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Nov 3

DeBERTa-ConPara: Attack-Aware and Deployment-Realistic Detection of AI-Generated Text

Robust detection of AI-generated text under deployment conditions is challenging: distribution shifts across domains and generators, adversarial perturbations of the input surface, and the absence of target-domain labels for threshold calibration all degrade detectors that perform well in-domain. We present DeBERTa-ConPara, a deployment-oriented detector combining attack-aware Unicode preprocessing with a contextual transformer encoder trained over HC3 Plus, M4, MAGE and RAID. Our central finding is that preprocessing acts in opposite directions depending on where it is applied: normalising the training corpus deduplicates it, collapsing 35.4% of RAID rows into copies of their clean siblings and deleting the adversarial supervision, whereas normalising at inference is an effective defence. A factorial varying the two placements independently identifies raw training with normalised inference as the best configuration, reaching 99.61% AUROC, 99.01% TPR@5% FPR and 96.57% TPR@1% FPR on the official RAID hidden test, alongside 93.14% average balanced accuracy across HC3 Plus and MAGE under a fixed threshold. The gain is confined to two of twelve attack classes: homoglyph and zero-width-space insertion rise from 11.05% and 1.12% to 96.98%. The same signature reproduces in a zero-shot detector of different architecture, showing the effect belongs to the attacks rather than to our model. We additionally report two negative results: semantic-invariance augmentation through paraphrasing and supervised contrastive learning (ConPara) does not improve the best configuration, and the handcrafted feature-fusion branch is inert in distribution and harmful outside it.

  • 4 authors
·
Sep 30

In-Context Brush: Zero-shot Customized Subject Insertion with Context-Aware Latent Space Manipulation

Recent advances in diffusion models have enhanced multimodal-guided visual generation, enabling customized subject insertion that seamlessly "brushes" user-specified objects into a given image guided by textual prompts. However, existing methods often struggle to insert customized subjects with high fidelity and align results with the user's intent through textual prompts. In this work, we propose "In-Context Brush", a zero-shot framework for customized subject insertion by reformulating the task within the paradigm of in-context learning. Without loss of generality, we formulate the object image and the textual prompts as cross-modal demonstrations, and the target image with the masked region as the query. The goal is to inpaint the target image with the subject aligning textual prompts without model tuning. Building upon a pretrained MMDiT-based inpainting network, we perform test-time enhancement via dual-level latent space manipulation: intra-head "latent feature shifting" within each attention head that dynamically shifts attention outputs to reflect the desired subject semantics and inter-head "attention reweighting" across different heads that amplifies prompt controllability through differential attention prioritization. Extensive experiments and applications demonstrate that our approach achieves superior identity preservation, text alignment, and image quality compared to existing state-of-the-art methods, without requiring dedicated training or additional data collection.

  • 9 authors
·
May 26, 2025

Smaller But Better: Unifying Layout Generation with Smaller Large Language Models

We propose LGGPT, an LLM-based model tailored for unified layout generation. First, we propose Arbitrary Layout Instruction (ALI) and Universal Layout Response (ULR) as the uniform I/O template. ALI accommodates arbitrary layout generation task inputs across multiple layout domains, enabling LGGPT to unify both task-generic and domain-generic layout generation hitherto unexplored. Collectively, ALI and ULR boast a succinct structure that forgoes superfluous tokens typically found in existing HTML-based formats, facilitating efficient instruction tuning and boosting unified generation performance. In addition, we propose an Interval Quantization Encoding (IQE) strategy that compresses ALI into a more condensed structure. IQE precisely preserves valid layout clues while eliminating the less informative placeholders, facilitating LGGPT to capture complex and variable layout generation conditions during the unified training process. Experimental results demonstrate that LGGPT achieves superior or on par performance compared to existing methods. Notably, LGGPT strikes a prominent balance between proficiency and efficiency with a compact 1.5B parameter LLM, which beats prior 7B or 175B models even in the most extensive and challenging unified scenario. Furthermore, we underscore the necessity of employing LLMs for unified layout generation and suggest that 1.5B could be an optimal parameter size by comparing LLMs of varying scales. Code is available at https://github.com/NiceRingNode/LGGPT.

  • 5 authors
·
Feb 19, 2025

Zero-Mem: Zero-Token Memory Operations for LLM Agents

LLM agents need memory to act consistently over long interactions, yet many systems use additional LLM calls to operate that memory. Generating intermediate records and mediating their retrieval adds recurring token and time costs, while omitted or merged details can obscure the original evidence. We ask whether structured memory access requires generation at all. Zero-Mem introduces zero-token memory operations: no step outside final question answering invokes an LLM or consumes LLM input or output tokens; encoder computation is accounted for separately. Zero-Mem preserves original interaction traces as its source of record. It organizes the traces in two complementary ways. An entity--context graph exposes connections across interactions, while a temporal hierarchy preserves conversational locality and session state. For each query, Zero-Mem weighs the two views, retrieves from both, and follows their structure to recover supporting relations or surrounding context. Deterministic calibration first discards conflicting evidence and then keeps the reader's answer grounded in the retrieved traces. Only the final-QA reader invokes an LLM. Across long-memory and long-context question-answering benchmarks, Zero-Mem achieves competitive performance while eliminating LLM calls and LLM-token consumption from memory operations. With the same final-QA reader and context budget, it reduces memory-operation time cost by 57.6\% relative to the fastest compared baseline. Ablations support the contribution of the two views and their query-dependent coordination. Overall, the results show that structured agent memory need not generate an intermediate representation of the past. After peer review, the code and implementation details will be available at blue{https://github.com/TheMoon0815/Zero-mem}.

  • 11 authors
·
Jul 30 2

OmniInsert: Mask-Free Video Insertion of Any Reference via Diffusion Transformer Models

Recent advances in video insertion based on diffusion models are impressive. However, existing methods rely on complex control signals but struggle with subject consistency, limiting their practical applicability. In this paper, we focus on the task of Mask-free Video Insertion and aim to resolve three key challenges: data scarcity, subject-scene equilibrium, and insertion harmonization. To address the data scarcity, we propose a new data pipeline InsertPipe, constructing diverse cross-pair data automatically. Building upon our data pipeline, we develop OmniInsert, a novel unified framework for mask-free video insertion from both single and multiple subject references. Specifically, to maintain subject-scene equilibrium, we introduce a simple yet effective Condition-Specific Feature Injection mechanism to distinctly inject multi-source conditions and propose a novel Progressive Training strategy that enables the model to balance feature injection from subjects and source video. Meanwhile, we design the Subject-Focused Loss to improve the detailed appearance of the subjects. To further enhance insertion harmonization, we propose an Insertive Preference Optimization methodology to optimize the model by simulating human preferences, and incorporate a Context-Aware Rephraser module during reference to seamlessly integrate the subject into the original scenes. To address the lack of a benchmark for the field, we introduce InsertBench, a comprehensive benchmark comprising diverse scenes with meticulously selected subjects. Evaluation on InsertBench indicates OmniInsert outperforms state-of-the-art closed-source commercial solutions. The code will be released.

  • 11 authors
·
Sep 22, 2025 2

Learning to Draw ASCII Improves Spatial Reasoning in Language Models

When faced with complex spatial problems, humans naturally sketch layouts to organize their thinking, and the act of drawing further sharpens their understanding. In this work, we ask whether a similar principle holds for Large Language Models (LLMs): can learning to construct explicit visual layouts from spatial descriptions instill genuine spatial understanding? We introduce Text2Space, a dataset that pairs natural language descriptions with ground-truth ASCII grid layouts and spatial QA pairs, enabling us to separate failures in constructing spatial representations from failures in reasoning over them. We adopt ASCII because it is human-readable, operates entirely within the token space of language models, and encodes spatial relations in a structurally verifiable form. Our evaluation reveals a pronounced "Read-Write Asymmetry": LLMs interpret ASCII representations effectively but struggle to produce them from text, and these construction errors propagate to incorrect answers downstream. To address this limitation, we train models on layout construction (TextrightarrowASCII) and find that it significantly improves spatial reasoning from text alone, even without producing any ASCII at inference time. Combining construction with comprehension training further amplifies these gains. Crucially, these improvements transfer to three external spatial reasoning benchmarks, demonstrating that, much as sketching sharpens human spatial thinking, learning to construct explicit layouts instills spatial understanding that generalizes beyond the training format.

  • 4 authors
·
Apr 15

CARVE: Verified Expansion for Variable-Length Generation in Diffusion Language Models

Masked diffusion language models predict tokens from a partially observed response canvas, enabling bidirectional conditioning and parallel token refinement. Yet standard masked-diffusion decoders use a rigid inference interface: the number of masked positions allocated to the answer is fixed before generation begins. Choosing this length is difficult. A short canvas can truncate reasoning or code, while a long canvas wastes computation and can perturb denoising. We introduce CARVE (Counterfactual-Aware Reveal with Verified Expansion), a training-free variable-length algorithm for masked diffusion LMs. Starting from a shorter canvas, CARVE can grow the response during decoding by inserting additional [MASK] positions. Rather than keeping every insertion, CARVE tests a candidate expanded canvas and asks a counterfactual question: would the model make similar predictions for the unresolved positions in the original canvas if the extra masked space were present? The inserted masks are kept only when they induce low Jensen-Shannon (JS) divergence on aligned unresolved positions. This makes length growth a verified stability decision rather than a pure confidence heuristic. CARVE applies without retraining to both full-canvas and blockwise diffusion decoders. Across code generation and mathematical reasoning benchmarks, CARVE consistently improves average performance over fixed-length baselines across all evaluated model families. Crucially, CARVE achieves these accuracy gains while reducing inference cost, reaching half the FLOPs of fixed-length decoding in some settings.

  • 3 authors
·
Aug 30

7Bench: a Comprehensive Benchmark for Layout-guided Text-to-image Models

Layout-guided text-to-image models offer greater control over the generation process by explicitly conditioning image synthesis on the spatial arrangement of elements. As a result, their adoption has increased in many computer vision applications, ranging from content creation to synthetic data generation. A critical challenge is achieving precise alignment between the image, textual prompt, and layout, ensuring semantic fidelity and spatial accuracy. Although recent benchmarks assess text alignment, layout alignment remains overlooked, and no existing benchmark jointly evaluates both. This gap limits the ability to evaluate a model's spatial fidelity, which is crucial when using layout-guided generation for synthetic data, as errors can introduce noise and degrade data quality. In this work, we introduce 7Bench, the first benchmark to assess both semantic and spatial alignment in layout-guided text-to-image generation. It features text-and-layout pairs spanning seven challenging scenarios, investigating object generation, color fidelity, attribute recognition, inter-object relationships, and spatial control. We propose an evaluation protocol that builds on existing frameworks by incorporating the layout alignment score to assess spatial accuracy. Using 7Bench, we evaluate several state-of-the-art diffusion models, uncovering their respective strengths and limitations across diverse alignment tasks. The benchmark is available at https://github.com/Elizzo/7Bench.

  • 4 authors
·
Aug 18, 2025

Insert In Style: A Zero-Shot Generative Framework for Harmonious Cross-Domain Object Composition

Reference-based object composition methods fail when inserting real-world objects into stylized domains. This under-explored problem is currently split between practical "blenders" that lack generative fidelity and "generators" that require impractical, per-subject online finetuning. In this work, we introduce Insert In Style, the first zero-shot generative framework that is both practical and high-fidelity. Our core contribution is a unified framework with two key innovations: (i) a novel multi-stage training protocol that disentangles representations for identity, style, and composition, and (ii) a specialized masked-attention architecture that surgically enforces this disentanglement during generation. This approach prevents the concept interference common in general-purpose, unified-attention models. Our framework is trained on a new 100k sample dataset, curated from a novel data pipeline. This pipeline couples large-scale generation with a rigorous, two-stage filtering process to ensure both high-fidelity semantic identity and style coherence. Unlike prior work, our model is truly zero-shot and requires no text prompts. We also introduce a new public benchmark for stylized composition. We demonstrate state-of-the-art performance, significantly outperforming existing methods on both identity and style metrics, a result strongly corroborated by user studies.

  • 4 authors
·
Nov 19, 2025

A Parse-Then-Place Approach for Generating Graphic Layouts from Textual Descriptions

Creating layouts is a fundamental step in graphic design. In this work, we propose to use text as the guidance to create graphic layouts, i.e., Text-to-Layout, aiming to lower the design barriers. Text-to-Layout is a challenging task, because it needs to consider the implicit, combined, and incomplete layout constraints from text, each of which has not been studied in previous work. To address this, we present a two-stage approach, named parse-then-place. The approach introduces an intermediate representation (IR) between text and layout to represent diverse layout constraints. With IR, Text-to-Layout is decomposed into a parse stage and a place stage. The parse stage takes a textual description as input and generates an IR, in which the implicit constraints from the text are transformed into explicit ones. The place stage generates layouts based on the IR. To model combined and incomplete constraints, we use a Transformer-based layout generation model and carefully design a way to represent constraints and layouts as sequences. Besides, we adopt the pretrain-then-finetune strategy to boost the performance of the layout generation model with large-scale unlabeled layouts. To evaluate our approach, we construct two Text-to-Layout datasets and conduct experiments on them. Quantitative results, qualitative analysis, and user studies demonstrate the effectiveness of our approach.

  • 7 authors
·
Aug 24, 2023

Certified Interface Aliases: Exact Collisions in Vision-Language Preprocessing, and When They Exist

Vision-language verifiers and routers must distinguish errors repairable by more reasoning from those caused by visual evidence never reaching the language model. This distinction lacks ground truth because annotators see full-resolution images while models receive preprocessed tensors. We introduce AliasForge to create cases where the relevant fact is provably absent from the interface. Fixed-point resampling makes the pre-rounding resize an exact integer linear map that can send nonzero integer perturbations to zero. Hiding a label-flipping perturbation there produces images with opposite step-correctness labels but bit-identical interface states. Every verifier therefore has the same output law on both members, giving pair-balanced accuracy exactly one half and zero gain from language-side repair. We prove that every fixed-point downscaler has such null vectors and bound their smallest size at the most common ratios, which rules out an 8-bit fit whenever the bound exceeds 255. From the resize configuration alone, a lattice criterion supplies realizable collisions and certifies their absence within the specified construction family. It resolves all 20 screened configurations, 17 as constructible and 3 as non-constructible. We construct certified pairs across three architectures and certify four additional processors, with zero decision-logit gap on all 18 scored pairs and none of the 18 controls. The pairs also screen routers that waste computation on re-attention or further reasoning. On natural items, per-item routing headroom exists, but no tested interface-only router improves over stopping. Our fiber ceiling bounds the headroom recoverable from the interface. Code: https://github.com/KurbanIntelligenceLab/aliasforge.

  • 4 authors
·
Sep 25

CARVE: Content-Aware Recurrent with Value Efficiency for Chunk-Parallel Linear Attention

Recurrent delta-rule models keep a fixed-size state matrix S (d_v x d_k) that compresses all past context. The state of the art (GDN-2) gates this update with element-wise matrix erase/write masks. This is powerful but has two defects. First, both gates are computed from the incoming token alone, making the model memory-blind: it decides what to erase without seeing what it has stored. Second, value-axis coupling in the erase gate blocks the WY-form triangular chunk solver that drives efficient training -- the intra-chunk system splits into d_v independent solves, collapsing throughput to serial-recurrence cost. We introduce CARVE (Content-Aware Recurrent with Value Efficiency), which fixes both and, via a single-launch "megakernel" scheduling of the same WY-form math, trains faster than the matrix-gated baseline it replaces. The key idea is architectural: restricting all gating to the key axis makes the intra-chunk coupling independent of the value index, restoring one unmodified WY-form solve. Within this constraint, CARVE conditions both gates on a content signal read once per chunk from the chunk-boundary state and folded algebraically into each gate's low-rank projection (by associativity, U(Sq)=(US)q), giving memory-aware gating at negligible extra traffic. At init the content projections are zero, so CARVE is bit-identical to the baseline; we prove the one-chunk staleness perturbs gates by only O(1/sqrt(L)), matching a measured 0.18% deviation flat up to L=128. At 1.3B parameters / 100B FineWeb-Edu tokens on H100 (three seeds), CARVE improves every axis: WikiText perplexity 15.72 vs 15.90 (hybrid 15.41 vs 15.62), +0.63 pp average common-sense accuracy, and state-of-the-art RULER and real-world recall -- while training +1.4% faster at matched depth and +19.3% at iso-quality depth, at +13% peak memory. Backed by six formal guarantees.

  • 1 authors
·
Jul 5

ReSpace: Text-Driven 3D Scene Synthesis and Editing with Preference Alignment

Scene synthesis and editing has emerged as a promising direction in computer graphics. Current trained approaches for 3D indoor scenes either oversimplify object semantics through one-hot class encodings (e.g., 'chair' or 'table'), require masked diffusion for editing, ignore room boundaries, or rely on floor plan renderings that fail to capture complex layouts. In contrast, LLM-based methods enable richer semantics via natural language (e.g., 'modern studio with light wood furniture') but do not support editing, remain limited to rectangular layouts or rely on weak spatial reasoning from implicit world models. We introduce ReSpace, a generative framework for text-driven 3D indoor scene synthesis and editing using autoregressive language models. Our approach features a compact structured scene representation with explicit room boundaries that frames scene editing as a next-token prediction task. We leverage a dual-stage training approach combining supervised fine-tuning and preference alignment, enabling a specially trained language model for object addition that accounts for user instructions, spatial geometry, object semantics, and scene-level composition. For scene editing, we employ a zero-shot LLM to handle object removal and prompts for addition. We further introduce a novel voxelization-based evaluation that captures fine-grained geometry beyond 3D bounding boxes. Experimental results surpass state-of-the-art on object addition while maintaining competitive results on full scene synthesis.

Layout-Corrector: Alleviating Layout Sticking Phenomenon in Discrete Diffusion Model

Layout generation is a task to synthesize a harmonious layout with elements characterized by attributes such as category, position, and size. Human designers experiment with the placement and modification of elements to create aesthetic layouts, however, we observed that current discrete diffusion models (DDMs) struggle to correct inharmonious layouts after they have been generated. In this paper, we first provide novel insights into layout sticking phenomenon in DDMs and then propose a simple yet effective layout-assessment module Layout-Corrector, which works in conjunction with existing DDMs to address the layout sticking problem. We present a learning-based module capable of identifying inharmonious elements within layouts, considering overall layout harmony characterized by complex composition. During the generation process, Layout-Corrector evaluates the correctness of each token in the generated layout, reinitializing those with low scores to the ungenerated state. The DDM then uses the high-scored tokens as clues to regenerate the harmonized tokens. Layout-Corrector, tested on common benchmarks, consistently boosts layout-generation performance when in conjunction with various state-of-the-art DDMs. Furthermore, our extensive analysis demonstrates that the Layout-Corrector (1) successfully identifies erroneous tokens, (2) facilitates control over the fidelity-diversity trade-off, and (3) significantly mitigates the performance drop associated with fast sampling.

  • 4 authors
·
Sep 25, 2024

SpatialGuard: Harness-Guided Verifiable Spatial Reasoning for Text-to-Image Generation

Complex 3D spatial text to image generation requires models to convert natural language into stable visual geometry, not merely semantic appearance. Existing prompt-driven or layout-conditioned methods improve controllability, but often lack an optimizable and verifiable spatial intermediary before visual sampling. As a result, object relations, occlusion, visibility, and camera constraints can decay during multi-round generation. This paper presents SpatialGuard, a structured layout-guided framework for complex 3D spatial text-to-image generation. SpatialGuard parses prompts into image synthesis-oriented 3D layouts through a Spatial Layout Architect, realizes them as visual conditions and candidate images through a Visual Realizer, and uses a Visual Alignment Critic to validate consistency among prompt, layout, and image. To keep constraints stable across iterations, SpatialGuard introduces a Layout Harness that organizes rule constraints, tool invocation, shared knowledge, and feedback loops around the editable layout state. This design turns complex spatial generation from implicit prompt following into a verifiable process of planning, realization, validation, and repair. Comprehensive experiments show that SpatialGuard achieves state-of-the-art performance in complex 3D spatial layout generation and improves spatial faithfulness over existing text-to-image and layout control baselines.

  • 6 authors
·
Aug 31

InstructCMP: Length Control in Sentence Compression through Instruction-based Large Language Models

Extractive summarization can produce faithful summaries but often requires additional constraints such as a desired summary length. Traditional sentence compression models do not typically consider the constraints because of their restricted model abilities, which require model modifications for coping with them. To bridge this gap, we propose Instruction-based Compression (InstructCMP), an approach to the sentence compression task that can consider the length constraint through instructions by leveraging the zero-shot task-solving abilities of Large Language Models (LLMs). For this purpose, we created new evaluation datasets by transforming traditional sentence compression datasets into an instruction format. By using the datasets, we first reveal that the current LLMs still face challenges in accurately controlling the length for a compressed text. To address this issue, we propose an approach named "length priming," that incorporates additional length information into the instructions without external resources. While the length priming effectively works in a zero-shot setting, a training dataset with the instructions would further improve the ability of length control. Thus, we additionally created a training dataset in an instruction format to fine-tune the model on it. Experimental results and analysis show that applying the length priming significantly improves performances of InstructCMP in both zero-shot and fine-tuning settings without the need of any model modifications.

  • 4 authors
·
Jun 16, 2024

Laytrol: Preserving Pretrained Knowledge in Layout Control for Multimodal Diffusion Transformers

With the development of diffusion models, enhancing spatial controllability in text-to-image generation has become a vital challenge. As a representative task for addressing this challenge, layout-to-image generation aims to generate images that are spatially consistent with the given layout condition. Existing layout-to-image methods typically introduce the layout condition by integrating adapter modules into the base generative model. However, the generated images often exhibit low visual quality and stylistic inconsistency with the base model, indicating a loss of pretrained knowledge. To alleviate this issue, we construct the Layout Synthesis (LaySyn) dataset, which leverages images synthesized by the base model itself to mitigate the distribution shift from the pretraining data. Moreover, we propose the Layout Control (Laytrol) Network, in which parameters are inherited from MM-DiT to preserve the pretrained knowledge of the base model. To effectively activate the copied parameters and avoid disturbance from unstable control conditions, we adopt a dedicated initialization scheme for Laytrol. In this scheme, the layout encoder is initialized as a pure text encoder to ensure that its output tokens remain within the data domain of MM-DiT. Meanwhile, the outputs of the layout control network are initialized to zero. In addition, we apply Object-level Rotary Position Embedding to the layout tokens to provide coarse positional information. Qualitative and quantitative experiments demonstrate the effectiveness of our method.

  • 4 authors
·
Nov 11, 2025

Insertion Language Models: Sequence Generation with Arbitrary-Position Insertions

Autoregressive models (ARMs), which predict subsequent tokens one-by-one ``from left to right,'' have achieved significant success across a wide range of sequence generation tasks. However, they struggle to accurately represent sequences that require satisfying sophisticated constraints or whose sequential dependencies are better addressed by out-of-order generation. Masked Diffusion Models (MDMs) address some of these limitations, but the process of unmasking multiple tokens simultaneously in MDMs can introduce incoherences, and MDMs cannot handle arbitrary infilling constraints when the number of tokens to be filled in is not known in advance. In this work, we introduce Insertion Language Models (ILMs), which learn to insert tokens at arbitrary positions in a sequence -- that is, they select jointly both the position and the vocabulary element to be inserted. By inserting tokens one at a time, ILMs can represent strong dependencies between tokens, and their ability to generate sequences in arbitrary order allows them to accurately model sequences where token dependencies do not follow a left-to-right sequential structure. To train ILMs, we propose a tailored network parameterization and use a simple denoising objective. Our empirical evaluation demonstrates that ILMs outperform both ARMs and MDMs on common planning tasks. Furthermore, we show that ILMs outperform MDMs and perform on par with ARMs in an unconditional text generation task while offering greater flexibility than MDMs in arbitrary-length text infilling.

  • 6 authors
·
May 8, 2025

ρ-EOS: Training-free Bidirectional Variable-Length Control for Masked Diffusion LLMs

Beyond parallel generation and global context modeling, current masked diffusion large language models (dLLMs) suffer from a fundamental limitation: they require a predefined, fixed generation length, which lacks flexibility and forces an inevitable trade-off between output quality and computational efficiency. To address this, we study the denoising dynamics and find that the implicit density (ρ) of end-of-sequence (EOS) tokens serves as a reliable signal of generation sufficiency. In particular, the evolving implicit EOS density during denoising reveals whether the current masked space is excessive or insufficient, thereby guiding the adjustment direction for generation length. Building on this insight, we propose $ρ-texttt{EOS}, a training-free, single-stage strategy that enables bidirectional variable-length generation for masked dLLMs. Unlike prior two-stage approaches--which require separate length adjustment and iterative mask insertion phases while supporting only unidirectional expansion--ρ-texttt{EOS} achieves bidirectional length adjustment within a unified denoising process by continuously estimating the implicit EOS density: excessively high density triggers MASK token contraction, while insufficient density induces expansion. Extensive experiments on mathematics and code benchmarks demonstrate that ρ-texttt{EOS}$ achieves comparable performance while substantially improving inference efficiency and token utilization.

  • 3 authors
·
Jan 29

UniForge3D: Joint 3D Reconstruction and Generation in a Shared Anchor-Guided Space

Generating complete 3D assets from sparse, unposed images requires preserving observed geometry while completing unseen regions. Joint reconstruction and generation offers a way to address both goals: reconstruction recovers the geometry observed in the input images, while generation contributes learned shape priors. However, combining camera-relative reconstruction with canonical-space generation introduces a coordinate mismatch that makes direct geometric interaction more difficult. Moreover, conditioning each 3D location on all views without accounting for their relevance may mix useful geometric evidence with unrelated image content, hindering local detail recovery. We present UniForge3D, which jointly models reconstruction and generation in a shared anchor-guided space, resolving their coordinate mismatch. This space follows the anchor view's azimuth while keeping the object upright. The two branches exchange features bidirectionally to predict per-view point maps and a complete sparse voxel structure. We further condition point-map prediction on the generated structure to establish pixel-to-voxel correspondences and select the most informative input view for each voxel. Features from the selected views then guide detailed shape generation, helping preserve observed geometric details. Our method achieves state-of-the-art appearance and geometry results on Toys4K and GSO, generating complete 3D assets with improved fidelity. Project webpage: https://xishuxishu.github.io/uniforge3d-project/

A Neural Space-Time Representation for Text-to-Image Personalization

A key aspect of text-to-image personalization methods is the manner in which the target concept is represented within the generative process. This choice greatly affects the visual fidelity, downstream editability, and disk space needed to store the learned concept. In this paper, we explore a new text-conditioning space that is dependent on both the denoising process timestep (time) and the denoising U-Net layers (space) and showcase its compelling properties. A single concept in the space-time representation is composed of hundreds of vectors, one for each combination of time and space, making this space challenging to optimize directly. Instead, we propose to implicitly represent a concept in this space by optimizing a small neural mapper that receives the current time and space parameters and outputs the matching token embedding. In doing so, the entire personalized concept is represented by the parameters of the learned mapper, resulting in a compact, yet expressive, representation. Similarly to other personalization methods, the output of our neural mapper resides in the input space of the text encoder. We observe that one can significantly improve the convergence and visual fidelity of the concept by introducing a textual bypass, where our neural mapper additionally outputs a residual that is added to the output of the text encoder. Finally, we show how one can impose an importance-based ordering over our implicit representation, providing users control over the reconstruction and editability of the learned concept using a single trained model. We demonstrate the effectiveness of our approach over a range of concepts and prompts, showing our method's ability to generate high-quality and controllable compositions without fine-tuning any parameters of the generative model itself.

  • 4 authors
·
May 24, 2023

SeqPE: Transformer with Sequential Position Encoding

Since self-attention layers in Transformers are permutation invariant by design, positional encodings must be explicitly incorporated to enable spatial understanding. However, fixed-size lookup tables used in traditional learnable position embeddings (PEs) limit extrapolation capabilities beyond pre-trained sequence lengths. Expert-designed methods such as ALiBi and RoPE, mitigate this limitation but demand extensive modifications for adapting to new modalities, underscoring fundamental challenges in adaptability and scalability. In this work, we present SeqPE, a unified and fully learnable position encoding framework that represents each n-dimensional position index as a symbolic sequence and employs a lightweight sequential position encoder to learn their embeddings in an end-to-end manner. To regularize SeqPE's embedding space, we introduce two complementary objectives: a contrastive objective that aligns embedding distances with a predefined position-distance function, and a knowledge distillation loss that anchors out-of-distribution position embeddings to in-distribution teacher representations, further enhancing extrapolation performance. Experiments across language modeling, long-context question answering, and 2D image classification demonstrate that SeqPE not only surpasses strong baselines in perplexity, exact match (EM), and accuracy--particularly under context length extrapolation--but also enables seamless generalization to multi-dimensional inputs without requiring manual architectural redesign. We release our code, data, and checkpoints at https://github.com/ghrua/seqpe.

  • 8 authors
·
Jun 16, 2025 2

Zero-shot spatial layout conditioning for text-to-image diffusion models

Large-scale text-to-image diffusion models have significantly improved the state of the art in generative image modelling and allow for an intuitive and powerful user interface to drive the image generation process. Expressing spatial constraints, e.g. to position specific objects in particular locations, is cumbersome using text; and current text-based image generation models are not able to accurately follow such instructions. In this paper we consider image generation from text associated with segments on the image canvas, which combines an intuitive natural language interface with precise spatial control over the generated content. We propose ZestGuide, a zero-shot segmentation guidance approach that can be plugged into pre-trained text-to-image diffusion models, and does not require any additional training. It leverages implicit segmentation maps that can be extracted from cross-attention layers, and uses them to align the generation with input masks. Our experimental results combine high image quality with accurate alignment of generated content with input segmentations, and improve over prior work both quantitatively and qualitatively, including methods that require training on images with corresponding segmentations. Compared to Paint with Words, the previous state-of-the art in image generation with zero-shot segmentation conditioning, we improve by 5 to 10 mIoU points on the COCO dataset with similar FID scores.

  • 5 authors
·
Jun 23, 2023 1

Towards a Training Free Approach for 3D Scene Editing

Text driven diffusion models have shown remarkable capabilities in editing images. However, when editing 3D scenes, existing works mostly rely on training a NeRF for 3D editing. Recent NeRF editing methods leverages edit operations by deploying 2D diffusion models and project these edits into 3D space. They require strong positional priors alongside text prompt to identify the edit location. These methods are operational on small 3D scenes and are more generalized to particular scene. They require training for each specific edit and cannot be exploited in real-time edits. To address these limitations, we propose a novel method, FreeEdit, to make edits in training free manner using mesh representations as a substitute for NeRF. Training-free methods are now a possibility because of the advances in foundation model's space. We leverage these models to bring a training-free alternative and introduce solutions for insertion, replacement and deletion. We consider insertion, replacement and deletion as basic blocks for performing intricate edits with certain combinations of these operations. Given a text prompt and a 3D scene, our model is capable of identifying what object should be inserted/replaced or deleted and location where edit should be performed. We also introduce a novel algorithm as part of FreeEdit to find the optimal location on grounding object for placement. We evaluate our model by comparing it with baseline models on a wide range of scenes using quantitative and qualitative metrics and showcase the merits of our method with respect to others.

  • 5 authors
·
Dec 17, 2024

Can Text-to-Image Models Draw from the Right Frame of Reference?

Spatial instruction following has become a crucial requirement for text-to-image (T2I) generation. A common challenge arises when directional expressions are interpreted under different frames of reference. For example, ``the left of'' may refer to the viewer's image coordinates or to the intrinsic orientation of an object, leading to different expected layouts. Existing T2I benchmarks reveal important layout failures, yet they rarely isolate whether models can follow a specified frame of reference when it differs from camera view. To mitigate this gap, we introduce FoR-T2I, a benchmark for evaluating this distinction with 1,200 prompt pairs built from controlled spatial layouts. In each pair, the camera-view (Cam) prompt states the target relation in camera view, while the frame-of-reference (FoR) prompt describes the same target placement through an oriented anchor object. Across 22 closed-source and open-source T2I models, mean final accuracy is 41.8\% lower on FoR prompts than on matched Cam prompts; even the best-performing model achieves only 44.3\% FoR accuracy. This suggests that current models struggle more when the same layout is described through an object's orientation rather than directly in image coordinates. We further analyze this gap by relation type and camera view, compare several training-free prompting and feedback-based mitigation strategies, and propose a VLM-gated rewriting approach that selects rewritten prompts using visual feedback, improving average FoR accuracy from 25.0\% to 29.2\% under the same generation budget.

  • 8 authors
·
Aug 3 1

Shortcut Partitions in Minor-Free Graphs: Steiner Point Removal, Distance Oracles, Tree Covers, and More

The notion of shortcut partition, introduced recently by Chang, Conroy, Le, Milenkovi\'c, Solomon, and Than [CCLMST23], is a new type of graph partition into low-diameter clusters. Roughly speaking, the shortcut partition guarantees that for every two vertices u and v in the graph, there exists a path between u and v that intersects only a few clusters. They proved that any planar graph admits a shortcut partition and gave several applications, including a construction of tree cover for arbitrary planar graphs with stretch 1+varepsilon and O(1) many trees for any fixed varepsilon in (0,1). However, the construction heavily exploits planarity in multiple steps, and is thus inherently limited to planar graphs. In this work, we breach the "planarity barrier" to construct a shortcut partition for K_r-minor-free graphs for any r. To this end, we take a completely different approach -- our key contribution is a novel deterministic variant of the cop decomposition in minor-free graphs [And86, AGG14]. Our shortcut partition for K_r-minor-free graphs yields several direct applications. Most notably, we construct the first optimal distance oracle for K_r-minor-free graphs, with 1+varepsilon stretch, linear space, and constant query time for any fixed varepsilon in (0,1). The previous best distance oracle [AG06] uses O(nlog n) space and O(log n) query time, and its construction relies on Robertson-Seymour structural theorem and other sophisticated tools. We also obtain the first tree cover of O(1) size for minor-free graphs with stretch 1+varepsilon, while the previous best (1+varepsilon)-tree cover has size O(log^2 n) [BFN19].

  • 6 authors
·
Jul 31, 2023

SingleInsert: Inserting New Concepts from a Single Image into Text-to-Image Models for Flexible Editing

Recent progress in text-to-image (T2I) models enables high-quality image generation with flexible textual control. To utilize the abundant visual priors in the off-the-shelf T2I models, a series of methods try to invert an image to proper embedding that aligns with the semantic space of the T2I model. However, these image-to-text (I2T) inversion methods typically need multiple source images containing the same concept or struggle with the imbalance between editing flexibility and visual fidelity. In this work, we point out that the critical problem lies in the foreground-background entanglement when learning an intended concept, and propose a simple and effective baseline for single-image I2T inversion, named SingleInsert. SingleInsert adopts a two-stage scheme. In the first stage, we regulate the learned embedding to concentrate on the foreground area without being associated with the irrelevant background. In the second stage, we finetune the T2I model for better visual resemblance and devise a semantic loss to prevent the language drift problem. With the proposed techniques, SingleInsert excels in single concept generation with high visual fidelity while allowing flexible editing. Additionally, SingleInsert can perform single-image novel view synthesis and multiple concepts composition without requiring joint training. To facilitate evaluation, we design an editing prompt list and introduce a metric named Editing Success Rate (ESR) for quantitative assessment of editing flexibility. Our project page is: https://jarrentwu1031.github.io/SingleInsert-web/

  • 5 authors
·
Oct 12, 2023

Geometry-Aware Adaptation for Pretrained Models

Machine learning models -- including prominent zero-shot models -- are often trained on datasets whose labels are only a small proportion of a larger label space. Such spaces are commonly equipped with a metric that relates the labels via distances between them. We propose a simple approach to exploit this information to adapt the trained model to reliably predict new classes -- or, in the case of zero-shot prediction, to improve its performance -- without any additional training. Our technique is a drop-in replacement of the standard prediction rule, swapping argmax with the Fr\'echet mean. We provide a comprehensive theoretical analysis for this approach, studying (i) learning-theoretic results trading off label space diameter, sample complexity, and model dimension, (ii) characterizations of the full range of scenarios in which it is possible to predict any unobserved class, and (iii) an optimal active learning-like next class selection procedure to obtain optimal training classes for when it is not possible to predict the entire range of unobserved classes. Empirically, using easily-available external metrics, our proposed approach, Loki, gains up to 29.7% relative improvement over SimCLR on ImageNet and scales to hundreds of thousands of classes. When no such metric is available, Loki can use self-derived metrics from class embeddings and obtains a 10.5% improvement on pretrained zero-shot models such as CLIP.

  • 7 authors
·
Jul 23, 2023

DA-VAE: Plug-in Latent Compression for Diffusion via Detail Alignment

Reducing token count is crucial for efficient training and inference of latent diffusion models, especially at high resolution. A common strategy is to build high-compression image tokenizers with more channels per token. However, when trained only for reconstruction, high-dimensional latent spaces often lose meaningful structure, making diffusion training harder. Existing methods address this with extra objectives such as semantic alignment or selective dropout, but usually require costly diffusion retraining. Pretrained diffusion models, however, already exhibit a structured, lower-dimensional latent space; thus, a simpler idea is to expand the latent dimensionality while preserving this structure. We therefore propose Detail-Aligned VAE, which increases the compression ratio of a pretrained VAE with only lightweight adaptation of the pretrained diffusion backbone. DA-VAE uses an explicit latent layout: the first C channels come directly from the pretrained VAE at a base resolution, while an additional D channels encode higher-resolution details. A simple detail-alignment mechanism encourages the expanded latent space to retain the structure of the original one. With a warm-start fine-tuning strategy, our method enables 1024 times 1024 image generation with Stable Diffusion 3.5 using only 32 times 32 tokens, 4times fewer than the original model, within 5 H100-days. It further unlocks 2048 times 2048 generation with SD3.5, achieving a 6times speedup while preserving image quality. We also validate the method and its design choices quantitatively on ImageNet.

  • 4 authors
·
Mar 22

Layout and Task Aware Instruction Prompt for Zero-shot Document Image Question Answering

Layout-aware pre-trained models has achieved significant progress on document image question answering. They introduce extra learnable modules into existing language models to capture layout information within document images from text bounding box coordinates obtained by OCR tools. However, extra modules necessitate pre-training on extensive document images. This prevents these methods from directly utilizing off-the-shelf instruction-tuning language foundation models, which have recently shown promising potential in zero-shot learning. Instead, in this paper, we find that instruction-tuning language models like Claude and ChatGPT can understand layout by spaces and line breaks. Based on this observation, we propose the LAyout and Task aware Instruction Prompt (LATIN-Prompt), which consists of layout-aware document content and task-aware instruction. Specifically, the former uses appropriate spaces and line breaks to recover the layout information among text segments obtained by OCR tools, and the latter ensures that generated answers adhere to formatting requirements. Moreover, we propose the LAyout and Task aware Instruction Tuning (LATIN-Tuning) to improve the performance of small instruction-tuning models like Alpaca. Experimental results show that LATIN-Prompt enables zero-shot performance of Claude and ChatGPT to be comparable to the fine-tuning performance of SOTAs on document image question answering, and LATIN-Tuning enhances the zero-shot performance of Alpaca significantly. For example, LATIN-Prompt improves the performance of Claude and ChatGPT on DocVQA by 263% and 20% respectively. LATIN-Tuning improves the performance of Alpaca on DocVQA by 87.7%. Quantitative and qualitative analyses demonstrate the effectiveness of LATIN-Prompt and LATIN-Tuning. We provide the code in supplementary and will release it to facilitate future research.

  • 4 authors
·
Jun 1, 2023

Qwen-Video-Edit: Instruction-Based Video Editing by Repurposing an Image Editing Model

Instruction-based video editing is commonly built on video-pretrained generative backbones: a video diffusion transformer is adapted, at considerable cost, to condition on a source video and an editing instruction. In this report we explore a different route and show that a strong instruction-based image editing model can edit videos by operating directly on video-VAE latents. Starting from Qwen-Image-Edit, we arrange the latent frames of a Wan~2.1 video VAE as tiles of one large virtual image, reuse the editor's image positional encoding for every tile, and bridge the two latent spaces with a pair of lightweight input/output projections warm-started from the editor's own patchify and unpatchify layers, so that at initialization a (static) video is embedded exactly as an image the model already understands. The whole system is then fine-tuned on the public Ditto-1M editing triplets, and a few denoising steps of Wan~2.2 serve as an optional temporal enhancer. We motivate the design with a chain of zero-training observations: the stock image editor already edits a video presented as a contact sheet; it is indifferent to whether the sheet's tokens come from one joint encode or from per-frame encodes stitched in latent space; and it even edits genuine video latents zero-shot to a clearly recognizable degree, leaving fine-tuning only a fidelity gap to close. Our results suggest that, despite the large investment in training video latent spaces, per-frame video latents remain close enough to the image domain that mature image editing priors transfer with minimal adaptation. Project Page: https://yunpeng1998.github.io/Qwen-Video-Edit-Page; Code: https://github.com/yunpeng1998/Qwen-Video-Edit; Model: https://huggingface.co/yunpeng1998/Qwen-Video-Edit.

  • 4 authors
·
Aug 13 2

UniVL: Unified Vision-Language Embedding for Spatially Grounded Contextual Image Generation

We introduce spatially grounded contextual image generation, a controllable image generation task that reframes the conditioning paradigm. Instead of supplying a reference image and a global text prompt through two separate encoders, one for vision and one for language, UniVL is trained to bind semantics to spatial locations directly from a single unified visual input, where the textual instruction is rendered onto the spatial mask. This removes the need for a standalone text encoder at inference time. The resulting model supports contextual image generation by following user-specified instructions about what should appear where, while substantially reducing computation. To address this task, we propose a framework in which the UniVL encoder, adapted from an optical-character-recognition-pretrained backbone, reads the unified condition optically and produces a UniVL embedding, fVIL, that fuses visual and semantic intent with spatial locations in a single token sequence. A two-stage pipeline first aligns UniVL with the VAE embedding space and then conditions a pretrained diffusion backbone entirely on UniVL embeddings, eliminating the standalone text encoder, such as T5. Although this reframing uses a deliberately minimal text interface, it yields strong empirical gains. On UniVL-ImgGen, a benchmark of 477K mask-annotated images that we construct for training and evaluation, UniVL improves image quality over text-prompted baselines, reducing FID from 14 to 11 and increasing PSNR from 16 to 20. It also eliminates the text encoder entirely, reducing inference TFLOPs by up to 52% and runtime by up to 44%. Additional ablation studies validate the contributions of the proposed components, paving the way for efficient, spatially grounded image generation with a unified conditioning paradigm.

  • 5 authors
·
May 19

TextRefine: Improving Textual Fidelity, Spatial Placement, and Glyph Rendering for Text Editing in Product Posters

Text editing in product posters entails inserting new text or replacing existing text while preserving product appearance, background content, and global composition. Despite recent progress in instruction-based image editing, general-purpose models remain unreliable in this setting: they often omit or incorrectly render the target text, place it over salient products or pre-existing content, and produce structurally distorted or visually inconsistent glyphs. We introduce TextRefine, a task-aligned post-training framework that combines supervised fine-tuning with operation-specific reward optimization to address these complementary failure modes. For text insertion, our text-span-level reward jointly assesses semantic fidelity and target-span coverage, penalizes spatial conflicts with products and existing text, and employs a gated structural constraint to preserve non-text regions. For text replacement, our glyph-level reward leverages the connectionist temporal classification (CTC) posterior of the target character to provide graded supervision for fine-grained defects, including missing strokes, structural deformations, and confusion among visually similar characters. We further introduce OpenTextEdit, a dataset comprising 100K images for text editing in product posters, with multi-text layouts, detailed text attributes, product masks, and challenging low-frequency characters. Extensive experiments on both insertion and replacement demonstrate that TextRefine consistently outperforms the evaluated image editing baselines in textual fidelity, placement reliability, and glyph quality while better preserving source-image content.

  • 14 authors
·
Aug 19

Direction-Preserving Number Representations

Low-precision number formats are widely used in modern machine learning systems due to their efficiency. Accurate direction representation is key to the accuracy of vector operations. This work precisely explores the extent to which the direction of a vector can be represented by selecting its scalar elements from a common finite alphabet of a given size. This is standard practice in machine learning, where low-precision significands may be narrow-width floating-point or integer values. A geometric framework is introduced for analyzing the directional coverage of such product-structured codes. This work analytically quantifies the suboptimality gap between such product-structured codes and spherical codes for the vector as a whole, in both low and asymptotically high dimensions. Furthermore, within the product code class, it is proven that the standard formats of two's complement, fixed-point, and floating-point are suboptimal, again with quantified gap, pointing to the potential to develop new scalar number formats. Such scalar alphabets are numerically optimized across multiple block dimensions for directional coverage, including the dimension used in NVIDIA's NVFP4 format. Experimental results are presented comparing the performance of standard formats and the optimized alphabet. We find that for four bits, NVIDIA's choice of E2M1 closely approximates the optimized alphabet, providing a geometric explanation for its strong performance in low-precision machine learning workloads and an analytical understanding of the link between that superiority and block size. We provide open-source formal proofs in Lean for the theorems in this work, along with the experimental code and the optimized alphabets obtained.

  • 2 authors
·
May 7

Mamba-VGGT: Persistent Long-Sequence Video Geometry Grounded Transformer via External Sliding Window Mamba Memory

Visual Geometry Grounded Transformers (VGGT) have set new benchmarks in high-fidelity 3D scene reconstruction. However, as the sequence length increases, these models suffer from catastrophic geometric forgetting and accumulation drift, primarily due to the quadratic complexity of global attention which necessitates truncated temporal windows. To overcome the resulting geometric drift, we present Mamba-VGGT, an enhanced VGGT framework capable of persistent long-range reasoning. Our key contribution is a Sliding Window Mamba (SWM) memory module that maintains an explicit external memory token across temporal windows. This module leverages selective state-space modeling to distill and propagate global geometric priors, effectively bypassing the memory constraints of traditional transformers. To integrate these long-term temporal cues without disrupting the highly optimized spatial features of the pre-trained VGGT, we propose a Zero-Init Spatial Memory Injector. Utilizing zero-convolutional layers, this injector adaptively fuses persistent memory into the patch token stream, ensuring structural stability and seamless feature alignment. Extensive experiments demonstrate that our approach significantly outperforms existing VGGT-based methods in maintaining spatial consistency and reducing trajectory accumulation errors. Our work provides a scalable, linear-complexity solution for geometry-grounded world modeling in extensive 3D environments.

  • 7 authors
·
May 16

ZeroNLG: Aligning and Autoencoding Domains for Zero-Shot Multimodal and Multilingual Natural Language Generation

Natural Language Generation (NLG) accepts input data in the form of images, videos, or text and generates corresponding natural language text as output. Existing NLG methods mainly adopt a supervised approach and rely heavily on coupled data-to-text pairs. However, for many targeted scenarios and for non-English languages, sufficient quantities of labeled data are often not available. To relax the dependency on labeled data of downstream tasks, we propose an intuitive and effective zero-shot learning framework, ZeroNLG, which can deal with multiple NLG tasks, including image-to-text (image captioning), video-to-text (video captioning), and text-to-text (neural machine translation), across English, Chinese, German, and French within a unified framework. ZeroNLG does not require any labeled downstream pairs for training. During training, ZeroNLG (i) projects different domains (across modalities and languages) to corresponding coordinates in a shared common latent space; (ii) bridges different domains by aligning their corresponding coordinates in this space; and (iii) builds an unsupervised multilingual auto-encoder to learn to generate text by reconstructing the input text given its coordinate in shared latent space. Consequently, during inference, based on the data-to-text pipeline, ZeroNLG can generate target sentences across different languages given the coordinate of input data in the common space. Within this unified framework, given visual (imaging or video) data as input, ZeroNLG can perform zero-shot visual captioning; given textual sentences as input, ZeroNLG can perform zero-shot machine translation. We present the results of extensive experiments on twelve NLG tasks, showing that, without using any labeled downstream pairs for training, ZeroNLG generates high-quality and believable outputs and significantly outperforms existing zero-shot methods.

  • 6 authors
·
Mar 11, 2023

Your UnEmbedding Matrix is Secretly a Feature Lens for Text Embeddings

Large language models exhibit impressive zero-shot capabilities across a wide range of downstream tasks. However, they struggle to function as off-the-shelf embedding models, leading to suboptimal performance on massive text embedding benchmarks. In this paper, we identify a potential cause underlying this deficiency. Our motivation stems from an unexpected observation: text embeddings tend to align with frequent but uninformative tokens when projected onto the vocabulary space. We argue that this excessive expression of high-frequency tokens suppresses the model's ability to capture nuanced semantics. To address this, we introduce EmbedFilter, a simple linear transformation designed to refine text embeddings derived from LLMs directly. Specifically, we uncover that the unembedding matrix within LLMs encodes a latent space that is actively writing these frequent tokens into embedding space. By filtering out this subspace, EmbedFilter suppress the influence of high-frequency tokens, thereby enhancing semantic representations. As a compelling byproduct, this enables an inherent dimensionality reduction, lowering index storage and speedup retrieval while fully preserving the refined embedding quality. Our experiments across multiple LLM backbones demonstrate that LLMs equipped with EmbedFilter achieve superior zero-shot downstream performance even with significantly reduced embedding dimensions. We hope our findings provide deeper insights into the mechanisms of LLM-based representations and inspire more principled designs to improve text embeddings training. Our code is available at https://github.com/CentreChen/EmbFilter.

  • 6 authors
·
Jun 4 8

From Interface to Inference: Eliciting Any-Order Inference from Any-Order Models

Many discrete reasoning tasks, such as code generation, are inherently non-causal: programmers move between high-level structure and local details, a process we call any-order inference. For autoregressive language models, which lack a native any-order interface, non-causal abilities such as infilling and next-edit prediction require hand-designed mechanisms. Can we instead design models that natively support any-order inference? Masked diffusion models have recently emerged as compelling candidates, as their any-order training objective naturally offers an any-order prediction interface. This interface, however, does not automatically yield any-order inference. We demonstrate that this interface-inference gap stems from positional uncertainty: fixed-canvas, token-level models may know what semantic component should appear without knowing where to place it. In light of this, we propose two complementary approaches: (1) Insertion-based masked diffusion, building on FlexMDM (Kim et al, 2025), relaxes fixed-position commitments via insertions, enabling generation across non-contiguous regions. (2) Latent-space masked diffusion shifts prediction to coarser semantic segments, enabling search over latent generation orders. Empirically, we train a 7B FlexMDM for Python coding and a 125M LatentMDM for GSM8K and show that both approaches induce distinct any-order inference behaviors and improve downstream performance. We release our codebase at https://github.com/SeunggeunKimkr/genuine-any-order.

  • 7 authors
·
Jul 28

Does Native 3D Texture Generation Necessarily Require 3D Assets for Training?

Native 3D texture generation synthesizes colors directly in 3D space for a given geometry, conditioned on multi-view reference images. It is generally believed that training such models requires large-scale, high-quality real 3D asset data, whose acquisition remains a long-standing and challenging problem. In this work, we propose Tex-Zero, demonstrating that a high-fidelity native 3D texture generation framework can be trained without 3D assets. Our key observation is that only high-quality and fine-grained color information is essential for 3D texture training, while the required geometric information is less critical and can be manually constructed rather than obtained from real 3D assets. This finding makes it possible to transform abundant, high-quality 2D images into effective training samples for 3D texture generation. Specifically, we convert high-quality 2D images into 3D training samples by representing each image as a plane in 3D space and applying patch-wise random rotations and aggregation to construct complex geometric structures. Using these constructed image data, we train the Tex-Zero VAE, which can reconstruct real 3D assets with high quality despite never observing them during training. Building upon the Tex-Zero VAE, we train the Tex-Zero DiT also exclusively on the constructed image data, where the conditioning 2D multi-view images are transformed into planes in 3D space and also encoded by the Tex-Zero VAE, thereby reducing the representation gap and improving generation quality. Extensive experiments show that Tex-Zero generates high-fidelity 3D textures with fine-grained details solely using images as training data, offering a promising perspective on the data paradigm for scaling 3D texture generation.

Vec2Vec: A Compact Neural Network Approach for Transforming Text Embeddings with High Fidelity

Vector embeddings have become ubiquitous tools for many language-related tasks. A leading embedding model is OpenAI's text-ada-002 which can embed approximately 6,000 words into a 1,536-dimensional vector. While powerful, text-ada-002 is not open source and is only available via API. We trained a simple neural network to convert open-source 768-dimensional MPNet embeddings into text-ada-002 embeddings. We compiled a subset of 50,000 online food reviews. We calculated MPNet and text-ada-002 embeddings for each review and trained a simple neural network to for 75 epochs. The neural network was designed to predict the corresponding text-ada-002 embedding for a given MPNET embedding. Our model achieved an average cosine similarity of 0.932 on 10,000 unseen reviews in our held-out test dataset. We manually assessed the quality of our predicted embeddings for vector search over text-ada-002-embedded reviews. While not as good as real text-ada-002 embeddings, predicted embeddings were able to retrieve highly relevant reviews. Our final model, Vec2Vec, is lightweight (<80 MB) and fast. Future steps include training a neural network with a more sophisticated architecture and a larger dataset of paired embeddings to achieve greater performance. The ability to convert between and align embedding spaces may be helpful for interoperability, limiting dependence on proprietary models, protecting data privacy, reducing costs, and offline operations.

  • 1 authors
·
Jun 21, 2023

Token-to-Token Alignment of Text Embeddings for Semantic Blending

In modern generative models, images are specified and controlled through text prompts. In practice, images are generated from sequences of tokens derived from these prompts. However, the space of token sequences lacks a consistent accessible structure: semantically similar images may correspond to sequences that differ in wording, ordering, and placement of concepts, while similar token sequences may encode very different semantics. This apparent lack of structure makes it difficult to perform smooth transitions in this space, hindering applications such as image blending and continuous control of edits. We argue that this limitation stems not from the absence of semantic structure, but from misalignment between representations. To address this misalignment, we introduce Token-to-Token alignment, a framework that establishes explicit semantic correspondence between tokens across prompts. Our approach transforms prompts into a structured representation in which semantically corresponding concepts are mapped to consistent positions across prompts, and then aligns their token embeddings based on semantic similarity. Concretely, the method consists of two stages: a structural alignment that rephrases prompts into a shared structured form, followed by an embedding-level alignment that matches token representations across prompts. With this alignment in place, simple linear interpolation becomes a meaningful operation, producing smooth and coherent semantic transitions and enabling applications such as blending and continuous editing. Our results show that text embedding spaces in text-to-image models implicitly encode a continuous semantic structure that becomes accessible once representations are properly aligned, suggesting that semantic control can be achieved by organizing existing representations rather than modifying the generative model.

  • 4 authors
·
Jun 21

ComposeAnything: Composite Object Priors for Text-to-Image Generation

Generating images from text involving complex and novel object arrangements remains a significant challenge for current text-to-image (T2I) models. Although prior layout-based methods improve object arrangements using spatial constraints with 2D layouts, they often struggle to capture 3D positioning and sacrifice quality and coherence. In this work, we introduce ComposeAnything, a novel framework for improving compositional image generation without retraining existing T2I models. Our approach first leverages the chain-of-thought reasoning abilities of LLMs to produce 2.5D semantic layouts from text, consisting of 2D object bounding boxes enriched with depth information and detailed captions. Based on this layout, we generate a spatial and depth aware coarse composite of objects that captures the intended composition, serving as a strong and interpretable prior that replaces stochastic noise initialization in diffusion-based T2I models. This prior guides the denoising process through object prior reinforcement and spatial-controlled denoising, enabling seamless generation of compositional objects and coherent backgrounds, while allowing refinement of inaccurate priors. ComposeAnything outperforms state-of-the-art methods on the T2I-CompBench and NSR-1K benchmarks for prompts with 2D/3D spatial arrangements, high object counts, and surreal compositions. Human evaluations further demonstrate that our model generates high-quality images with compositions that faithfully reflect the text.

  • 3 authors
·
May 29, 2025 3

Boundary Attention Constrained Zero-Shot Layout-To-Image Generation

Recent text-to-image diffusion models excel at generating high-resolution images from text but struggle with precise control over spatial composition and object counting. To address these challenges, several studies developed layout-to-image (L2I) approaches that incorporate layout instructions into text-to-image models. However, existing L2I methods typically require either fine-tuning pretrained parameters or training additional control modules for the diffusion models. In this work, we propose a novel zero-shot L2I approach, BACON (Boundary Attention Constrained generation), which eliminates the need for additional modules or fine-tuning. Specifically, we use text-visual cross-attention feature maps to quantify inconsistencies between the layout of the generated images and the provided instructions, and then compute loss functions to optimize latent features during the diffusion reverse process. To enhance spatial controllability and mitigate semantic failures in complex layout instructions, we leverage pixel-to-pixel correlations in the self-attention feature maps to align cross-attention maps and combine three loss functions constrained by boundary attention to update latent features. Comprehensive experimental results on both L2I and non-L2I pretrained diffusion models demonstrate that our method outperforms existing zero-shot L2I techniuqes both quantitatively and qualitatively in terms of image composition on the DrawBench and HRS benchmarks.

  • 5 authors
·
Nov 15, 2024

From Prompting to Composing: A Spatial Canvas Interface for Poster Generation

Text prompting is an indirect interface for poster generation, requiring users to encode inherently two-dimensional composition intent into a one-dimensional sequence of words. We introduce a Spatial Canvas Interface that enables users to directly compose generation intent in space through four complementary binding types: semantic, identity, text, and pixel, together with Text Specifications for individual elements and global appearance. Based on this interface, we develop Compo, a poster generation model adapted from a pretrained image editing model to understand Spatial Canvas inputs and Text Specifications. Compo supports both direct inference, where users explicitly construct the canvas, and agentic mode, where a high-level request is automatically translated into a planned Spatial Canvas. To train Compo, we develop a scalable pipeline that automatically constructs supervision data for different binding types and their combinations, enabling efficient adaptation without training a specialized poster generator from scratch. We further introduce a benchmark that evaluates adherence to individual binding types and their joint composition. Experiments show that Compo achieves stronger compositional controllability than both general-purpose image generation models and dedicated poster generation systems while maintaining high visual quality. By decoupling intent specification from visual generation, our work shifts poster generation from prompting toward composing.

microsoft Microsoft
·
Oct 7 2

CompactAttention: Accelerating Chunked Prefill with Block-Union KV Selection

Chunked prefill has become a widely adopted serving strategy for long-context large language models, but efficient attention computation in this regime remains challenging. Existing sparse attention methods are primarily designed for one-shot prefill and do not translate efficiently to chunked prefill: block-sparse kernels lose efficiency when the query length is limited by the chunk size, while fine-grained pattern search becomes costly when repeated over the accumulated KV cache at every chunk. QUOKA, a recent method that directly targets chunked prefill, avoids sparse-kernel overhead but relies on query-subsampled, token-level KV selection, which can miss query-specific KV entries and introduce explicit KV-copy overhead. To address these limitations, we propose CompactAttention, a chunked-prefill attention mechanism based on Block-Union KV Selection. CompactAttention treats 2D block-sparse masks as KV-selection signals rather than direct sparse-kernel execution plans, and converts them into GQA-aware per-group KV block tables through Q-block union and intra-group union. This construction produces the minimal block tables that preserve all KV blocks selected by the input masks under paged execution constraints, enabling selected KV blocks to be accessed in place without explicit KV compaction. On LLaMA-3.1-8B-Instruct, CompactAttention maintains accuracy close to dense attention on the RULER benchmark while delivering up to 2.72times attention speedup at 128K context length under chunked prefill.

3D Copy-Paste: Physically Plausible Object Insertion for Monocular 3D Detection

A major challenge in monocular 3D object detection is the limited diversity and quantity of objects in real datasets. While augmenting real scenes with virtual objects holds promise to improve both the diversity and quantity of the objects, it remains elusive due to the lack of an effective 3D object insertion method in complex real captured scenes. In this work, we study augmenting complex real indoor scenes with virtual objects for monocular 3D object detection. The main challenge is to automatically identify plausible physical properties for virtual assets (e.g., locations, appearances, sizes, etc.) in cluttered real scenes. To address this challenge, we propose a physically plausible indoor 3D object insertion approach to automatically copy virtual objects and paste them into real scenes. The resulting objects in scenes have 3D bounding boxes with plausible physical locations and appearances. In particular, our method first identifies physically feasible locations and poses for the inserted objects to prevent collisions with the existing room layout. Subsequently, it estimates spatially-varying illumination for the insertion location, enabling the immersive blending of the virtual objects into the original scene with plausible appearances and cast shadows. We show that our augmentation method significantly improves existing monocular 3D object models and achieves state-of-the-art performance. For the first time, we demonstrate that a physically plausible 3D object insertion, serving as a generative data augmentation technique, can lead to significant improvements for discriminative downstream tasks such as monocular 3D object detection. Project website: https://gyhandy.github.io/3D-Copy-Paste/

  • 8 authors
·
Dec 8, 2023

InseRF: Text-Driven Generative Object Insertion in Neural 3D Scenes

We introduce InseRF, a novel method for generative object insertion in the NeRF reconstructions of 3D scenes. Based on a user-provided textual description and a 2D bounding box in a reference viewpoint, InseRF generates new objects in 3D scenes. Recently, methods for 3D scene editing have been profoundly transformed, owing to the use of strong priors of text-to-image diffusion models in 3D generative modeling. Existing methods are mostly effective in editing 3D scenes via style and appearance changes or removing existing objects. Generating new objects, however, remains a challenge for such methods, which we address in this study. Specifically, we propose grounding the 3D object insertion to a 2D object insertion in a reference view of the scene. The 2D edit is then lifted to 3D using a single-view object reconstruction method. The reconstructed object is then inserted into the scene, guided by the priors of monocular depth estimation methods. We evaluate our method on various 3D scenes and provide an in-depth analysis of the proposed components. Our experiments with generative insertion of objects in several 3D scenes indicate the effectiveness of our method compared to the existing methods. InseRF is capable of controllable and 3D-consistent object insertion without requiring explicit 3D information as input. Please visit our project page at https://mohamad-shahbazi.github.io/inserf.

  • 7 authors
·
Jan 10, 2024

Hierarchical SVG Tokenization: Learning Compact Visual Programs for Scalable Vector Graphics Modeling

Recent large language models have shifted SVG generation from differentiable rendering optimization to autoregressive program synthesis. However, existing approaches still rely on generic byte-level tokenization inherited from natural language processing, which poorly reflects the geometric structure of vector graphics. Numerical coordinates are fragmented into discrete symbols, destroying spatial relationships and introducing severe token redundancy, often leading to coordinate hallucination and inefficient long-sequence generation. To address these challenges, we propose HiVG, a hierarchical SVG tokenization framework tailored for autoregressive vector graphics generation. HiVG decomposes raw SVG strings into structured atomic tokens and further compresses executable command--parameter groups into geometry-constrained segment tokens, substantially improving sequence efficiency while preserving syntactic validity. To further mitigate spatial mismatch, we introduce a Hierarchical Mean--Noise (HMN) initialization strategy that injects numerical ordering signals and semantic priors into new token embeddings. Combined with a curriculum training paradigm that progressively increases program complexity, HiVG enables more stable learning of executable SVG programs. Extensive experiments on both text-to-SVG and image-to-SVG tasks demonstrate improved generation fidelity, spatial consistency, and sequence efficiency compared with conventional tokenization schemes. Our code is publicly available at https://github.com/ximinng/HiVG

Direct Numerical Layout Generation for 3D Indoor Scene Synthesis via Spatial Reasoning

Realistic 3D indoor scene synthesis is vital for embodied AI and digital content creation. It can be naturally divided into two subtasks: object generation and layout generation. While recent generative models have significantly advanced object-level quality and controllability, layout generation remains challenging due to limited datasets. Existing methods either overfit to these datasets or rely on predefined constraints to optimize numerical layout that sacrifice flexibility. As a result, they fail to generate scenes that are both open-vocabulary and aligned with fine-grained user instructions. We introduce DirectLayout, a framework that directly generates numerical 3D layouts from text descriptions using generalizable spatial reasoning of large language models (LLMs). DirectLayout decomposes the generation into three stages: producing a Bird's-Eye View (BEV) layout, lifting it into 3D space, and refining object placements. To enable explicit spatial reasoning and help the model grasp basic principles of object placement, we employ Chain-of-Thought (CoT) Activation based on the 3D-Front dataset. Additionally, we design CoT-Grounded Generative Layout Reward to enhance generalization and spatial planning. During inference, DirectLayout addresses asset-layout mismatches via Iterative Asset-Layout Alignment through in-context learning. Extensive experiments demonstrate that DirectLayout achieves impressive semantic consistency, generalization and physical plausibility.

  • 5 authors
·
Jun 5, 2025

Latent Inversion with Timestep-aware Sampling for Training-free Non-rigid Editing

Text-guided non-rigid editing involves complex edits for input images, such as changing motion or compositions within their surroundings. Since it requires manipulating the input structure, existing methods often struggle with preserving object identity and background, particularly when combined with Stable Diffusion. In this work, we propose a training-free approach for non-rigid editing with Stable Diffusion, aimed at improving the identity preservation quality without compromising editability. Our approach comprises three stages: text optimization, latent inversion, and timestep-aware text injection sampling. Inspired by the recent success of Imagic, we employ their text optimization for smooth editing. Then, we introduce latent inversion to preserve the input image's identity without additional model fine-tuning. To fully utilize the input reconstruction ability of latent inversion, we suggest timestep-aware text inject sampling. This effectively retains the structure of the input image by injecting the source text prompt in early sampling steps and then transitioning to the target prompt in subsequent sampling steps. This strategic approach seamlessly harmonizes with text optimization, facilitating complex non-rigid edits to the input without losing the original identity. We demonstrate the effectiveness of our method in terms of identity preservation, editability, and aesthetic quality through extensive experiments.

  • 5 authors
·
Feb 13, 2024

Iris-3B: Going Beyond the Latent with Pixel-Space Diffusion Training, Conversion and Fine-Tuning

Pixel-space diffusion models avoid the lossy VAE of latent models, which suggests an advantage on downstream tasks where fine-grained detail matters. We test this claim along both routes to a pixel-space backbone. We pretrain Iris-3B, a 3B-parameter pixel-space text-to-image transformer, from scratch through a 256to512to1024 curriculum, after first ablating the prediction target and representation alignment at 256^2 to decide what to scale. We also convert a pretrained latent model, FLUX.2 Klein base 4B, to pixel space. We fine-tune both families for monocular depth estimation and for image restoration/super-resolution. We find no significant improvement from using a pixel-space generative prior. Fine-tuned for depth with one matched direct-regression recipe, Iris-3B is level with the latent FLUX.2 Klein and the converted pixel FLUX.2 Klein falls behind it, and on 4times DIV2K restoration neither pixel model beats a latent FLUX.2 Klein fine-tune, the converted one trailing it slightly. We document the recipes, the failure modes and the remaining confounds behind this negative result. Nevertheless, Iris-3B shows that pixel-space pretraining with the pixel-transformer (PiT) head of PixelDiT scales to 3B parameters and to text-to-image quality competitive with latent models, matching Qwen-Image on OneIG under the official evaluators at 1024^2. We release its weights and training code in the hope that they help pave the way for further work on pixel-space generation.

speridlabs speridlabs
·
Oct 6 2

Function2Scene: 3D Indoor Scene Layout from Functional Specifications

Most text-driven 3D indoor scene synthesis methods generate rooms from object-centric prompts, asking what furniture should be placed rather than how the space is used. Yet in real interior design, a layout is judged by how well it supports its occupants, e.g., their activities and physical needs. We introduce Function2Scene, a framework for generating 3D indoor layouts from functional specifications, i.e., natural-language design briefs describing who will use a room and what they need to do there. Given such a specification, our system parses occupant personas and activities, derives a customized set of functional design constraints from a taxonomy of 17 criteria spanning spatial, ergonomic, activity, and environmental considerations, and uses these constraints to guide layout generation. Rather than relying on an LLM to directly produce a final scene, Function2Scene performs iterative evaluation and refinement through a tool-augmented check-and-repair loop, combining geometric measurements, LLM-based contextual reasoning, and VLM-based visual assessment. Experiments on 30 professionally written interior-design cases show that Function2Scene produces layouts that better satisfy functional requirements than recent LLM-based scene synthesis baselines, with our results preferred in 94.3% of pairwise comparisons. Our work reframes text-driven indoor scene synthesis from placing plausible objects to designing spaces that support human use.

  • 7 authors
·
May 28 2

Smarter and Cheaper at Once: Byte-Exact KV-Cache Grafting Turns a Frozen Small Model into a Verified-Knowledge Flywheel

We report a way to make a frozen small language model both more capable and dramatically cheaper at once, without changing any weights. Verified knowledge is deposited once as a byte-exact key-value (KV) state artifact and later restored, by graft, into a fresh inference context. The restore is bit-exact: under a pinned deterministic configuration, the grafted logits are byte-for-byte identical to a fresh computation (SHA-256 equality), with zero KL divergence and 100% argmax agreement over fifty samples. We show that own-position graft is the unique numerically exact operating point on a model with floating-point rotary encoding, and we verify byte-exactness on two model scales (12B, 31B) and two GPU targets, one through a pre-registered replay. On AIME 2025, a frozen Gemma-4-12B moves from 80.0% to 93.3% once a verified solution library is grafted, above its own 77.5% and its 31B sibling's 89.2% published anchors. On the recurring case, eight problems the base model never solves within a 401,026-token budget are answered from cached verified solutions in 61 total decode tokens, a factor of 6,574 fewer tokens and about 8,700x less energy; the capability claim proper rests on held-out transfer (7 of 7 at 31B). The same byte-exact store widens usable context from 32,768 to 2,854,766 tokens at zero extra accelerator memory, and moves byte-identical between machines of the same architecture. We describe the system at the behavior level; the engine is proprietary, and every reported number is backed by committed input and output hashes so the scoring can be re-checked without it.

Corbenci Corbenic
·
Jul 14 7

The Latent Space: Foundation, Evolution, Mechanism, Ability, and Outlook

Latent space is rapidly emerging as a native substrate for language-based models. While modern systems are still commonly understood through explicit token-level generation, an increasing body of work shows that many critical internal processes are more naturally carried out in continuous latent space than in human-readable verbal traces. This shift is driven by the structural limitations of explicit-space computation, including linguistic redundancy, discretization bottlenecks, sequential inefficiency, and semantic loss. This survey aims to provide a unified and up-to-date landscape of latent space in language-based models. We organize the survey into five sequential perspectives: Foundation, Evolution, Mechanism, Ability, and Outlook. We begin by delineating the scope of latent space, distinguishing it from explicit or verbal space and from the latent spaces commonly studied in generative visual models. We then trace the field's evolution from early exploratory efforts to the current large-scale expansion. To organize the technical landscape, we examine existing work through the complementary lenses of mechanism and ability. From the perspective of Mechanism, we identify four major lines of development: Architecture, Representation, Computation, and Optimization. From the perspective of Ability, we show how latent space supports a broad capability spectrum spanning Reasoning, Planning, Modeling, Perception, Memory, Collaboration, and Embodiment. Beyond consolidation, we discuss the key open challenges, and outline promising directions for future research. We hope this survey serves not only as a reference for existing work, but also as a foundation for understanding latent space as a general computational and systems paradigm for next-generation intelligence.

  • 37 authors
·
Apr 1 5

Large-Scale Text-to-Image Model with Inpainting is a Zero-Shot Subject-Driven Image Generator

Subject-driven text-to-image generation aims to produce images of a new subject within a desired context by accurately capturing both the visual characteristics of the subject and the semantic content of a text prompt. Traditional methods rely on time- and resource-intensive fine-tuning for subject alignment, while recent zero-shot approaches leverage on-the-fly image prompting, often sacrificing subject alignment. In this paper, we introduce Diptych Prompting, a novel zero-shot approach that reinterprets as an inpainting task with precise subject alignment by leveraging the emergent property of diptych generation in large-scale text-to-image models. Diptych Prompting arranges an incomplete diptych with the reference image in the left panel, and performs text-conditioned inpainting on the right panel. We further prevent unwanted content leakage by removing the background in the reference image and improve fine-grained details in the generated subject by enhancing attention weights between the panels during inpainting. Experimental results confirm that our approach significantly outperforms zero-shot image prompting methods, resulting in images that are visually preferred by users. Additionally, our method supports not only subject-driven generation but also stylized image generation and subject-driven image editing, demonstrating versatility across diverse image generation applications. Project page: https://diptychprompting.github.io/

  • 4 authors
·
Nov 23, 2024 8

Build-A-Scene: Interactive 3D Layout Control for Diffusion-Based Image Generation

We propose a diffusion-based approach for Text-to-Image (T2I) generation with interactive 3D layout control. Layout control has been widely studied to alleviate the shortcomings of T2I diffusion models in understanding objects' placement and relationships from text descriptions. Nevertheless, existing approaches for layout control are limited to 2D layouts, require the user to provide a static layout beforehand, and fail to preserve generated images under layout changes. This makes these approaches unsuitable for applications that require 3D object-wise control and iterative refinements, e.g., interior design and complex scene generation. To this end, we leverage the recent advancements in depth-conditioned T2I models and propose a novel approach for interactive 3D layout control. We replace the traditional 2D boxes used in layout control with 3D boxes. Furthermore, we revamp the T2I task as a multi-stage generation process, where at each stage, the user can insert, change, and move an object in 3D while preserving objects from earlier stages. We achieve this through our proposed Dynamic Self-Attention (DSA) module and the consistent 3D object translation strategy. Experiments show that our approach can generate complicated scenes based on 3D layouts, boosting the object generation success rate over the standard depth-conditioned T2I methods by 2x. Moreover, it outperforms other methods in comparison in preserving objects under layout changes. Project Page: https://abdo-eldesokey.github.io/build-a-scene/

  • 2 authors
·
Aug 27, 2024 4

LayoutPrompter: Awaken the Design Ability of Large Language Models

Conditional graphic layout generation, which automatically maps user constraints to high-quality layouts, has attracted widespread attention today. Although recent works have achieved promising performance, the lack of versatility and data efficiency hinders their practical applications. In this work, we propose LayoutPrompter, which leverages large language models (LLMs) to address the above problems through in-context learning. LayoutPrompter is made up of three key components, namely input-output serialization, dynamic exemplar selection and layout ranking. Specifically, the input-output serialization component meticulously designs the input and output formats for each layout generation task. Dynamic exemplar selection is responsible for selecting the most helpful prompting exemplars for a given input. And a layout ranker is used to pick the highest quality layout from multiple outputs of LLMs. We conduct experiments on all existing layout generation tasks using four public datasets. Despite the simplicity of our approach, experimental results show that LayoutPrompter can compete with or even outperform state-of-the-art approaches on these tasks without any model training or fine-tuning. This demonstrates the effectiveness of this versatile and training-free approach. In addition, the ablation studies show that LayoutPrompter is significantly superior to the training-based baseline in a low-data regime, further indicating the data efficiency of LayoutPrompter. Our project is available at https://github.com/microsoft/LayoutGeneration/tree/main/LayoutPrompter.

  • 6 authors
·
Nov 11, 2023

The Impact of Positional Encoding on Length Generalization in Transformers

Length generalization, the ability to generalize from small training context sizes to larger ones, is a critical challenge in the development of Transformer-based language models. Positional encoding (PE) has been identified as a major factor influencing length generalization, but the exact impact of different PE schemes on extrapolation in downstream tasks remains unclear. In this paper, we conduct a systematic empirical study comparing the length generalization performance of decoder-only Transformers with five different position encoding approaches including Absolute Position Embedding (APE), T5's Relative PE, ALiBi, and Rotary, in addition to Transformers without positional encoding (NoPE). Our evaluation encompasses a battery of reasoning and mathematical tasks. Our findings reveal that the most commonly used positional encoding methods, such as ALiBi, Rotary, and APE, are not well suited for length generalization in downstream tasks. More importantly, NoPE outperforms other explicit positional encoding methods while requiring no additional computation. We theoretically demonstrate that NoPE can represent both absolute and relative PEs, but when trained with SGD, it mostly resembles T5's relative PE attention patterns. Finally, we find that scratchpad is not always helpful to solve length generalization and its format highly impacts the model's performance. Overall, our work suggests that explicit position embeddings are not essential for decoder-only Transformers to generalize well to longer sequences.

  • 5 authors
·
May 30, 2023

Autoregressive Mosaics: Probing 2D Spatial Reasoning in Text-Only Language Models

Large language models (LLMs) trained only on text and code can sometimes generate programs that draw recognizable images. However, it is unclear whether this reflects an internal representation of 2D spatial layout or simply the ability to translate spatial descriptions into code. We introduce Autoregressive Mosaics (AM-Bench), a benchmark that separates these factors: First, a translation task gives a model a fully specified geometry of a picture in words as a prompt and asks for the code that produces it. Second, a layout task requires the model to compose an image from an underspecified prompt. Across eight open-weight text-and-code-only models, all models reliably translate specified geometry into code, but their open-ended layout performance differs substantially, indicating that these differences are not explained by code-generation ability alone. An output-medium ablation further shows that the interface or medium of expression that the model uses matters: replacing procedural code with raw SVG improves layout scores across all models. Finally, probing model activations shows that a coarse layout plan is present before generation, but reflects only the layout implied by the prompt. During generation, models track the evolving geometric state instead of executing an initially fixed plan. Overall, these results show that 2D spatial performance in text-only LLMs depends on both the model and the output medium, and is not explained by code-generation ability alone.

  • 3 authors
·
Aug 31 2

Optimization of embeddings storage for RAG systems using quantization and dimensionality reduction techniques

Retrieval-Augmented Generation enhances language models by retrieving relevant information from external knowledge bases, relying on high-dimensional vector embeddings typically stored in float32 precision. However, storing these embeddings at scale presents significant memory challenges. To address this issue, we systematically investigate on MTEB benchmark two complementary optimization strategies: quantization, evaluating standard formats (float16, int8, binary) and low-bit floating-point types (float8), and dimensionality reduction, assessing methods like PCA, Kernel PCA, UMAP, Random Projections and Autoencoders. Our results show that float8 quantization achieves a 4x storage reduction with minimal performance degradation (<0.3%), significantly outperforming int8 quantization at the same compression level, being simpler to implement. PCA emerges as the most effective dimensionality reduction technique. Crucially, combining moderate PCA (e.g., retaining 50% dimensions) with float8 quantization offers an excellent trade-off, achieving 8x total compression with less performance impact than using int8 alone (which provides only 4x compression). To facilitate practical application, we propose a methodology based on visualizing the performance-storage trade-off space to identify the optimal configuration that maximizes performance within their specific memory constraints.

  • 5 authors
·
Apr 30, 2025 1

PosterLLaVa: Constructing a Unified Multi-modal Layout Generator with LLM

Layout generation is the keystone in achieving automated graphic design, requiring arranging the position and size of various multi-modal design elements in a visually pleasing and constraint-following manner. Previous approaches are either inefficient for large-scale applications or lack flexibility for varying design requirements. Our research introduces a unified framework for automated graphic layout generation, leveraging the multi-modal large language model (MLLM) to accommodate diverse design tasks. In contrast, our data-driven method employs structured text (JSON format) and visual instruction tuning to generate layouts under specific visual and textual constraints, including user-defined natural language specifications. We conducted extensive experiments and achieved state-of-the-art (SOTA) performance on public multi-modal layout generation benchmarks, demonstrating the effectiveness of our method. Moreover, recognizing existing datasets' limitations in capturing the complexity of real-world graphic designs, we propose two new datasets for much more challenging tasks (user-constrained generation and complicated poster), further validating our model's utility in real-life settings. Marking by its superior accessibility and adaptability, this approach further automates large-scale graphic design tasks. The code and datasets will be publicly available on https://github.com/posterllava/PosterLLaVA.

  • 6 authors
·
Jun 4, 2024 2

GeoSVG-RL: Geometry-Aware Reinforcement Learning for Layout-Constrained Text-to-SVG Diagram Generation

Generating structured, editable diagrams remains a significant challenge for contemporary large language models, despite their proficiency in general-purpose vector code generation. The primary difficulty lies in the structural fragility of the output; minor errors such as misaligned connector endpoints, text labels overlapping borders, or complex layouts drifting beyond the canvas boundaries render the resulting SVG files functionally unusable for professional applications. To address these issues, we introduce GeoSVG-RL, a specialized reinforcement learning framework designed for layout-constrained text-to-SVG generation. Unlike standard training objectives that rely solely on maximizing token-level likelihood, our approach optimizes the policy against explicit, executable geometric feedback. The model first produces a structured layout plan that serves as a geometric contract for the subsequent generation of the SVG code. This code is then rendered through a browser-backed verifier, enabling the calculation of fine-grained rewards across six critical dimensions: rendering validity, canvas fitting, precise anchor placement, text containment, graph consistency, and code cleanliness. We utilize Group Relative Policy Optimization (GRPO) to refine the model, sampling multiple candidates per prompt to facilitate updates based on relative quality. Starting from a supervised warm-start phase on synthetic data, GeoSVG-RL achieves substantial gains in structural reliability, particularly in arrow-anchor accuracy and text-in-box rates. Quantitative evaluations demonstrate that our method consistently outperforms current state-of-the-art systems in local geometric precision and the preservation of graph connectivity, providing a robust pathway toward automated yet reliable technical illustration.

  • 4 authors
·
May 24

Global-Local Tree Search for Language Guided 3D Scene Generation

Large Vision-Language Models (VLMs), such as GPT-4, have achieved remarkable success across various fields. However, there are few studies on 3D indoor scene generation with VLMs. This paper considers this task as a planning problem subject to spatial and layout common sense constraints. To solve the problem with a VLM, we propose a new global-local tree search algorithm. Globally, the method places each object sequentially and explores multiple placements during each placement process, where the problem space is represented as a tree. To reduce the depth of the tree, we decompose the scene structure hierarchically, i.e. room level, region level, floor object level, and supported object level. The algorithm independently generates the floor objects in different regions and supported objects placed on different floor objects. Locally, we also decompose the sub-task, the placement of each object, into multiple steps. The algorithm searches the tree of problem space. To leverage the VLM model to produce positions of objects, we discretize the top-down view space as a dense grid and fill each cell with diverse emojis to make to cells distinct. We prompt the VLM with the emoji grid and the VLM produces a reasonable location for the object by describing the position with the name of emojis. The quantitative and qualitative experimental results illustrate our approach generates more plausible 3D scenes than state-of-the-art approaches. Our source code is available at https://github.com/dw-dengwei/TreeSearchGen .

  • 3 authors
·
Mar 24, 2025 2

Local Prompt Adaptation for Style-Consistent Multi-Object Generation in Diffusion Models

Diffusion models have become a powerful backbone for text-to-image generation, producing high-quality visuals from natural language prompts. However, when prompts involve multiple objects alongside global or local style instructions, the outputs often drift in style and lose spatial coherence, limiting their reliability for controlled, style-consistent scene generation. We present Local Prompt Adaptation (LPA), a lightweight, training-free method that splits the prompt into content and style tokens, then injects them selectively into the U-Net's attention layers at chosen timesteps. By conditioning object tokens early and style tokens later in the denoising process, LPA improves both layout control and stylistic uniformity without additional training cost. We conduct extensive ablations across parser settings and injection windows, finding that the best configuration -- lpa late only with a 300-650 step window -- delivers the strongest balance of prompt alignment and style consistency. On the T2I benchmark, LPA improves CLIP-prompt alignment over vanilla SDXL by +0.41% and over SD1.5 by +0.34%, with no diversity loss. On our custom 50-prompt style-rich benchmark, LPA achieves +0.09% CLIP-prompt and +0.08% CLIP-style gains over baseline. Our method is model-agnostic, easy to integrate, and requires only a single configuration change, making it a practical choice for controllable, style-consistent multi-object generation.

  • 1 authors
·
Jul 26, 2025