe-2 on all eight reported metrics while using only 1.4% as many task-specific normal annotations. The gains are clearest for transparent objects, reducing MAE by 4.2° on ClearGrasp and 3.1° on ClearPose over the strongest prior baselines. Code will be released at https://longxiang-ai.github.io/TransNormal-2.
Industrial Kinematic Trajectory Model (IKTM): Coordinate-Free Autoregressive Generator
Mobility simulation supports logistics, safety, and communications planning in industrial environments such as ports, mines, and airports. Existing trajectory models, however, rely on absolute coordinates, road-network tokens, or semantic zones: representations that are site-specific and not well suited to unstructured industrial terrain. We introduce the Industrial Kinematic Trajectory Model (IKTM), a coordinate-free trajectory generator that represents industrial vehicle motion through kinematic sequences (speed and heading change) with no absolute spatial reference. IKTM uses an autoregressive causal transformer with probabilistic mixture heads and extends our prior coordinate-free Markovian model with deep sequence modelling and an explicit duration-conditioning signal. Trained on one site and evaluated zero-shot on three unseen sites, it matches the small-turn shape of the empirical turn-rate distributions of held-out telematics; across all four sites, the per-site mean Jensen-Shannon divergence over 100 sampling seeds spans approximately 0.035-0.050 bits under an oracle-length duration-target protocol and approximately 0.032-0.042 bits under a fully zero-shot prior-length protocol, with similar ranges whether out-of-distribution (OOD) duration targets are drawn from each held-out site's empirical length distribution or from the Site A prior. Both protocols stay above the metric's sampling-noise floor (<=0.0049 bits). Paired by site, the oracle-length values are 5.3-6.0x lower than those of a re-implementation of our prior Markovian model under the same 1 Hz protocol. Termination is duration-conditioned rather than spatial: rollouts stop on 100% of trials with a length-tracking error of +0.0 +/- 0.0 s against the sampled target (100 of 100 exactly on target; N=100, T=0.2, untouched in-distribution test split).
GPT-6-Astra Lights Up Embodied Navigation: Evaluation in Zero-Shot Vision-and-Language Navigation in Continuous Environments
We investigate whether GPT-6-Astra, a general-purpose foundation model, can navigate unfamiliar environments using its own perception, reasoning, and decision-making capabilities. Our evaluation focuses on zero-shot vision-and-language navigation in continuous environments (VLN-CE) through a minimal interface in the Codex harness, aiming to unleash GPT-6-Astra's full potential for navigation. Using monocular RGB, GPT-6-Astra decides when to observe, how to move, and when to stop, without navigation-specific fine-tuning, a trained waypoint predictor, or a pre-built scene map. Our evaluation yields four key findings and implications. First, GPT-6-Astra achieves strong zero-shot navigation performance using only monocular RGB observations. On R2R-CE-100, GPT-6-Astra (ultra reasoning) achieves a success rate of 81.3%, exceeding the strongest reported zero-shot and even train-based success rates by 15.3 and 9.2 percentage points, respectively. Second, GPT-6-Astra exhibits promising capabilities in interpreting multi-stage instructions, understanding the environment, and adjusting routes. Third, execution and goal-verification failures persist even with ultra reasoning. Fourth, these results motivate combining general-purpose model capabilities with navigation-specific expertise. Based on these findings, future VLN research should investigate which aspects of instruction interpretation, spatial understanding, and navigation decision-making general-purpose models can handle directly, and where navigation-specific learning can extend their capabilities. This includes exploring how spatial representations, navigation experience, and learned control skills can improve progress tracking, error recovery, and goal verification while preserving the flexibility to adjust routes.
Spatial Computing: Concept, Applications, Challenges and Future Directions
Spatial computing is a technological advancement that facilitates the seamless integration of devices into the physical environment, resulting in a more natural and intuitive digital world user experience. Spatial computing has the potential to become a significant advancement in the field of computing. From GPS and location-based services to healthcare, spatial computing technologies have influenced and improved our interactions with the digital world. The use of spatial computing in creating interactive digital environments has become increasingly popular and effective. This is explained by its increasing significance among researchers and industrial organisations, which motivated us to conduct this review. This review provides a detailed overview of spatial computing, including its enabling technologies and its impact on various applications. Projects related to spatial computing are also discussed. In this review, we also explored the potential challenges and limitations of spatial computing. Furthermore, we discuss potential solutions and future directions. Overall, this paper aims to provide a comprehensive understanding of spatial computing, its enabling technologies, their impact on various applications, emerging challenges, and potential solutions.
SceneCraft: Interactive System for Image Editing via Scene Graph
Recent advances in generative AI have enabled natural language-driven image editing, yet existing systems often fail in complex scenes with multiple interacting objects because they rely heavily on users crafting precise text prompts. To address the absence of structured control, we propose SceneCraft, a novel interactive framework that bridges user intent and model execution by representing images as editable scene graphs. Instead of guessing text prompts through trial and error, users interact directly with a visual graph to perform complex spatial and relational operations. These graph modifications are automatically translated into precise, context-aware editing prompts, effectively eliminating linguistic ambiguity. To ensure robust and diverse results, structured prompts are dispatched to multiple state-of-the-art generative models. Evaluations across diverse editing scenarios show that SceneCraft provides a more intuitive control mechanism, significantly reducing the cognitive burden of manual prompt engineering while generating outputs that users consistently rate as higher in quality and fidelity.
TableZa -- A classical Computer Vision approach to Tabular Extraction
Computer aided Tabular Data Extraction has always been a very challenging and error prone task because it demands both Spectral and Spatial Sanity of data. In this paper we discuss an approach for Tabular Data Extraction in the realm of document comprehension. Given the different kinds of the Tabular formats that are often found across various documents, we discuss a novel approach using Computer Vision for extraction of tabular data from images or vector pdf(s) converted to image(s).
Time-uniform accuracy of ensemble Kalman filters with localization
This paper establishes time-uniform accuracy guarantees for deterministic square-root ensemble Kalman filters in linear--Gaussian state-space models under perfect-model dynamics. For hyperbolic, detectable systems, we prove that the ensemble means and covariances approximate their Kalman filter counterparts uniformly in time, with high probability and without inflation or resampling. The required ensemble size depends on the effective rank of the initial covariance and the dimension of the unstable subspace, rather than on the ambient state dimension. We also analyze a localized square-root ensemble Kalman filter for weakly coupled spatial systems. We show that the stabilizing Kalman covariance inherits spatial decay from the dynamics and derive accuracy bounds that separate sampling error from localization bias. For the localized filter, the required ensemble size depends on the local intrinsic dimension and only logarithmically on the number of spatial blocks, while the localization bias scales with the interaction strength. Our analysis combines stability and forgetting for possibly singular Riccati recursions, nonasymptotic covariance concentration, and perturbation estimates for localized covariance dynamics.
Face versus Body Tracking for Human-Robot Interaction: An Egocentric Dataset
To enable meaningful human-robot interaction (HRI), a robot must continuously assess engagement by consistently tracking users over time. State-of-the-art computer vision models, however, are heavily optimized for surveillance or autonomous driving. A social robot faces distinct egocentric challenges, such as humans bouncing, obstructing each other, or leaving the frame. Frequent identity switches (IDSW) cause the robot to lose its footing mid-conversation. To address this, we introduce a novel, custom-annotated egocentric dataset collected via the Furhat robot to capture complex social dynamics. We present a systematic evaluation isolating detection errors from tracking logic, comparing face versus body tracking, and assessing the impact of extended spatial memory and appearance re-identification (ReID). Results indicate that increasing spatial memory mitigates prolonged occlusions but fails on complex dynamic events. Integrating ReID resolves complex switches but exhibits opposing effects: it substantially improves body tracking stability, yet causes facial IDSW to spike due to profile angle sensitivity. Ultimately, our optimized pipeline reduces IDSW by 49\%, mitigating interaction breakdowns. Because standard benchmarks lack dense, close-quarter occlusions, this work highlights the critical need for natively captured social dynamics to truly validate HRI perception models.
Dynamical-generative downscaling of climate model ensembles
Regional high-resolution climate projections are crucial for many applications, such as agriculture, hydrology, and natural hazard risk assessment. Dynamical downscaling, the state-of-the-art method to produce localized future climate information, involves running a regional climate model (RCM) driven by an Earth System Model (ESM), but it is too computationally expensive to apply to large climate projection ensembles. We propose a novel approach combining dynamical downscaling with generative artificial intelligence to reduce the cost and improve the uncertainty estimates of downscaled climate projections. In our framework, an RCM dynamically downscales ESM output to an intermediate resolution, followed by a generative diffusion model that further refines the resolution to the target scale. This approach leverages the generalizability of physics-based models and the sampling efficiency of diffusion models, enabling the downscaling of large multi-model ensembles. We evaluate our method against dynamically-downscaled climate projections from the CMIP6 ensemble. Our results demonstrate its ability to provide more accurate uncertainty bounds on future regional climate than alternatives such as dynamical downscaling of smaller ensembles, or traditional empirical statistical downscaling methods. We also show that dynamical-generative downscaling results in significantly lower errors than bias correction and spatial disaggregation (BCSD), and captures more accurately the spectra and multivariate correlations of meteorological fields. These characteristics make the dynamical-generative framework a flexible, accurate, and efficient way to downscale large ensembles of climate projections, currently out of reach for pure dynamical downscaling.
Sparse Diffusion Autoencoder for Test-time Adapting Prediction of Complex Systems
Predicting the behavior of complex systems is critical in many scientific and engineering domains, and hinges on the model's ability to capture their underlying dynamics. Existing methods encode the intrinsic dynamics of high-dimensional observations through latent representations and predict autoregressively. However, these latent representations lose the inherent spatial structure of spatiotemporal dynamics, leading to the predictor's inability to effectively model spatial interactions and neglect emerging dynamics during long-term prediction. In this work, we propose SparseDiff, introducing a test-time adaptation strategy to dynamically update the encoding scheme to accommodate emergent spatiotemporal structures during the long-term evolution of the system. Specifically, we first design a codebook-based sparse encoder, which coarsens the continuous spatial domain into a sparse graph topology. Then, we employ a graph neural ordinary differential equation to model the dynamics and guide a diffusion decoder for reconstruction. SparseDiff autoregressively predicts the spatiotemporal evolution and adjust the sparse topological structure to adapt to emergent spatiotemporal patterns by adaptive re-encoding. Extensive evaluations on representative systems demonstrate that SparseDiff achieves an average prediction error reduction of 49.99\% compared to baselines, requiring only 1\% of the spatial resolution.
